The build is almost complete (see below). I'd love some opinions and thoughts.
HaliaxCN Unseelie Fey Magic-Blooded Lesser Cansin Blue Mage 5/
Shade 1Description: Clothed in a black vest and trousers, Haliax does not, on first appearances, look like a typical mage. Indeed, after years studying as a Magi, Haliax, now in his mid-thirties, has taken great care to create and shape such an image, cultivating as one would a delicate garden, knowing that some day, a mistaken first impression could mean a life or death advantage. Haliax's clothes themselves are of fine make, but their true use is in their functionality. Cut loosely around the chest and legs, Haliax's outfit fits his lean form well, allowing him full mobility when the situation requires it. He wears black boots and a grey undershirt, and all of his garments contain innumerable pockets, containing useful items in the event such a thing might be required. His features are well defined, though stubble is often found upon his face after long days of study. His skin, though somewhat pale around the face, is swarthy and well-tanned. Another surprise in a magus. But like so much else about Haliax, it too has been carefully cultivated. His eyes, while at first glance a startling ice-blue grey, are edged by black sclera, and the tips of his nails are black as well. At night, when he walks, the shadows seem to follow and twine about him, almost as if it were a caress.
Racial adjustments: +2 Int, +2 Cha
Template adjustments: -2 Str, +2 Dex, -2 Con, +2 Int, -2 Wis, +4 Cha
Array: 10, 12, 14, 16, 16, 18
Str 10 – 2 (Template) = 8
Dex 14 + 2 (Template)= 16
Con 16 – 2 (Template) + 1 (Level) + 1 (Shade) = 16
Int 16 + 2 (Racial) = 18
Wis 12 – 2 (Template) = 10
Cha 18 + 2 (Racial) + 4 (Template) + 2 (Item)= 26
HD: 6d8 + 18
HP: 66
Saves: Fort +4, Ref +6, Will +6
AC: 20 (+3 Dex, +8 Deflection, -1 Trait), 20 touch, 18 flat-footed
Initiative: +5 (+3 Dex, +2 Trait)
Senses: Darkvision 60’
Speed: 50 ft, 100 ft. fly (average)
BAB/Grapple: +2 (melee)/+6 (ranged)
Defenses: Fast Healing 3, Resistance 5 Fire/Acid, DR 5/Cold Iron
Conditions: +2 bonus to saves vs. spells I know, +1 to Knowledge rolls to examine creatures, enemies within 5 feet take a penalty to saves equal to my Cha mod
Attacks:
Lesser Cansin (MM II)
+2 Int, +2 Cha
Medium Size
Humanoid (Planetouched)
Acid/Fire Resistance 5
+2 Racial Bonus to Bluff and Search
Speed: 30’
Automatic Languages: Common. Bonus language: Any
Unseelie Fey -2 Str, +2 Dex, -2 Con, +2 Cha
Bat-wings with Average Fly Speed at twice land speed
Winter Chill (Su): An unseelie fey with winter chill has a presence that disquiets nonfey. The
more beautiful the creature is, the more uncomfortable other beings feel. Living, nonfey
creatures within 5 feet of her feel uneasy and suffer a morale penalty on saves equal to the
unseelie fey's Charisma bonus (minimum 1).
DR 5/Cold Iron
Iron Vulnerability and Darkvision 60'
+4 racial to Intimidate
Magic-Blooded (Dragon #306)
+2 Cha, -2 Wis
Low-light vision
+2 bonus to Knowledge (Arcana) and Spellcraft checks)
1/day SLAs: Detect Magic, Read Magic Nystul’s Magic Aura, and Nystul’s Undetectable Aura
Blue Mage 5
Skill Points: 4+Int
Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Knowledge (the Planes) (Int), Knowledge (religion) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha).
Hit Die: d8
BAB: +2
Saves: Fort +1, Ref +1, Will +4
Weapon/Armor Proficiency: All Simple Weapons
Blue Magic
Bonus Feats (1, 7, 13, 19)
Indigo Infusion
Been There, Done That (+2)
Creature Magic (+1)
Azure Awareness
Shade 1 Skll Points: 4+Int
Class Skills: Bluff (Cha), Hide (Dex), Intimidate (Cha), Listen (Wis), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis)
Hit Die: d8
BAB: +0
Saves: Fort +0, Ref +2, Will +2
Shade Body (Darkvision 60’)
Light Unpowering
Shadow Speed (+20 to all movement)
Night Field
Control Light
Dark Healing
Shadow Magic (Lesser)
+1 Con
Feats:
-
Flexible MindF -Enlarge Spell
F -Darkstalker
1st -Extend Spell
1st, Bonus -Invisible Spell
3rd -
Disruptive Spell 6th -Apprentice (Spellcaster)
AffiliationFlaws: -Noncombatant (-2 Melee Attacks)
-Feeble (-2 penalty on Strength-, Dexterity-, and Constitution-based checks)
Trait: -Aggressive (+2 Init, -1 AC)
# of Skill Points: 72 Max Ranks: 9
Bluff: 8 (Cha) + 2 (Ranks) + 2 (Racial) + 2 (Tool)= 14
Concentration: 3 (Con) + 9 (Ranks) + 2 (Tool)= 14
Craft (Weaving): 4 (Int) + 3 (Ranks)= 7
Hide: 3 (Dex) + 5 (Ranks) + 6 (Shade) + 2 (Tool)= 16
Intimidate: 8 (Cha) + 4 (Racial)= 12
Kn. Arcana: 4 (Int) + 9 (Ranks) + 2 (Racial) + 2 (Affiliation) + 2 (Tool)= 19
Kn. Dungeoneering: 4 (Int) + 4 (Ranks) + 2 (Tool)= 10
Kn. Religion: 4 (Int) + 4 (Ranks) + 2 (Tool)= 10
Kn. The Planes: 4 (Int) + 4 (Ranks) + 2 (Tool)= 10
Move Silently: 3 (Dex) + 5 (Ranks) + 6 (Shade) + 2 (Tool)= 16
Listen: 4 (Int) + 3 (Ranks) + 3 (Shade)= 10
Spellcraft: 4 (Int) + 9 (Ranks) + 2 (Racial) + 2 (Apprentice) + 2 (Tool)= 19
Spot: 4 (Int) + 2 (Ranks) + 2 (Racial) + 3 (Shade)= 11
Use Magic Device: 8 (Cha) + 9 (Ranks) + 2 (Apprentice) + 2 (Tool)= 21
Skill Tricks:
--Swift Concentration (-2 skill points)
*Note: Houserules say CC skill ranks are 1:1, with normal CC maximums
Languages Known: Common, Infernal, Draconic, Elven, Celestial, Abyssal, Undercommon
Spells per Day: 4/5/5/4
Spell Levels Knowable: 5x(Level+Cha)=70 (+2 cantrips and 1 1st)
Cantrips: Ghost Sound, Prestidigitation
1st Level: Mage Armor, Divine Favor, Conviction, Resurgence, Lesser Restoration, Fleeting Fortune, Entangle, Grease, Spell Flower, True Strike, Linked Perception, Haste*, See Invisibility***
2nd Level: Spectral Hand, Chain of Eyes, Scourge of Force, Blur, Guidance of the Avatar, Wings of Cover, Touch of Madness, Eagle's Splendor, Bear's Endurance, Displacement**, Nondetection**
3rd Level: Permeable Form, Displacement, Dragonskin, Alter Fortune, Shivering Touch, Great Thunderclap, Wall of Stone, Energy Aegis, Greater Magic Weapon, Scrying, Major Image, Greater Dispel Magic*
*Trapsmith
**Telfammar Shadowlord
***Runescarred Berserker
Used so far: 70 levels. 0 remaining (1 1st level spell not counted, coming from the Apprentice (Spellcaster) feat)
SLAs:
1/day: Detect Magic, Read Magic, Nystul’s Magic Aura, and Nystul’s Undetectable Aura
6/day: Invisibility
WBL: 13,000gp Remaining: 150 gp
-Handy Haversack (2,000gp)
-Shapesand (100 gp)
-Sculpt Rod (Lesser) (3,000 gp)
-Cloak of Charisma +2 (4,000 gp)
-Chronocharm of the Horizon Walker (500 gp)
-Ring of Silent Spells (2,000 gp)
-Healing Belt (750 gp)
-Masterwork Tools (500 gp)
Forthcoming
Imperium Affiliation: The Magi
Affiliation Score Modifier: 10 (Young Magus)
1/2 Character Level = +3
Can cast 3rd level spells = +1
5+ Ranks in Spellcraft = +1
5+ Ranks in Kn. Arcana = +1
Metamagic Feats (4) = +4
Young Magus: You are given permission to study in the great Library of the Magi, granting you a +2 bonus to Knoweldge: Arcana checks and the Apprentice (spellcaster) feat as a bonus feat (except that it does not change to the Mentor feat until you become an Old Magus).
Master level: 5+Cha+Bonuses = 13
Gloves of the Master Strategist (1,600 gp)
Headband of Conscious Effort (2,000 gp)
Amulet of Fortune Prevailing (5,000 gp)
Boots of Tremorsense (5,000 gp)
Ring of Spell Battle (15,000 gp)
Talisman of Undying Fortitude (8,000 gp)
Runestaff of Heart of X spells (11,500 gp; custom)