Author Topic: Spell Weaver  (Read 6564 times)

Offline oslecamo

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Spell Weaver
« on: January 04, 2012, 12:07:08 AM »
Spell Weaver


HD: d8
Level   BAB   Fort Save   Ref Save   Will Save   Special

1st   +0  +0  +0  +2  Body of the Six Armed Mage, Basic Disk, Sorcerous Talent, Vow of Silence, +1cha      
2nd   +1  +0  +0  +3  Telepathy, +1int   
3rd   +1  +1  +1  +3  Mage Powers, +1cha   
4th   +2  +1  +1  +4  Spellweaving, +1int   
5th   +2  +1  +1  +4  Shielded Thoughts +1cha   
6th   +3  +2  +2  +5  Improved Disk, +1 int   
7th   +3  +2  +2  +5  Arcane Resilience +1cha   
8th   +4  +2  +2  +6  Bonus feat, +1int   
9th   +4  +3  +3  +6  Magecraft +1cha   
10th  +5  +3  +3  +7  Perfect Disk, +1int   

Level   0lvl   1st   2nd   3rd   4th   5th

1st     2  0  -  -  -  -
2nd    3  2  -  -  -  -
3rd     4  3  -  -  -  -
4th     5  4  2  -  -  -
5th     6  5  3  -  -  -
6th     6  6  4  2  -  -
7th     6  6  5  3  -  -
8th     6  7  6  4  2  -
9th     6  7  6  5  3  -
10th   6  8  6  6  4  2

2 Skill points+int per level, quadruple at 1st level.

Class skills: Concentration, Spot, Knowledge(any), Spellcraft, Use Magic Device.

Proficiencies: A Spell weaver isn't proficient with any armor and is proficient with all simple weapons and its own natural weapons.

Features:

Body of the Six Armed Mage: The Spellweaver loses all other racial bonuses, and gains Aberration traits, 2 slam attacks for 1d3+str mod. damage each and 30 base speed, medium size. The Spellweaver has 4 additional arms, but they're too weak to do anything for now.

A Spellweaver also gets a natural armor bonus equal to 1+Constitution modifier.

At 6HD, a Spellweaver has 3 slams and 3 fully functional arms.

At 8HD, a Spellweaver has 4 slams and 4 fully functional arms.

At 10HD, a Spellweaver has 5 slams and 5 fully functional arms.

At 12HD, a Spellweaver has 6 slams and 6 fully functional arms.

Sorcerous Talent:
A Spellweaver can cast spells as a sorcerer of its level except that it uses its own spells per day as indicated in the table.

A spellweaver has 2 0th level spells known plus one 1st level known per point of intelligence bonus at the 1st level. A spellweaver also learns one additional spell known of the highest level it can cast every level past first. These spells may be chosen from any arcane spell list and a spellweaver may learn sorcerer only spells.

In addition a spellweaver casting a spell requires a number of free hands equal to the spell's level. A spell of the 7th level or higher occupies six arms.

A spellweaver's class levels stack with sorcerer levels and advance as a sorcerer past level 10 however the spells known rules for a spellweaver still apply. Prestige classes that advance spell casting count as sorcerer levels for this purpose.

ie. Jack is a 10th level spellweaver who has just reached level eleven and has decided to take a level of sorcerer. He would gain 1 4th and one 5th level spell per day and one additional spell known.


Essentially you subtract the spells per day of a sorcerer one level lower than your combined sorcerer and spellweaver levels and add the difference to you spells per day and you still learn only 1 additional spell at each level.

Basic Disk: Every spellweaver has a disk that contains all of their memories. This Disk functions much like a wizard's spell book and has a number of effective pages equal to 10 x its Intelligence modifier. A spell weaver may exchange one spell known per point of Intelligence modifier for a spell in the disk's memory when it renews its spells per day.

A Disk can be imbued so it can be used as the focus for any spell within it by paying 2xthe focus' price. The Spellweaver must be holding the disk to use it.

Placing a spell in the disk costs the same as scribing a spell in a spell book.

The Disk is a Fine sized object that has half of its master's hp, hardness equal to 1/2 its HD and uses its master's saving throws. The Disk's destruction has the same consequences as the death of a familiar, and may be recreated in a 24 hour ritual costing 100gp and all of the spellweaver spell slots for that day.

Vow of Silence
A spellweaver can never speak. It replaces the verbal components of spells with somatic components and it cannot ever apply the effects of the Still Spell metamagic feat to any of its spells from any class.

Ability score increase: The spellweaver's ability scores increase by the shown amount.

Level   Total Ability Score Increase

1st   +1 Cha
2nd   +1 Cha, +1 Int
3rd   +2 Cha, +1 Int
4th   +2 Cha, +2 Int
5th   +3 Cha, +2 Int
6th   +3 Cha, +3 Int
7th   +4 Cha, +3 Int
8th   +4 Cha, +4 Int
9th   +5 Cha, +4 Int
10th   +5 Cha, +5 Int

NOTE:this table presents the TOTAL bonus gained for ease of keeping count! Don't add the values from different levels!

Telepathy: A Spellweaver can communicate telepathically to any creature that is within 60ft. It can also use this ability to activate magic items with a command word.

For every 3 additional HD a spellweaver has increase the range of its telepathy by 10ft.

Magepower:
A Spellweaver gains a number of uses of Magepower equal to its HD. He can spend one use to cast detect magic, or 2 uses to use arcane sight or see invisibility as SLAs.

At 6HD a spellweaver can use invisibility as a SLA for 2 uses of magepower.

At 12HD a spellweaver can spend 4 uses of Magepower to use greater arcane sight, or planeshift as SLAs.

Spell Weaving(Ex):
A spellweaver is famous for their ability to cast multiple spells each round combining their multiple hands with their mysterious disks. A spellweaver using this ability can cast a number of spells in a round equal to half his HD as a full round action and the levels of all spells cast combined must not exceed half his HD.

Also the spellweaver may not cast more than two spells that have the same name and takes a penalty to his caster level for all spells cast using spellweaving equal to the number of spells cast with this ability.

At 10HD a spellweaver's spell weaving takes an action equal to the longest casting time of the spells cast and he may cast three spells with the same name.

This ability demands that the Spellweaver is holding the disk.

Shielded Thoughts: A spellweaver gains a bonus on saving throws against mind-affecting effects equal to half its HD and no longer automatically fails a Will save on a roll of one.

Improved Disk: An Improved Disk allows a spell weaver to cast any spell within its disk by taking a full round action, making a Spellcraft check with a DC equal to the spell's level + 15 and expending a spell slot of the appropriate level. If you fail the check the spell slot is lost for the day. A spellweaver cannot combine this use of Improved Disk with its spellweaving ability.

In addition its hardness now equals its master's HD and it gains a bonus to its saving throws equal to its master's Charisma modifier.

Arcane Resilience: A spellweaver gains SR = 11+HD. It can be dropped or risen at any time as a free action even if it isn't its turn.

Bonus feat: A spell weaver gains a bonus feat from the wizard bonus feat list.

Magecraft: A spellweaver gains a bonus on Concentration and all Knowledge checks equal to half his HD.

Perfect Disk: A spellweaver's disk now has twice as many effective pages and can supply a number of spell levels of energy equal to his spellweaver level + 1/2 HD from nonspellweaver levels.

The Disk reduces Magepower costs by one while held.

In addition the Disk has hp equal to its master's, has equal to its master's HDx2 and add its master's intelligence modifier to its AC.

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Done by The Winter King from GITP
« Last Edit: November 15, 2012, 06:32:31 PM by oslecamo »

Offline CDTalmas

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Re: Spell Weaver
« Reply #1 on: November 15, 2012, 03:54:27 PM »
No 5th level spells?

Offline Concerned Ninja Citizen

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Re: Spell Weaver
« Reply #2 on: November 15, 2012, 04:02:49 PM »
Spell Resistance doesn't state that it goes up and down as a free action.

Offline oslecamo

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Re: Spell Weaver
« Reply #3 on: November 15, 2012, 06:32:52 PM »
Fixed both typos.