Author Topic: Badger and Dire Badger, Awakened  (Read 6052 times)

Offline multibear

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Badger and Dire Badger, Awakened
« on: September 19, 2012, 09:12:07 PM »


HD: d8
LevelBABFortRefWillFeature
1+1+2+2+0Badger Body, Berserk Rage, +1 Dex, +1 Con
2+2+3+3+0Dire Badger, Dire Burrow, +1 Str, +1 Con
Skill Points: 2 + Int modifier, quadruple at first level
Class Skills: Balance, Escape Artist, Intimidate, Listen, Spot, Survival

Features
Badger Body: A badger loses all other racial bonuses and becomes a small-sized animal with a base speed of 30 feet and a burrow speed of 10 feet. It gains both low-light vision and the scent special quality. It also gains a bite attack (1d4+1/2 Str modifier) and 2 claw attacks (1d2+Str modifier). Badgers do not possess fine manipulation.

A badger also gains a natural armor bonus to AC equal to its Con modifier.

Berserk Rage: If the badger takes damage in combat they must make a will save with DC equal to the damage taken or fly into a berserk rage on her next turn (they can choose to fail this save).  They gain +4 to Strength, +4 to Constitution, -2 to Armor Class, and Immunity to Fear effects for a number of rounds equal to 3 + their improved Con mod, after which they're fatigued. The badger cannot end its rage voluntarily.  A badger can rage once per hour for every 4 HD it has. Berserk Rage stacks with rage from other classes, and counts as a rage ability for all purposes including prerequisites.

While raging, a badger is limited only to natural attacks and move actions.

Ability Increase: A badger gains +1 Dex at first level, +1 Str at second level, and +1 Con at both levels.

Dire Badger: At 2nd level the badger becomes a dire badger. It increases in size to Medium and its natural weapons increase in damage accordingly. It increases in size once more to Large when it reaches 6 HD.

Dire Burrow: A dire badger has much stronger and more skilled claws than an ordinary badger. While burrowing they can choose whether or not to leave a usable tunnel behind them.
At 3 HD they can burrow through rock as easily as dirt

(click to show/hide)
« Last Edit: September 21, 2012, 03:22:35 PM by multibear »

Offline oslecamo

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Re: Badger and Dire Badger, Awakened
« Reply #1 on: September 21, 2012, 12:39:50 PM »
Hmm, simple, but effective.

I would just sugest that Bersek Rage limits your actions to CLAWBITECLAWKILL (aka only natural attacks) and moving around.

Offline multibear

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Re: Badger and Dire Badger, Awakened
« Reply #2 on: September 21, 2012, 03:24:03 PM »
updated

Offline dipolartech

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Re: Badger and Dire Badger, Awakened
« Reply #3 on: September 21, 2012, 04:02:38 PM »
what about honey badger, Awakened?

Offline multibear

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Re: Badger and Dire Badger, Awakened
« Reply #4 on: September 21, 2012, 04:14:20 PM »
Honey Badger
Prerequisites: Must be a badger, must be taken at first level
Benefit: You gain a bonus to saves to resist poison and fear effects equal to your HD
Special: You do not care. You do not give a shit.

Offline altpersona

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Re: Badger and Dire Badger, Awakened
« Reply #5 on: September 21, 2012, 04:17:05 PM »
 :clap


isnt it supposed to be immune to fear?
The goal of power is power. - 1984
We are not descended from fearful men. - Murrow
The Final Countdown is now stuck in your head.

Anim-manga still sux.

Offline oslecamo

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Re: Badger and Dire Badger, Awakened
« Reply #6 on: September 22, 2012, 05:16:25 PM »
Only while raging.

Added!

Offline FireInTheSky

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Re: Badger and Dire Badger, Awakened
« Reply #7 on: October 05, 2012, 11:28:31 PM »
The type should actually be Magical Beast, not Animal.

Offline oslecamo

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Re: Badger and Dire Badger, Awakened
« Reply #8 on: October 06, 2012, 07:46:59 AM »
This has already been discussed. It is animal because this is homebrew. It is awakened so it is playable. Ditto for the bear.