HD: d8
Level | BAB | Fort | Ref | Will | Feature |
1 | +1 | +2 | +2 | +0 | Badger Body, Berserk Rage, +1 Dex, +1 Con |
2 | +2 | +3 | +3 | +0 | Dire Badger, Dire Burrow, +1 Str, +1 Con |
Skill Points: 2 + Int modifier, quadruple at first level
Class Skills: Balance, Escape Artist, Intimidate, Listen, Spot, Survival
Features
Badger Body: A badger loses all other racial bonuses and becomes a small-sized animal with a base speed of 30 feet and a burrow speed of 10 feet. It gains both low-light vision and the scent special quality. It also gains a bite attack (1d4+1/2 Str modifier) and 2 claw attacks (1d2+Str modifier). Badgers do not possess fine manipulation.
A badger also gains a natural armor bonus to AC equal to its Con modifier.
Berserk Rage: If the badger takes damage in combat they must make a will save with DC equal to the damage taken or fly into a berserk rage on her next turn (they can choose to fail this save). They gain +4 to Strength, +4 to Constitution, -2 to Armor Class, and Immunity to Fear effects for a number of rounds equal to 3 + their improved Con mod, after which they're fatigued. The badger cannot end its rage voluntarily. A badger can rage once per hour for every 4 HD it has. Berserk Rage stacks with rage from other classes, and counts as a rage ability for all purposes including prerequisites.
While raging, a badger is limited only to natural attacks and move actions.
Ability Increase: A badger gains +1 Dex at first level, +1 Str at second level, and +1 Con at both levels.
Dire Badger: At 2nd level the badger becomes a dire badger. It increases in size to Medium and its natural weapons increase in damage accordingly. It increases in size once more to Large when it reaches 6 HD.
Dire Burrow: A dire badger has much stronger and more skilled claws than an ordinary badger. While burrowing they can choose whether or not to leave a usable tunnel behind them.
At 3 HD they can burrow through rock as easily as dirt
D&D sure always seemed to love badgers. This little guy seemed straightforward enough so I whipped it up quickly. I wasn't sure if burrow was too powerful a movement option to get at level 1, but since the Werebadger gets it that early I figured it was ok at least for the first draft. Not much to say really, you get the basic animal stuff plus rage and burrow. Thats all badgers really do. The only thing I changed was to give it the option of becoming large later on so you can have a giant dire badger if thats what suits you.