This is a concept that I came up with one day (although it is by no means original in any way) for a knight of the unseelie court of fey who upholds the aspect of winter. The point of this build was to get as much synergy out of charisma as possible, and then adding other cool stuff on top of it. This is meant to be a practically optimized, and very playable build.
Let me start off by saying that I am posting this build under the opinion that
1. Bloodlines don't count for ECL
2. Bloodlines can be used for bonus feats
3. Level Adjustment can be bought off via the Deletion method
4. Using an Alternate Alignment System (one allowing both evil and good aspects of characters)
This is still quite a newborn build and so any suggestions would be very welcome.
Without further adu:
The Winter Knight
Magic Blooded Half-Fey (Buyoff) Lesser Aasimar Unseelie Fey
Battle Dancer 1/ Unseelie Fey Bloodline 3/ Paladin of Slaughter (Harmonious Knight Substitution) 2/ Ghost Template Class 4 (Buyoff)/ Evolved Undead 1 (Buyoff)/ Paladin of Slaughter (Harmonious Knight Substitution) 2/ Marshal 1/ Chaos Monk 1/ Hexblade (Dark Companion) 3/ Blackguard 2/ Swiftblade 2/ Arcane Duelist 2/ Warblade 1/ Binder 3
Feats:
1st: Nymph's Kiss
Flaw: Magic in the Blood
Flaw: Dreadful Wrath
Bloodline 2: Snowflake Wardance
3rd: Haunting Melody
Moderate Taint: Adaptive Style
Severe Taint: Doomspeak
Bloodline 4: Unnerving Calm
6th: Item Familiar
Bloodline 6: Divine Might
Bloodline 8: Ascetic Mage
9th: Awesome Smite
Bloodline 10: Song of the Heart
12th: Dark Speech
Bloodline 12: Words of Creation
Bloodline 14: Force of Personality
15th
Bloodline 16
18th: Improved Binding
Bloodline 18: Expell Vestige
Bloodline 20
Other:
Bloodtouched Rite
Unholy Toughness
Charisma Bonuses:
Charisma to Hitpoints xHD + 1
Charisma to AC x4
Charisma to Saves x2 (x3 for Spells)
Charisma instead of Wisdom to Will Save
Charisma to Hit (x2 with Smite)
Charisma to Damage with Divine Might
Charisma to Initiative
Subtract Charisma from Opponent's Saves within 5ft
Double Charisma to Checks
I would love to hear any ways of further optimizing this build or any holes in it's defense (not saying it's got an amazing defense or anything). Feel free to suggest and feats, rules, classes, or miscellaneous things to help boost the builds abilities, be that in a manner of power or versatility.
I'm open to any suggestions at all, even 3rd party stuff is good to go, although I can't guarantee I'll use it.