I just finished the Aurak Draconian. I can take it easy if I'm doing too much.
Draconian, AurakHD: d4
Level | BAB | Fort | Ref | Will | Class Features |
1st | 0 | 0 | 0 | 2 | Draconian Body, Death Throes, Energy Ray, +1 Cha |
2nd | 1 | 0 | 0 | 3 | Arcane Bloodline, Hardy, +1 Int |
3rd | 1 | 1 | 1 | 3 | Silver Tongue, +1 Cha |
4th | 2 | 1 | 1 | 4 | Disguise Self, +1 Int |
5th | 2 | 1 | 1 | 4 | Animal Form, +1 Cha |
6th | 3 | 2 | 2 | 5 | Energy Burst, +1 Int |
7th | 3 | 2 | 2 | 5 | Spell Resistance, +1 Cha |
8th | 4 | 2 | 2 | 6 | Dimensional Step, + 1 Int |
9th | 4 | 3 | 3 | 6 | Breath Weapon (B), Master of Energy, +1 Cha |
Class Skills (2 + Int modifier, quadrupled at 1st level): Concentration, Diplomacy, Intimidate, Knowledge (Arcana), Listen, Spellcraft, Search, and Spot.
Proficiencies: An Aurak is proficient with all simple weapons, no armor, and no shields.
Class FeaturesDraconian Body: An Aurak loses all racial bonuses and gains the Dragon type (Dark-vision 60 feet, low-light vision). He’s Medium Size with a base speed of 30 feet, and is immune to sleep and paralysis effects. He has a natural armor bonus equal to his Constitution bonus, and has 2 claws and a bite attack as natural weapons (each deals 1d4+Str slashing damage).
Ability Increase: An Aurak gains a +1 bonus to his Charisma score at 1st level, 3rd level, and every odd-numbered level thereafter, and a +1 bonus to his Intelligence score at every even-numbered level for a total of +5 Charisma and +4 Intelligence at 9th level.
Death Throes (Su): When an Aurak becomes unconscious or dying, his body gives off a powerful aura of magical energy. Hostile opponents adjacent to the Aurak or in its square must roll a Reflex Save (DC 10 + ½ HD + Cha mod) or take 1d6 points of force damage per HD of the Draconian. Additionally, if the Aurak has unused spell slots, his body converts the dormant magic into healing energy. A 0 level or higher slot stabilizes the Aurak if he’s bleeding out, while a 3rd level or higher slot removes 1d6 points of ability damage. If the Aurak is still unconscious or at negative hit points, the body converts spell slots into hit points on a 1-2 basis (0 level slots heal 1 hit point). An Aurak can only convert one spell slot a round.
At 6 HD, the Aurak gains conscious control over his death throes and can convert unused spell slots into healing energy even when conscious. He can also choose not to convert energy when unconscious or dying. Converting energy while conscious takes a move action.
Energy Ray (Su): At will, an Aurak can generate a ray of force energy from one or both of its hands as a standard action. The ray has a range increment of 60 feet and must succeed on a ranged touch attack to hit. The ray deals 1d8+ Charisma modifier points of force damage. If the Aurak can make multiple attacks as part of a full attack, he can fire multiple rays at the same target or split his rays among multiple targets. Multiple rays consume an equivalent amount of uses. The Draconian needs both hands free to use the ray.
The ray’s damage die increases to 2d6 at 4 HD, 3d6 at 8 HD, and by an additional 1d6 every 4 HD thereafter (to a maximum of 6d6 at 20 HD).
Arcane Bloodline: Aurak Draconians have inherited the powerful magical abilities of their Gold Dragon ancestors. An Aurak receives spells known and spells per day as a Sorcerer equal to 2/3rd his level (rounded down) +1, but has a Caster Level equal to his HD. He suffers arcane spell failure as normal for a sorcerer. Levels taken in the Sorcerer class stack with these effective levels for the purposes of spells known and spells per day.
Aurak Level | Sorcerer Casting |
1st | - |
2nd | 2 |
3rd | 3 |
4th | 3 |
5th | 4 |
6th | 5 |
7th | 5 |
8th | 6 |
9th | 7 |
Hardy (Ex): Even the physically weakest of Draconians can shoulder on where their human counterparts would fall. At 2nd level, an Aurak gains Endurance as a bonus feat and can subsist on 1/10th of the normal food and water that a human needs for nourishment. He also gains a +5 bonus on all Fortitude saves made to resist disease. If the Aurak already has Endurance, then he can select another feat, provided he meets the prerequisites.
At 3 HD, an Aurak gains Run as a bonus feat (he can select another feat if he already has it).
At 5 HD, the Aurak is immune to all diseases.
Silver Tongue (Sp): At 3rd level, an Aurak becomes supernaturally persuasive. He can use Suggestion as a spell-like ability a number of times per day equal to half his HD. At 7 HD, the Aurak gains Dominate Person as a spell-like ability, although his uses of this ability count as uses of Suggestion and vice versa. The Aurak’s effective Caster Level for these abilities is equal to his HD. The Save DC is 10 + 1/2 HD + the Aurak's Cha modifier.
Disguise Self (Sp): At 4th level, an Aurak can use Disguise Self as a spell-like ability a number of times per day equal to half his HD (Caster Level equals HD). If the Aurak uses this ability to take on the form of a humanoid or draconian he has interacted with, he can perfectly imitate their speech (including lisps and accents). In either case the duration is only 2d6+6 minutes regardless of Caster Level.
Animal Form (Su): At 5th level, a number of times per day equal to half his HD, an Aurak can take the form of a Small of Medium size creature of the Animal type as a standard action. This is equivalent to the Alternate Form special ability. The Aurak can remain in this form for a number of hours equal to his HD and can change back to his normal form as a standard action.
Energy Burst (Su): At 6th level, an Aurak can create a large explosion of force magic at will. It takes a standard action to use Energy Burst, and the Aurak needs both hands free to form the energy and use it. The energy takes the form of a small ball of force that immediately expands upon connection with its target square. It has a medium range (100 feet + 10 feet per HD), and all creatures within 30 feet must roll a Reflex Save (DC 10 + ½ HD + Cha mod) or take 1d4 points of force damage per HD of the Aurak. The Aurak needs to wait 1d4 rounds before he can use Energy Burst again.
Spell Resistance (Su): At 7th level, an Aurak gains Spell Resistance equal to 11 + his HD.
Dimensional Step (Sp): At 8th level, a number of times per day equal to half his HD, an Aurak use Dimension Door (Caster Level equals HD) as a spell-like ability, except that it only has a range of 60 feet and can only transport the Aurak and items he personally carries.
Breath Weapon: At 9th level, an Aurak gains Breath Weapon as a bonus feat, even if he does not meet the prerequisites. If he already has this feat, then he can select another one provided he meets the prerequisites.
Master of Energy (Su): At 9th level, the Aurak attains incredible skill in the manipulation of energy-based magic. The Aurak adds his Charisma modifier to the damage of all spells which deal energy or force damage (this includes the Energy Burst class feature). A number of times per day equal to his HD, an Aurak can convert the energy damage of one spell which deals acid cold, electricity, or fire damage into another type of energy. If the Aurak converts the energy into sonic or force, he reduces the damage die down by one step (d8 to d6, d6 to d4, d4 to d3).
CommentsThe Aurak’s the arcane spellcaster of the Draconians. What he loses in physical power and aerial mobility he makes up for in magical skill and spell-like abilities.