Current team:
LeviathanHi ho. I've got a bruiser, here. His name is Caloia. He can be seen here:
http://www.myth-weavers.com/sheetview.php?sheetid=460369He's not very impressive to start with. 24 AC, BAB +5 (total +11 or +10), 3 attacks that do an average of 8.5 damage each, but each of those attacks does come with 1d4 ability damage of choice, and one of them has a 15 foot reach and some nice Dex poison (Fort 20 neg, 1d4 primary and secondary). He can pounce. He has 108 hit points (plus 26 virtual hp), regeneration 3 (overcome by critical hits); resistance to acid, cold, electricity, fire and sonic 6 (equal to HD); decent saves, excellent saves against poison, disease and mind-affecting effects, and a perhaps unfortunate immunity to transmutation. Despite being built as a bruiser, I also gave him the healing hands skill trick in case of emergency.
He'll get his next iterative attack at level 7 (daelkyr 3), at which time he'll also pick up another 26 hp and 7 virtual hp, fast healing 3, DR 3/-, SR 18 and +1 natural armor.
His next two levels will be in tarrasque, getting +33 hp, +8 vhp, and +1 natural armor at level 8 and +25 hp and +6 vhp at level 9, with some accompanying changes in his regeneration, fast healing, damage reduction, spell resistance, another pair of natural attacks, 1d6 ability damage per attack, plus 1 size category (which will come along with the normal bonus to Str and Con, but that also means another +3 natural armor), a swim speed, a burrow speed and the ability to just not breathe and to eat anything for sustenance.
The character will really take off at level 10, however. I know that monster classes are not automatically optimal, and people do keep reminding me that I can give him levels in other things because I really am spending a lot of feats on this, but level 10 will be Caloia's first level in troll and last monster level. It will come along with a total of 230 hp... but also 1,746 virtual hp. This number will only get more ridiculous with more levels gained. Oh, also upwards of another 10 attacks per round on a charge or full attack.
At endgame (should this go to 20), Caloia should have at least 500 hp, plus 4,045 virtual hp.
Is anyone interested?