I'd probably still have high prereq's for it, though. A Daring Outlaw with a spiked chain and combat reflexes, polymorphed into something with reach could get a whole lot of sneak attacks. When I played a low-level combat reflexes focused character (~3rd level) I got 5 attacks in one round, and nearly killed most of the guys the DM was sending after us.
As I'm getting well into the mid-levels of running my 10th level Gestalt game, I'm finding a lot of the monsters don't hold up, really at all. Most CR 10-12 creatures have AC's of 20-23. My party Barbarian hits at +20/+20/+15 while hasted and raging. My Tiger-Wildshaped-Druid//Sorcerer hits at +15/+15/+15/+15/+10 when pouncing, assuming he doesn't dump a 4th level spell for +4 to hit and +4d4 to damage with each attack.
Yes, I know I'm dealing with a gestalt party, but the bonus damage all the time makes a whole lot of monsters unfeasible. Last night I was just looking at the CR 10 Spell Weaver. AC 18, with 36 hp's, and it casts as a 12th level sorcerer. I don't care that it can cast two or more spells simultaneously (6 total levels at a time). With the exception of Mirror Image and displacement "stacking," my PC's would tear this apart in 2 rounds, tops.
Round 1: Wizard does area dispel (possibly removing some images, which each take a caster level check), Sorcerer tags any remaining mirror images with magic missile, Beguiler lays a targeted dispel on the spell weaver.
Round 2: All out attack on the spell weaver, including a pounce by the Druid, hitting it an average of ~4 times for 1d8+6 (or 3)+3d4 damage each time (66 average damage).