Thoughts on the below build?
I threw it together after reading around various guides. May not be legal, as there is a very generous use of Class feature trades. Also, I just stole from charger builds without really understanding the mechanics that well.
Partly, I like examples core non-primary casting classes into 20 level awesomeness. Common with Ranger, but I just saw an example with a Paladin (
http://community.wizards.com/go/thread/view/75882/29110689). Here's my attempt at a Barbarian. And we've all seen a fighter as well.
Human
Feral, Mineral Warrior, Half-minotaur or Half-ogre (LA Buyoff)
Barbarian 20
------ Alternative Class Features: ------
Lose fast movement -> Lion Totem: Gain Pounce ability
Bonus Feat (SSt, p 44): Gain a bonus feat, lose improved uncanny dodge
Crafty Hunter (UA, p 58): Gain favored enemy, archery combat style, improved archery combat style, and greater archery combat style. Lose rage and indomitable will.
Arcane Hunter (CM, p 32): lose normal favored enemy, gain "Favored Enemy (Arcanists)"
Shape-changing (UA, p 58): Gain wildshape as druid (small and medium animals only) and fast movement as barbarian. Lose combat styles.
Spell Sense (CM, p 35): Lose trapsense. Gain AC bonus vs spells
Streetfighter (CS, web): Lose damage reduction to gain special abilities and benefits while charging.
------ Items ------
Valorous Weapon
Eternal Wand (Heroics)
------ Feats ------
(1 human + 2 flaws + 7 levels + 1 barbarian)
GENERIC
* Wise to your ways (spellcaster) [Gh]
* Nemesis (Spellcaster) [BoED]
* Exalted or Dragon Wildshape (All! Ex and Su, Small and Medium)
* Proportionate Wild Shape (? - Masters of the Wild)
CHARGER
* Improved Bull Rush
* Power Attack
* Shock Trooper
* leap attack
* Knockback (RoS)
* Improved Trip
* Battle Jump
------ ------ ------ ------ ------ ------ ------
+10 to skills, saves, vs. spellcasters, +10+1D6 to damage, can sense within 60' (+6 AC vs. spells)
Wildshape into Animals / Dragon
Template madness
pouncing cleaving turning far charge
Feedback appreciated!
Best,
David