Author Topic: Ghaele Eladrin  (Read 9918 times)

Offline oslecamo

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Ghaele Eladrin
« on: November 08, 2011, 01:39:46 PM »
Ghaele Eladrin




HD:d8
Level Bab Fort Ref Will Feature
1+1+0+0 +2 Eladrin body, Heaven soul, Divine miracle (Color Spray, Comprehend Languages, Cure Light Wounds and Dancing Lights)
2+2+0+0 +3 Eladrin, Divine skin, +1 Str
3+3+1+1+3Weapon of Justice, Detect Toughts, Detect Evil, Aid, Disguise Self, +1 Cha
4+4+1+1+4Gaze, Divine Resistance,+1 Str
5+5+1+1+4 Lesser Protective aura, Dispel Magic, Tongues, +1 Cha
6+6+2+2+5 See invisibility, chain lighting, +10 Speed, +1 Str
7+7+2+2+5 Heaven's Punishment, Greater protective aura, +1 Cha
8+8+2+2+6 Greater invisibility, Charm Monster, Major image, +1 Str
9+9+3+3+6 Alternate Form, Light Rays, +1 Str
10+10 +3+3+7 Teleport, Hold Monster
11+11+3+3+7 Prayer Amulet, +1 Str, +1 Cha
12+12+4+4  +8 Wall of force, Prismatic Spray, +10 Speed
13+13+4+4+8  Incadescent Weapon, +1 Str, +1 Cha
Skills:2+int modifier per level, quadruple at 1st level,  class skills are Concentration (con), Diplomacy, Heal (wis), Hide(Dex) Intimidate, Knowledge (any) (int), Listen (wis), Move silently (dex), Sense Motive(wis), Spellcraft (int), Spot (wis) and Survival (wis)

Proficiencies: Simple weapons, Two martial weapons of its choice and light rays.

Features:

Eladrin Body:
The ghaele eladrin loses all other racial bonus and gains outsider traits (basicaly and darkvision 60 foot). She is a medium sized outsider with base speed 30 foot and low-light vision.

At levels 6 and 12 of this class the eladrin's base speed increases by an extra 10 foot.

Aditionally the ghaele eladrin gains a bonus to nat armor equal to her Wis modifier.

Heaven soul:
the ghaele eladrin can cast spells as a sorceror, with the following changes:
(click to show/hide)

Divine miracle:
At the levels in wich a spell name appears the GE can use it a certain number of times per day as SLAs. Save DCs are 10+1/2HD+Cha mod.

1-Color spray, Comprehend Languages, Cure Light Wounds and Dancing Lights 1/day per HD
3-Detect Toughts, Detect Evil, Aid and Disguise Self 1/day per HD
5- Dispel Magic 1/day per 2 HD, Tongues, permanent effect. Dispel Magic upgrades to greater Dispel Magic at 11 HD.
6-See invisibility, chain lighting 1/day per 2 HD
8-Greater invisibility(self only), Charm Monster and major image 1/day per 4 HD.
10-Teleport and hold monster 1/day per 5 HD. Teleport upgrades to Greater Teleport at 13 HD.
12-Wall of force and Prismatic spray 1/day per 6 HD.

A GE 10 that reaches 14 HD has it's teleport SLA upgraded to greater teleport.

Eladrin:At 2nd level gains resistance to electricity and a bonus to saves against petrification equal to her HD, and resistance to Cold and fire equal to half her HD.

Divine skin:
At 2nd level gains DR/evil or cold iron equal to half her HD. At 5 HD this upgrades to DR/evil and cold iron. The GE also gains the good and chaotic subtypes and her attacks count as good and chaotic for purposes of bypassing DR.

Weapon of Justice: At 3rd level the Ghaele Eladrin can add her Wis mod to attack rolls with the two martial weapons she gained proficiency with at first level.


Ability increase:
The GE gains +1 to Str at levels 2, 4, 6, 8, 9,  11 and 13 for a total of +7 at 13th level and +1 to Cha at levels 3, 5, 7, 11, 13 for a total of +5 at 13th level.


Gaze:
At 4th level the Ghaele Eladrin gains a Gaze attack that slays evil creatures with less HD than half the GE's  own HD, rounded down, range 60 feet, Will DC 10+1/2HD+Cha mod negates. Even if the save succeeds, the creature is affected as though by a fear spell for 1 round. At 6 HD this increases to 1d10 rounds, and every other 6 HD the duration increases by an extra 1d10 rounds.

 Nonevil creatures, and evil creatures with more HD than half the GE's own HD must succeed on a DC 10+1/2HD+Cha mod Will save or suffer the fear effect.

The GE can only keep her gaze for a number of rounds per day equal to her HDxCha modifier. Starting it is a standard action and ending is a free action. The total use time can be divided between several uses in a single day.

At 10 HD the gaze can be started as a swift action, and the fear effect will apply even to oponents immune to it if they fail their save by 5 or more.

Divine Resistance: At 4th level the GE gains SR equal to 11+HD, which can be droped or risen at any time as a free action even if it isn't her turn.


Lesser Protective Aura:
Always active at 5th level, as magic circle against evil, but affects all whitin 20 feets of the Ghaele Eladrin, and the bonus to AC and saves is equal to her Wis modifier.

Heaven's Punishment:At 7th level the Ghaele Eladrin can add her Wis mod to damage rolls with the two martial weapons she learned proficiency with at 7th level.

Greater protective aura:Always active at 7th level, as minor glove of invulnerability, but affects all allies whitin 20 feets of the eladrin and blocks spells up to (Character HD/2)-3.

Alternate form:
At 9th level the ghaele can shift between its humanoid and globe forms as a standard action 1/day per HD. In humanoid form, it cannot fly or use its light rays, but it can use its gaze attack and spell-like abilities, make physical attacks, and cast spells. In globe form, it can fly at a speed of 10 foot per HD (perfect maneuverability), use its light rays, and use spell-like abilities, but it cannot cast spells or use its gaze attack. The globe form is incorporeal, and the ghaele has no Strength score while in that form.

A ghaele remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the ghaele revert to any particular form when killed. A true seeing spell or ability, however, reveals both forms simultaneously.

Light rays:
At 9th level the  ghaele in globe form can project a light ray with a range of 25 feet per HD dealing 1d12 damage for each 5 HD. This attack overcomes damage reduction of any type and counts as touch attack. The GE can shoot multiple rays as iterative attacks in a fullattack just like with a normal weapon.


Prayer Amulet:
At 11th level the GE takes on an object of her choice in wich she deposits her faith. She can use a weapon for her Prayer Amulet. Using rare incenses, oils and other special substances she can deposit cleric spells from scrolls on her prayer amulet just like a wizard copies scrolls on his spellbook. Only actual cleric spells can be deposited, not special domain spells that normally don't appear on the cleric list.

 In adition, choose one cleric domain. All spells from that domain are miracously deposited on the prayer amulet when this ability is gained.

When regaining spells, the GE can meditate with her Prayer Amulet to get extra spell knowns for that day. The extra spells must be chosen from the ones deposited on the Prayer Amulet, and the GE can only draw a number of extra spells equal to her Wis modifier in a single day. Those spells vanish from her mind after 24 hours and she must pray again to recover them.

0th level spells count as 1/2 level for all purposes of this ability.

A GE can have more than one prayer amulet, as long as she spends the resources to fill them with spells, but only one has her domain spells. If she loses (or sacrifices) the prayer amulet with her domain spells, she can acquire a new domain by praying for 24 hours on front of a new prayer amulet and make offerings worth 4500 GP. The new prayer amulet is then filled with the domain spells. If she later finds her older prayer amulet she can no longer retrieve spells from it.


Incadescent weapon:
At 13th level 1/day per HD as a swift action the GE can give any weapon she's wielding an enanchment bonus equal to 1/4 her HD and the holy property for 1 round, making it appear as if covered in pure-white flames. If the weapon was already magic, the enanchment bonus stacks.

 If the weapon is her domain prayer amulet, instead this ability lasts for one hour or untill it leaves the GE's possession, wichever comes first. The GE can choose to end this effect on her prayer amulet earlier as another swift action, in wich case she gains an enachment bonus to her strenght score equal to her HD for 1 round.

If a GE hits an oponent with an incadescent weapon, that oponent takes a penalty on saves against the GE spells, SLAs and other abilities equal to the enanchment bonus of the weapon for 1 round.


Comments:
(click to show/hide)
« Last Edit: June 02, 2016, 01:55:04 AM by oslecamo »

Offline oslecamo

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Re: Ghaele Eladrin
« Reply #1 on: June 16, 2012, 04:21:22 PM »
New Feats


Flesh of Faith [Monstrous]
Prerequisites:First level of Ghaele Eladrin, Wis 13+
Benefit: You can use your Wis mod instead of your Con mod for calculating your HP bonus per level, retroactively, and you may also use your Wis bonus for Concentration checks instead of your Con bonus.


Battle Maiden [Monstrous]
Prerequisites:At least 6 level of Ghaele Eladrin, Wis 13+
Benefit: A number of times per day equal to your Wis mod, you may cast a single-target spell or SLAs in an adjacent ally as a swift action, and you may cast one of your single-target or personal spell or SLA in yourself as a swift action. Notice each of those options has a separate pool of daily uses. So for example if you have 14 Wis, you may use each 2 times per day.

« Last Edit: June 17, 2012, 06:18:11 AM by oslecamo »

Offline littha

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Re: Ghaele Eladrin
« Reply #2 on: June 16, 2012, 10:08:29 PM »
Again is there any reason to base half the abilities off Cha and half off Wis on a melee character? All it does is make the class more annoying to build and play and doesn't do much anything for the power level either way.

It is particularly bad here as the required wis for your spellcasting compounds with the lack of Wis boosts to make a class that needs to start with high wis even if it isn't providing much of a benefit. This conflicts with the high Cha needed for using the SLAs (a bigger issue than with Angel due to the types of SLAs it has) and the high Str/Dex/Con needed to make use of the full BAB, Str and proficiencies (which are the only things that suggest melee here).

Also Incandecent weapon needs clarification on stacking.

Offline Flay Crimsonwind

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Re: Ghaele Eladrin
« Reply #3 on: June 16, 2012, 10:28:18 PM »
Going with what littha pointed out, con to Ac is silly on a character who is probably not going to be maxing con. I like how you can kind of ignore str, and kind of ignore cha, but you can't dump either, and still want wis and dex up with your con. Not a big thing, but something to think about. I'd almost see this being based off cha.... but that might be too good?
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline oslecamo

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Re: Ghaele Eladrin
« Reply #4 on: June 17, 2012, 06:11:55 AM »
Again is there any reason to base half the abilities off Cha and half off Wis on a melee character? All it does is make the class more annoying to build and play and doesn't do much anything for the power level either way.
Two reasons actually:
-It's still a fullcaster with other abilities tacked on top, even if not a top fullcaster.
-It's a celestial, you know, they're suposed to be all wise and pretty and stuff.

It is particularly bad here as the required wis for your spellcasting compounds with the lack of Wis boosts to make a class that needs to start with high wis even if it isn't providing much of a benefit. This conflicts with the high Cha needed for using the SLAs (a bigger issue than with Angel due to the types of SLAs it has) and the high Str/Dex/Con needed to make use of the full BAB, Str and proficiencies (which are the only things that suggest melee here).
Do notice that you do get a bigger ability bonus total in less levels than the Angel, even if you don't get Wis boosts.

Added Weapon of Justice and Heaven's Punishment at 3rd and 7th level for Wis to attack and damage rolls with your two martial weapons.

Also changed Nat armor to be based off Wis instead of Con as Flay Crimsonwind's sugestion, so your Wis is useful right away.

New feat, Flesh of Faith for using Wis for HP and Concentration checks instead of Con.

Also Incandecent weapon needs clarification on stacking.
Done.
« Last Edit: June 17, 2012, 06:17:25 AM by oslecamo »

Offline FireInTheSky

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Re: Ghaele Eladrin
« Reply #5 on: October 07, 2012, 08:28:02 PM »
+1 Str at 1st level in the table, but not in the text

Offline oslecamo

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Re: Ghaele Eladrin
« Reply #6 on: October 11, 2012, 06:36:04 PM »
First level already kinda full, removed the +1 Str from the table.