Ghaele Eladrin HD:d8
Level | Bab | Fort | Ref | Will | Feature |
1 | +1 | +0 | +0 | +2 | Eladrin body, Heaven soul, Divine miracle (Color Spray, Comprehend Languages, Cure Light Wounds and Dancing Lights) |
2 | +2 | +0 | +0 | +3 | Eladrin, Divine skin, +1 Str |
3 | +3 | +1 | +1 | +3 | Weapon of Justice, Detect Toughts, Detect Evil, Aid, Disguise Self, +1 Cha |
4 | +4 | +1 | +1 | +4 | Gaze, Divine Resistance,+1 Str |
5 | +5 | +1 | +1 | +4 | Lesser Protective aura, Dispel Magic, Tongues, +1 Cha |
6 | +6 | +2 | +2 | +5 | See invisibility, chain lighting, +10 Speed, +1 Str |
7 | +7 | +2 | +2 | +5 | Heaven's Punishment, Greater protective aura, +1 Cha |
8 | +8 | +2 | +2 | +6 | Greater invisibility, Charm Monster, Major image, +1 Str |
9 | +9 | +3 | +3 | +6 | Alternate Form, Light Rays, +1 Str |
10 | +10 | +3 | +3 | +7 | Teleport, Hold Monster |
11 | +11 | +3 | +3 | +7 | Prayer Amulet, +1 Str, +1 Cha |
12 | +12 | +4 | +4 | +8 | Wall of force, Prismatic Spray, +10 Speed |
13 | +13 | +4 | +4 | +8 | Incadescent Weapon, +1 Str, +1 Cha |
Skills:2+int modifier per level, quadruple at 1st level, class skills are Concentration (con), Diplomacy, Heal (wis), Hide(Dex) Intimidate, Knowledge (any) (int), Listen (wis), Move silently (dex), Sense Motive(wis), Spellcraft (int), Spot (wis) and Survival (wis)
Proficiencies: Simple weapons, Two martial weapons of its choice and light rays.
Features:
Eladrin Body:The ghaele eladrin loses all other racial bonus and gains outsider traits (basicaly and darkvision 60 foot). She is a medium sized outsider with base speed 30 foot and low-light vision.
At levels 6 and 12 of this class the eladrin's base speed increases by an extra 10 foot.
Aditionally the ghaele eladrin gains a bonus to nat armor equal to her Wis modifier.
Heaven soul:the ghaele eladrin can cast spells as a sorceror, with the following changes:
-It counts as divine spellcasting (so isn't hindered by armor)
-It learns spells from the cleric list instead of the sorceror/wizard list.
-It uses Cha for spell DCs and extra spells per day but needs to have a Wis score of 10+spell level to learn/cast a spell of that level.
-It the ghaele eladrin multiclasses as cleric or favored soul it can choose to keep increasing this kind of spellcasting instead of receiving the normal cleric spellcasting.
-If the ghaele eladrin picks up a Prc that advances spellcasting it may choose to keep increasing this kind of spellcasting as much levels that Prc gives altough the GE class is tecnically just 13 levels long. So a GE 13/fullcasting prc 5 could reach 9th level spells.
Divine miracle: At the levels in wich a spell name appears the GE can use it a certain number of times per day as SLAs. Save DCs are 10+1/2HD+Cha mod.
1-Color spray, Comprehend Languages, Cure Light Wounds and Dancing Lights 1/day per HD
3-Detect Toughts, Detect Evil, Aid and Disguise Self 1/day per HD
5- Dispel Magic 1/day per 2 HD, Tongues, permanent effect. Dispel Magic upgrades to greater Dispel Magic at 11 HD.
6-See invisibility, chain lighting 1/day per 2 HD
8-Greater invisibility(self only), Charm Monster and major image 1/day per 4 HD.
10-Teleport and hold monster 1/day per 5 HD. Teleport upgrades to Greater Teleport at 13 HD.
12-Wall of force and Prismatic spray 1/day per 6 HD.
A GE 10 that reaches 14 HD has it's teleport SLA upgraded to greater teleport.
Eladrin:At 2nd level gains resistance to electricity and a bonus to saves against petrification equal to her HD, and resistance to Cold and fire equal to half her HD.
Divine skin:At 2nd level gains DR/evil or cold iron equal to half her HD. At 5 HD this upgrades to DR/evil and cold iron. The GE also gains the good and chaotic subtypes and her attacks count as good and chaotic for purposes of bypassing DR.
Weapon of Justice: At 3rd level the Ghaele Eladrin can add her Wis mod to attack rolls with the two martial weapons she gained proficiency with at first level.
Ability increase: The GE gains +1 to Str at levels 2, 4, 6, 8, 9, 11 and 13 for a total of +7 at 13th level and +1 to Cha at levels 3, 5, 7, 11, 13 for a total of +5 at 13th level.
Gaze:At 4th level the Ghaele Eladrin gains a Gaze attack that slays evil creatures with less HD than half the GE's own HD, rounded down, range 60 feet, Will DC 10+1/2HD+Cha mod negates. Even if the save succeeds, the creature is affected as though by a fear spell for 1 round. At 6 HD this increases to 1d10 rounds, and every other 6 HD the duration increases by an extra 1d10 rounds.
Nonevil creatures, and evil creatures with more HD than half the GE's own HD must succeed on a DC 10+1/2HD+Cha mod Will save or suffer the fear effect.
The GE can only keep her gaze for a number of rounds per day equal to her HDxCha modifier. Starting it is a standard action and ending is a free action. The total use time can be divided between several uses in a single day.
At 10 HD the gaze can be started as a swift action, and the fear effect will apply even to oponents immune to it if they fail their save by 5 or more.
Divine Resistance: At 4th level the GE gains SR equal to 11+HD, which can be droped or risen at any time as a free action even if it isn't her turn.
Lesser Protective Aura:Always active at 5th level, as magic circle against evil, but affects all whitin 20 feets of the Ghaele Eladrin, and the bonus to AC and saves is equal to her Wis modifier.
Heaven's Punishment:At 7th level the Ghaele Eladrin can add her Wis mod to damage rolls with the two martial weapons she learned proficiency with at 7th level.
Greater protective aura:Always active at 7th level, as minor glove of invulnerability, but affects all allies whitin 20 feets of the eladrin and blocks spells up to (Character HD/2)-3.
Alternate form: At 9th level the ghaele can shift between its humanoid and globe forms as a standard action 1/day per HD. In humanoid form, it cannot fly or use its light rays, but it can use its gaze attack and spell-like abilities, make physical attacks, and cast spells. In globe form, it can fly at a speed of 10 foot per HD (perfect maneuverability), use its light rays, and use spell-like abilities, but it cannot cast spells or use its gaze attack. The globe form is incorporeal, and the ghaele has no Strength score while in that form.
A ghaele remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the ghaele revert to any particular form when killed. A true seeing spell or ability, however, reveals both forms simultaneously.
Light rays:At 9th level the ghaele in globe form can project a light ray with a range of 25 feet per HD dealing 1d12 damage for each 5 HD. This attack overcomes damage reduction of any type and counts as touch attack. The GE can shoot multiple rays as iterative attacks in a fullattack just like with a normal weapon.
Prayer Amulet:At 11th level the GE takes on an object of her choice in wich she deposits her faith. She can use a weapon for her Prayer Amulet. Using rare incenses, oils and other special substances she can deposit cleric spells from scrolls on her prayer amulet just like a wizard copies scrolls on his spellbook. Only actual cleric spells can be deposited, not special domain spells that normally don't appear on the cleric list.
In adition, choose one cleric domain. All spells from that domain are miracously deposited on the prayer amulet when this ability is gained.
When regaining spells, the GE can meditate with her Prayer Amulet to get extra spell knowns for that day. The extra spells must be chosen from the ones deposited on the Prayer Amulet, and the GE can only draw a number of extra spells equal to her Wis modifier in a single day. Those spells vanish from her mind after 24 hours and she must pray again to recover them.
0th level spells count as 1/2 level for all purposes of this ability.
A GE can have more than one prayer amulet, as long as she spends the resources to fill them with spells, but only one has her domain spells. If she loses (or sacrifices) the prayer amulet with her domain spells, she can acquire a new domain by praying for 24 hours on front of a new prayer amulet and make offerings worth 4500 GP. The new prayer amulet is then filled with the domain spells. If she later finds her older prayer amulet she can no longer retrieve spells from it.
Incadescent weapon:At 13th level 1/day per HD as a swift action the GE can give any weapon she's wielding an enanchment bonus equal to 1/4 her HD and the holy property for 1 round, making it appear as if covered in pure-white flames. If the weapon was already magic, the enanchment bonus stacks.
If the weapon is her domain prayer amulet, instead this ability lasts for one hour or untill it leaves the GE's possession, wichever comes first. The GE can choose to end this effect on her prayer amulet earlier as another swift action, in wich case she gains an enachment bonus to her strenght score equal to her HD for 1 round.
If a GE hits an oponent with an incadescent weapon, that oponent takes a penalty on saves against the GE spells, SLAs and other abilities equal to the enanchment bonus of the weapon for 1 round.
Comments:
The Ghaele Eladrin is a powerfull gish warrior, with full Bab, limited spontaneous cleric casting and several other goodies.
It's main features are it's strong gaze attack and a powerfull array of ofensive and support SLAs. It never grows to big size but +7 Str and full Bab plus cleric buff still makes him more than able to lay down the pain. It must turn into a ball for flying wich makes it unable to use her spells.
I added the Prayer Amulet at 11th level to let the GE get some extra punch on spell choice. It's limited by Wis (wich isn't your main casting stat) however so you you can never go wild like a rainbow servant. Normal sorcerors would be prcing to something nice to get extra spells earlier anyway.
Compared to a cleric it has much less spell choice and is MAD. Compared to a sorceror it only gets some of the nice sorcereror tricks and is MAD.
So if you want to play a celestial wingless warrior-mage the Ghaele Eladrin's for you!