Blue dragonHD:d12Level | BAB | Fort | Ref | Will | Feature |
1 | +1 | +2 | +0 | +2 | Blue Dragon body, Thunder Breath |
2 | +2 | +3 | +0 | +3 | Keen senses, Arcane Blood |
3 | +3 | +3 | +1 | +3 | Blindsense 60 feets, Str+1, Con+1 |
4 | +4 | +4 | +1 | +4 | Wings, +1 Str |
5 | +5 | +4 | +1 | +4 | Create/destroy water, +1 Cha |
6 | +6 | +5 | +2 | +5 | Ventriloquism, +1 Str. |
7 | +7 | +5 | +2 | +5 | +1 Cha, +1 Con, Shocking Arcana |
8 | +8 | +6 | +2 | +6 | Tail slap, Growth |
9 | +9 | +6 | +3 | +6 | Sound imitation, +1 Cha |
10 | +10 | +7 | +3 | +7 | +1 Str, +1 Con,Hallucinatory terrain |
11 | +11 | +7 | +3 | +7 | Arcane Skin, +1 Cha |
12 | +12 | +8 | +4 | +8 | Iron Scales, +1 Str, +1 Con |
13 | +13 | +8 | +4 | +8 | +1 Cha, Thunder Lord |
14 | +14 | +9 | +4 | +9 | Frightfull presence, Growth, crush. |
15 | +15 | +9 | +5 | +9 | +1 Cha, One with the Sky |
16 | +16 | +10 | +5 | +10 | +1 str, +1 con, Shocking Arcana |
17 | +17 | +10 | +5 | +10 | +1 Cha, Shock Therapy |
18 | +18 | +11 | +6 | +11 | +1 str, +1 con, Suzerain |
19 | +19 | +11 | +6 | +11 | +1 Cha, +1 Str, Veil |
20 | +20 | +12 | +6 | +12 | Overlord, +1 Str, +1 Con |
4 Skill points+int per level, quadruple at 1st level. Class skills: Concentration, climb, jump, spot, listen, apraise, bluff, Hide, Move Silently, intimidate, Knowledge(any), Search, spellcraft.
Proficiencies: A blue dragon isn't proficient with any armor or weapons, besides his own natural weapons.
Features:
Blue dragon Body: The blue dragon loses all other racial bonuses, and gains Dragon traits (60ft Darkvision, low light vision, and immunity to sleep and paralysis). It is a medium sized dragon with bite 1d8 damage, 2 claws attack for 1d6 damage each and 40 base speed and a burrow speed equal to half his land speed. The blue dragon has wings, but they're too weak to do anything for now. His claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do.
The Blue dragon also gets a natural armor bonus equal to his Con modifier. Whenever the blue dragon grows one size category, his natural armor increases by a further 1.
The blue dragon is immune to Electricity. It has no particular vulnerability.
Thunder Breath: At 1st level the blue dragon can fire a line 60 feet dealing 1d6 lighting damage/HD with DC ref of 10+1/2 HD+Con modifier for half every 1d4 turns. Line increases by 10 feets with each extra HD the player takes from here.
Arcane Blood:A blue dragon receives spells known and spells per day as a sorceror of 2/3 his level, but he has CL equal to his HD.
If he multiclasses as a sorceror, the casting stacks.
Dragon level | Sorceror casting |
1 | - |
2 | 1 |
3 | 2 |
4 | 2 |
5 | 3 |
6 | 4 |
7 | 4 |
8 | 5 |
9 | 6 |
10 | 6 |
11 | 7 |
12 | 8 |
13 | 8 |
14 | 9 |
15 | 10 |
16 | 10 |
17 | 11 |
18 | 12 |
19 | 12 |
20 | 13 |
If a dragon takes a casting prc, it may choose to advance his casting as that of a sorceror. So a dragon 10/loremaster 10 would cast as a 16th level sorceror.
Keen senses:The blue dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Blindsense:as the normal ability, range 60 feets.
Ability score increase: The blue dragon ability scores increase by the shown amount.
Level | Bonus gained |
3 | +1 Str, +1 Con |
4 | +1 Str |
5 | +1 Cha |
6 | +1 Str, |
7 | +1 Cha, +1 Con |
9 | +1 Cha |
10 | +1 Str, +1 Con |
11 | +1 Cha |
12 | +1 Str, +1 Con |
13 | +1 Cha |
15 | +1 Cha |
16 | +1 str, +1 con |
17 | +1 Cha |
18 | +1 str, +1 con |
19 | +1 Cha, +1 Str |
20 | +1 Str, +1 Con |
For a total of +8 Str, +7 Con and +8 Cha at 20th level.
Wings: At 4th level the blue dragon becomes able to fly at the speed of 10 feets per HD, with poor maneuverability. The maneuverability doesn't increase naturaly, but players can take the Improved Flight feat, found in Complete Adventurer and Races of the Wild, which increases maneuverability by one step.Each wing can also be now used to deliver a natural atack dealing 1d4 damage.
Create/Destroy Water (Sp)A blue dragon of 5th level can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.
Blue dragon SLAs: At 6th level Ventriloquism 1/day per each 3 HD.
At 10th level hallucinatory terrain 1/day for each 5 HD.
Saves DC for both are 10+1/2HD+Cha mod.
Sound Imitation (Ex):The blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon’s frightful presence) to detect the ruse.
Shocking Arcana: At 7th and 16th levels the blue dragon adds one spell with the [Electricity] descriptor of a level he can cast to his list of spells known.
Growth:At 8th level the blue dragon grows to large size.
At 14th level the blue dragon grows to huge size.
His AC, bonus to hit, base damage, grapple and skills change acordingly, but he doesn't get any ability score bonus or penalties.
Tail slap:The blue dragon can now make a tail slap attack dealing 1d8 damage(already taking in acount large size).
Arcane skin: At 11th level the blue dragon gains SR equal to his HD+11.
Iron Scales: At 12th level the blue dragon gains DR/magic equal to half his HD.
Thunder Lord: At 12th level the blue dragon gains +2 on the caster level of any spells with the [Electricity] descriptor it casts and those spells ignore any limits on caster level they may have.
Crush: The dragon can make a crush attack dealing 2d8 damage base, already taking in acount huge size
This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).
Frightfull presence:The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Enemies within a radius of 30 feet × half the dragon's level are subject to the effect if they have fewer HD than the dragon. A potentially affected enemy that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, enemies with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
One with the Sky: At 15th level the blue dragon can reflect the light on his scales in such a way it perfectly mimics the sky color.
The blue dragon can hide while flying on an open area whitout actualy having anything to hide behind, and he gains a bonus on those hide checks equal to his HD.
Shock Therapy: At 17th level, as a free action a number of times per day equal to his Cha mod, the blue dragon may boost his breath weapon so it lingers on oponents. Creatures failing the save against the thunder breath when this ability is used take damage as is hit by a new thunder breath on their next turn, and on the next turns, untill they make their saves. A creature may spend a fullround action to get rid of shock therapy for good.
Suzerain: At 18th level the blue dragon grows a strong sense of inner order. It gains a bonus on Diplomacy and Intimidate checks equal to its HD.
Veil: At 19th level the blue dragon can now use Veil as a SLA 1/day for every 5 HD it has. Save=10+1/2HD+Cha modifier.
Overlord: At 20th level the blue dragon is an inspiring figure of power for younger ones. 1/day as a swift action the blue dragon can summon a blue dragon built using this class of his own level-1 (using elite array for stats and NPC WBL), wich serves for one hour and then leaves. The called dragon appears adjacent to the player, either flying from the skies or bursting from the ground, but must wait one round before acting.