Firearm (weight) | Cost (ammo clip) | Dmg(S/M) Critical | Range Increment | Clip size (Reload Action) | Damage Type |
Automatic Pistol (one-handed, 3 lb) | 758 (8,5) GP | 2d4/2d6 x2 | 40 ft | 15 (move) | Piercing |
Revolver (one-handed 3 lb) | 998 (11) GP | 2d6/2d8 x2 | 30 ft | 6 (fullround) | Piercing |
Hunting Rifle (two-handed 8 lb) | 1503 (16) GP | 2d8/2d10 x2 | 80 ft | 5 (fullround) | Piercing |
Automatic Rifle (two-handed 8 lb) | 1749 (19) GP | 2d6/2d8 x2 | 80 ft | 30(move) | Piercing |
Shotgun (two-handed 7 lb) | 785 (5) GP | 2d6/2d8 x2 | 30 ft | 6 (fullround action) | Piercing |
Grenade Launcher (two-handed 7 lb) | 2018 (-) GP | any Grenade below | 70 ft | 1 (standard) | - |
Dynamite (one-handed 1 lb) | 371 GP | 3d6 (auto-hit, reflex DC 15 for half damage) | 10 ft (5 ft blast radius) | - | Bludgeoning |
Fragmentation Grenade (one-handed 1 lb) | 451 GP | 3d6 (auto-hit, reflex DC 15 for half damage) | 10 ft (20 ft blast radius) | - | Slashing |
Incendiary Grenade (one-handed 1 lb) | 451 GP | 2d6 (auto-hit, reflex DC 15 for half damage) | 10 ft (20 ft blast radius) | - | Fire |
Cryo Grenade (one-handed 1 lb) | 251 GP | 2d6 (auto-hit, reflex DC 15 for half damage) | 10 ft (20 ft blast radius) | - | Cold |
Corrosion Grenade (one-handed 1 lb) | 251 GP | 2d6 (auto-hit, reflex DC 15 for half damage) | 10 ft (20 ft blast radius) | - | Acid |
Vibro Grenade (one-handed 1 lb) | 251 GP | 2d6 (auto-hit, reflex DC 15 for half damage) | 10 ft (20 ft blast radius) | - | Sonic |
Tesla Grenade (one-handed 1 lb) | 251 GP | 2d6 (auto-hit, reflex DC 15 for half damage) | 10 ft (20 ft blast radius) | - | Electricity |
Smoke Grenade(one-handed 2 lb) | 219 GP | Smoke as Fog Cloud | 10 ft(20 ft blast radius) | - |
Laser Pistol (one-handed 2 lb) | 3018 (31) GP | 3d4/3d6 x2 | 40 ft | 50 (move) | Slashing |
Antimatter Rifle (two-handed 10 lb) | 6017 (67) GP | 6d6/6d8 x2 (standard action to fire) | 120 ft | 2 (move) | Untyped |
Flamer (two-handed 8 lb) | 4013 (42) GP | 3d4/3d6 (auto-hit, standard action to fire) | 200 ft line, 5 ft wide | 10 (fullround action) | Fire |
Laser Rifle (two-handed 7 lb) | 4518 (44) GP | 3d6/3d8 x2 | 100 ft | 30 (move) | Slashing |
Mara Detron (one-handed, 8 lb) | 1570 (30) GP | 2d8/2d10 x2, targets everything in a cone up to max range, range increment penalties apply, if any targeted creature dies, adjacent creatures take 1d8/1d10 electricity damage. | 5 ft | 8 (swift) | Electricity |
Rubico (two-handed, 11 lb) | 3006 (50) GP | 1d10/2d8 18-20 x3, if fired as a standard actions ignores shields and +1 crit threat. If fired as fullround action also ignores Cover and another +1 Crit threat. | 130 ft | 5 (standard) | Bludgeoning |
Secura Penta (two-handed 9 lb) | 4036 (-) GP | any Grenade, can make grenades stick to a solid surface or solid creature and detonate at the end of the next round or as an immediate action | 80 ft | 7 (fullround) | - |
Lenz (two-handed, 5 lb) | 3512 (can use any clip) GP | 1d8/2d6 x2, creates a 20-feet radius icy area centered on the target and anyone ending their turn on it takes 1d8/2d6 cold damage, end of next round explodes as a fragmentation grenade | 90 ft | 1 (free, loading the holster with the ammo clip converts it to an arrow) | Cold |
Angstrum (one-handed, 7 lb) | 4144 (44) GP | 2d10/2d12 x2, targets all creatures adjacent to original target with each shot | 20 ft | 3 (standard) | Bludgeoning |
Secura Dual Cresta (one-handed, 4 lb) | 1506 (19) GP (pair) | 1d10/2d8 18-20x2, no attack roll penalty for two-weapon fighting with both Secura Dual Cresta, while wielding both, gain +1 to Maneuver DC using either | 25 ft | 18 (fullround for both) | Piercing |
Outlaw Caster (two-handed, 16 lb) | 5172 (see description) GP | (see description) | 20 ft | 1 (fullround) | (see description) |