Author Topic: Arrowsplit and volley archers  (Read 9729 times)

Offline Tonymitsu

  • Sr. Member
  • ***
  • Posts: 258
  • The Original Distinguished Anarchist
    • View Profile
Arrowsplit and volley archers
« on: August 26, 2012, 12:27:52 PM »
So stop me if any of this is wrong:

Arrowsplit (Champions of Ruin pg. 28)
Conjuration (Creation)
Assassin 3, Ranger 3, Justice of Wield and Woe 3
1 swift action
Touch
One masterwork arrow or bolt

(Paraphrase): Casting this spell causes the projectile to split in mid-flight into 1d4+1 identical masterwork arrows or bolts, all of which strike the same target.  You must roll separately for each missile.  The projectile must be fired in the same round the spell is cast for it to have an effect.

Splitting property from the same book (pg. 42) says that enchanted missiles, or missiles fired from a splitting weapon, break into two identical missiles before hitting the target, both of which require a separate attack roll.


So assuming I read this right... before high BAB, Manyshot, or any other feat/class feature... that's a minimum of 4, maximum of 10 arrows.  From a single attack.  All of which can benefit from precision damage since they all need their own attack roll.

The spell description also doesn't say that you have to cast this spell yourself to benefit from it, just that it has to be done in the same round the missile is fired.
Is there a way to abuse this?  The spell is 3rd level, so it's a candidate for an eternal wand.  Something like, "My cohort readies for me to knock an arrow, then touches one of them with a UMD from this wand before I fire."
Or maybe a way to do it yourself with grafts and extra swift actions?
"The only thing in the entire universe more dangerous than knowledge is ignorance."
--Lord Volkarion Knightcon

Offline Bauglir

  • Hero Member
  • ***
  • Posts: 629
  • Constrained
    • View Profile
Re: Arrowsplit and volley archers
« Reply #1 on: August 26, 2012, 01:37:23 PM »
Eternal wands, unfortunately, are a standard action to activate since they don't use the wand rules (despite thematic similarity) and have their own text. Still, you can probably do something interesting with a RKV archer, if you are playing in a game with homebrew martial disciplines for ranged attacks.

Offline Tonymitsu

  • Sr. Member
  • ***
  • Posts: 258
  • The Original Distinguished Anarchist
    • View Profile
Re: Arrowsplit and volley archers
« Reply #2 on: August 26, 2012, 02:58:09 PM »
Yeah RKV was the first thing I thought about, but like you said martial adepts don't make good archers without homebrew.


Didn't know that about Eternal Wands.  Is the text for that in ECS?
Even so, standard actions can still be readied.

Also, how does D&D define a "round"?  Is it just a single person's actions, or is it the time everyone gets to do at least one action?

If it's the latter, then other party members don't even have to ready.  They just have to go before the archer.  Conceivably you could Arrowsplit as many arrows as the archer can fire.

I can just picture a Cragtop Archer with a setup like this:
"Is that an army??  Which direction are they shooting from?"
"Nope.  Just one guy."
"The only thing in the entire universe more dangerous than knowledge is ignorance."
--Lord Volkarion Knightcon

Offline Bauglir

  • Hero Member
  • ***
  • Posts: 629
  • Constrained
    • View Profile
Re: Arrowsplit and volley archers
« Reply #3 on: August 26, 2012, 03:10:19 PM »
A round is the sequence of everybody's turns, I'm pretty sure. I'm not sure about ECS, I was using the text from MIC, which technically supersedes ECS since it's more recent. And you've just reminded me of an entertaining comic that used to be up on 8-bit theater, but it was taken down when the site was reskinned (Dynasty Memories, if you read it). "Rain arrows upon them like... Rain! But more." "Oh, my poor nocking arm."

Offline Tonymitsu

  • Sr. Member
  • ***
  • Posts: 258
  • The Original Distinguished Anarchist
    • View Profile
Re: Arrowsplit and volley archers
« Reply #4 on: August 26, 2012, 03:23:14 PM »
When I think about it, turning it from a swift action to a standard might be better.

It's easier to get extra standard actions than swift, after all.
"The only thing in the entire universe more dangerous than knowledge is ignorance."
--Lord Volkarion Knightcon

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Arrowsplit and volley archers
« Reply #5 on: August 26, 2012, 10:16:48 PM »
Yeah RKV was the first thing I thought about, but like you said martial adepts don't make good archers without homebrew.
Actually they do.

It's like saying a Druid doesn't make a good meleer. You're right in one standard, most of their abilities are tailored for another role. However, they kick ass enough to rock as anything. You still pick up a rather amazing list of useful Stances, Boosts, and Counters.

Crossgranted White Raven Tactic award turns can buy you the chance to activate if you have another ToBer, but I'd use a standard wand instead. Typically, a fully charged wand lasts two levels, and Treasure tables award more than enough to hit WBL as it takes into account for purchasing expendables. Plus you can buy them partially charged, it's how they are found and sold to vendors to begin with. With a Wandhilt for bow adaptation you won't even have to worry about dropping the wand after using it either.


Offline Empirate

  • DnD Handbook Writer
  • ***
  • Posts: 258
  • I'm not as new as my post count suggests!
    • View Profile
Re: Arrowsplit and volley archers
« Reply #6 on: September 04, 2012, 10:05:00 AM »
Reach Spell, Chain Spell, you're done. No need to make Arrowsplit into a standard action. Oh, and if you want to conserve on your next round's swift action, Extend Spell, as well.
If you want to make all that metamagic possible without raising spell levels, metamagic rods are your friend. You'd have to drop them (free action), and Quickdraw your bow and arrows though, if you're all alone, and not relying on a caster cohort to pull this stunt for you.

Offline OutlawPhilosopher

  • Member
  • **
  • Posts: 55
  • veritas vos liberabit
    • View Profile
Re: Arrowsplit and volley archers
« Reply #7 on: September 04, 2012, 01:49:30 PM »
In theory you ought to be able to empower and maximize it, too, right? 7 arrows per shot seems okay.

Offline Empirate

  • DnD Handbook Writer
  • ***
  • Posts: 258
  • I'm not as new as my post count suggests!
    • View Profile
Re: Arrowsplit and volley archers
« Reply #8 on: September 05, 2012, 04:16:16 AM »
Repeat and Twin it while you're at it...

Offline Kerrus

  • Full Member
  • **
  • Posts: 186
  • Immovable Rods Kill
    • View Profile
Re: Arrowsplit and volley archers
« Reply #9 on: September 05, 2012, 06:40:54 AM »
 If you're looking for a way to do this without dropping anything, consider having a wand chamber installed in your bow (I checked, dungeonscape doesn't specify melee weapon). Then get a metamagic wand grip and attach it to your wand of arrowgrip, and stick the entire thing into your bow.

Then you can use, consuming extra charges to account for level differences, any 1 metamagic you know when you activate the wand, and you can activate the wand without actually getting it out- just by wielding the weapon.

Thus, three times per day you could maximize arrowsplit, or chain it to hit every arrow you use for your greater manyshot- or whatever.

Alternatively, (or perhaps as a supplement) you could pick up a caster's glove (MIC), which lets you store a magic item, including a wand, inside like a glove of storing, and activate it as though you were wielding it.

Unfortunately, caster's gloves are pretty bloody expensive (like 60,000 gp) and only come one glove at a time.

If you're not tied to your immediates, and since you're already using one swift action, you aren't, you could conceivably use both. I'm not seeing anything preventing you from casting arrowsplit on an arrow already hit with arrowsplit, so twinning and the like should be functional. The trick is to get both metamagic feats on the same casting (maximize and twinning) for optimal effectiveness, and then run it through the splitting on the bow.

The alternate, much cheesier (if pricier) option is to just get an adamantine bowstring of continual maximized arrowsplit made.

Offline Empirate

  • DnD Handbook Writer
  • ***
  • Posts: 258
  • I'm not as new as my post count suggests!
    • View Profile
Re: Arrowsplit and volley archers
« Reply #10 on: September 05, 2012, 07:55:36 AM »
There's also the infamous trap option: Put a magical "trap" on your bow, which casts Arrowsplit on every arrow drawn with it... quite cheap, actually.

Offline Shadowhunter

  • Hero Member
  • ***
  • Posts: 765
  • E6/E8 fanboy.
    • View Profile
    • The additional vestige collection for all you Binder players out there.
Re: Arrowsplit and volley archers
« Reply #11 on: September 09, 2012, 01:28:27 AM »
Start with Mystic Ranger from Dragon Magazine 336. They get access to their 3rd level spells at character level 6 and are full casters (well, sort of...).

Next up, Runecaster from Players Guide to Faerun. A PrC specializing in the Inscribe Rune item creation with full casting.
It has a feature to activate runes "when passed" which looks like follows:

(click to show/hide)

So you make an little arch out of the side of your bow inscribed with an Arrowsplit rune. Now as you fire the arrow through the arch, it Passes through it. Then at 6th level it is maximized for free and at level 8th you can make the rune permanent instead of with charges.
Get a splitting bow and call it a day.

So, at character level 14 (M.Ranger 6/RuneC 8), you have a bow that for each arrow you notch, you shoot 10 arrows.
Enjoy :)

Offline zugschef

  • DnD Handbook Writer
  • ***
  • Posts: 699
    • View Profile
Re: Arrowsplit and volley archers
« Reply #12 on: September 09, 2012, 01:34:13 AM »
great trick :)

Offline McPoyo

  • Legendary Member
  • ****
  • Posts: 1086
    • View Profile
Re: Arrowsplit and volley archers
« Reply #13 on: September 09, 2012, 03:01:12 PM »
Start with Mystic Ranger from Dragon Magazine 336. They get access to their 3rd level spells at character level 6 and are full casters (well, sort of...).

Next up, Runecaster from Players Guide to Faerun. A PrC specializing in the Inscribe Rune item creation with full casting.
It has a feature to activate runes "when passed" which looks like follows:

(click to show/hide)

So you make an little arch out of the side of your bow inscribed with an Arrowsplit rune. Now as you fire the arrow through the arch, it Passes through it. Then at 6th level it is maximized for free and at level 8th you can make the rune permanent instead of with charges.
Get a splitting bow and call it a day.

So, at character level 14 (M.Ranger 6/RuneC 8), you have a bow that for each arrow you notch, you shoot 10 arrows.
Enjoy :)
This is beautiful.

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Arrowsplit and volley archers
« Reply #14 on: September 10, 2012, 01:48:27 AM »
(click to show/hide)

Offline Vizzerdrix

  • Member
  • **
  • Posts: 58
  • I'm new!
    • View Profile
Re: Arrowsplit and volley archers
« Reply #15 on: September 15, 2012, 04:50:21 AM »
What would happen if you'd also put a rune on the initial arrow? On Livewood arrows, so you could recover them...  :plotting

 :evillaugh
(click to show/hide)

Offline Shadowhunter

  • Hero Member
  • ***
  • Posts: 765
  • E6/E8 fanboy.
    • View Profile
    • The additional vestige collection for all you Binder players out there.
Re: Arrowsplit and volley archers
« Reply #16 on: September 15, 2012, 07:04:00 AM »
Well, Arrowsplit arrows wouldn't work.
However, you could always do Baleful Polymorph arrows (5th level mystic ranger spell). :lol

Offline Shadowhunter

  • Hero Member
  • ***
  • Posts: 765
  • E6/E8 fanboy.
    • View Profile
    • The additional vestige collection for all you Binder players out there.
Re: Arrowsplit and volley archers
« Reply #17 on: September 17, 2012, 10:49:57 AM »
You could also take advantage of the Spell Domain and Greater Anyspell, since Arrowsplit is on the Assassin spell list and thus an arcane spell. So you could make a Cleric with things like Divine Favor, Greater Magic Weapon and Knowledge Domain using this bow.
Or a Quickloading crossbow variant, by all means.

Hrrm... support Cleric with a +1 Quick-loading Splitting Crossbow with an arrowsplit rune and various medallions with healing runes like... Heal. Sounds like cool stuff.