Granted... It stands to reason that it actually changes the initiative order. It is a (pseudo) ready action, after all, so it's logical to fit it in the standard ruling for those...
I've seen it argued that it does change your initiative. I don't know if you could ready two actions, which is basically what you're saying. You can certainly get an AoO if you have reach, though. Add the Hold the Line feat for a 3rd attack...
I had forgotten all about that feat! Thanks for the reminder!
I'm planning on using these boots with a reach weapon + armor spikes so it fits nicely. I still have to weigh if it's worth spending a feat for such a conditional extra attack, though...
My reasoning behind the readying-two-actions stuff is this: technically, the response to the charge (granted by the boots), isn't readied - it would lose the whole purpose of the item if it did.
With that said, i see one of two ways to rule this:
- either the explicitly readied action is triggered as well (i.e. both are triggered).
- or one of the ready actions supersedes the other, and the player gets to choose which one to use...