Cockatrice(I only just noticed the picture says 12' wingspan... just ignore that part)
HD: d4
Skills: 4 + Int. Class Skills: Bluff, Concentration, Hide, Intimidate, Listen, Move Silently, Spot
Level BAB Fort Ref Will Special
1 0 0 0 2 Cockatrice Body, Confound, Bonus Feat
2 1 0 0 3 Browbeat
3 1 1 1 3 Living Statue, Aura of Despair
Cockatrice Body: At first level a Cockatrice loses all racial traits and is a small magical beast. It has base land speed of 20' and a fly speed (poor) of 60', darkvision 60', and low light vision. It has a bite attack (1d4) and no hands. Being of frail body, a Cockatrice has no natural armor bonus. However, its body is highly toxic and any attacks made against it with natural weapons suffers the effects of its Living Statue ability.
Confound (Ex): A Cockatrice may fascinate a target creature. The target must be within 20' + 5' per HD of the Cockatrice and be able to see and hear and pay attention to it. To start and maintain the Confound effect is a standard action.
To use this ability, the Cockatrice makes an Intimidate check. The check result is the DC for target's Will save against the effect. Confound loses effectiveness at longer ranges however; the targeted creature receives a +1 bonus to their save for every 5' beyond 20'.
If the creature succeeds on the save, the Cockatrice can not attempt to Confound it for the rest of the encounter. If the creature fails its saving throw, it must sit and perform no action other than pay attention to the cockatrice for as long as the Cockatrice maintains the Confound effect.
While confounded, targets take a -4 penalty to skill checks made as reactions (such as Spot and Listen). Any potential threat requires the Cockatrice to make another intimidate check and allows the targets a new saving throw. Any obvious threats (such as someone drawing a weapon or casting a spell at the target) ends the Confound effect as if they had successfully made their saving throw.
As a Cockatrice gains HD, its Confound ability improves:
- at 4 HD, threats do not automatically end the confound effect, but grant the target another saving throw to break free
- at 7 HD the creature additionally becomes fatigued on a failed save (multiple instances of Confound will not stack to make render the target exhausted)
- at 10 HD the Cockatrice may target two creatures in range simultaneously (a second creature entering within range while a single Confound is already in effect must make the appropriate saving throw or fall under its effect as well)
- at 13 HD a targeted creature is fatigued even on a successful save
- at 16 HD threats do not break the Confound effect, but taking damage or being subject to other spells/effects still do
- at 19 HD, Confound becomes an aura effect with radius 20'; the Cockatrice may still expend an action to target creatures at greater range
Bonus Feat: Weapon Finesse at first level
Browbeat (Su): A Cockatrice gains a dreadful gaze attack with a range of 20' + 5' per 2 HD, useable at will against a single target as a standard action. Using Browbeat also requires spending a number of gaze points to produce the desired effect. The cost of each effect is equal to the level at which the effect is gained. Higher level effects are cumulative with the effects below them. A Cockatrice has a maximum number of gaze points equal to twice its HD. These gaze points are recovered at the rate of 1 per round.
Targets of Browbeat are allowed a Fort save of DC =10 + 1/2HD + Cha to negate the effect unless otherwise noted.
Effects:
- at 2 HD the target is dazed for 1 round
- at 5 HD the target is sickened for 1d4 rounds on a failed save
- at 8 HD the target is sickened even on a successful save
- at 14 HD the target is nauseated for 1d4 rounds on a failed save
- at 20 HD the target takes one negative level for 1d4 rounds on a failed save
Other options:
- at 11 HD a Cockatrice may spend 3 extra gaze points to use Browbeat as a swift action
- at 17 HD a Cockatrice may spend 6 extra gaze point to target one extra creature simultaneously as long as they are within a 90° arc of each other
Living Statue (Su): A creature bitten by a Cockatrice is subjected to a terrible fate. If the creature fails a Fort save of DC 10 + 1/2HD + Con, its body and actions slow down, the effects of which are identical to those caused by the Slow spell. This ability improves as the Cockatrice gains HD:
at 6 HD - the target is turned to stone, as per the Flesh to Stone spell
at 9 HD - the true horror of a Cockatrice's bite comes to bear; if the target is turned to stone and also fails a second Will save (DC of 10 + 1/2HD + Con), the statue animates and fights for the Cockatrice (simple commands only) for a number of rounds equal to the Cockatrice's HD. Treat the statue as an Animated Object of the appropriate hd (change the size/reach as logic dictates)
at 12 HD - the target is slowed even if they make the Fort save
at 15 HD - a successful Fort save only delays the onset of petrification by a number of rounds equal to what they beat the Fort save by, after which they must attempt the Fort save again. The same applies for the Will save to avoid turning into a Living Statue.
at 18HD - a Cockatrice may animate a statue created by its Living Statue ability to fight for a number of rounds equal to its HD
Aura of Despair: The Cockatrice radiates a malign aura that causes all enemies within 10' to take a -2 penalty to saving throws
Blurb:
Basically a flying debuffer with very limited offensive abilities. Fragile, no stat boosts, poor BAB and only one good save, but the abilities scale well (I think) and at higher level debilitate even on successful saves. The living statue ability is strong, but limited by the fact that it has to be delivered in melee and requires two different saves (and the saves are based on Con rather than Cha unlike Confound and Browbeat). Not too sure how to stat out a living statue though... maybe just simply take the animated object? or perhaps derive from the Dustform template in Sandstorm?
I tried to make it different enough from the basilisk, though there are similarities. I stacked on more simultaneous debuffs and took away offence. The basilisk can be a credible threat even without petrify. The cockatrice not as much. The two together might be something though.
I also reworded some of the stuff in Confound because I hate compulsion/mind effect stuff since so many things have blanket immunity to it. Maybe I should but that limitation back in; I'm not sure. Also reduced the range.