CURSER draconomicon
Quote of Some Kind by a member of the class! A general description of whatever the class is!
BECOMING A CLASS NAME How you would normally become a member of this prestige class.
ENTRY REQUIREMENTS Race: Deep Goblin
Spellcasting: Must be able to cast 3rd Level spells, one of which must be from the Necromancy school.
Skills: Knowledge (Arcana) 4 ranks, Spellcraft 4 ranks
Feats: Greater Spell Focus (Necromancy), SPell Focus (Necromancy)
Class Skills The Class Name's class skills (and the key ability for each skill) are....
Skills Points at Each Level : x + int
Hit Dice: dx
[b] BAB Fort Ref Will Abilities[/b]
1. +0 +0 +0 +2 Stone Mace
2. +1 +0 +0 +3 Curse (Caveroot)
3. +1 +1 +1 +3 Doom
4. +2 +1 +1 +4
5. +2 +1 +1 +4 Curse (Ragerot)
6. +3 +2 +2 +5
7. +3 +2 +2 +5
8. +4 +2 +2 +6 Curse (Confounding)
9. +4 +3 +3 +6
10.+5 +3 +3 +7 Lead From The Rear
Weapon Proficiencies: A place to put the different proficiencies.
Put all the different class abilities in here!
PLAYING A CLASS NAME Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
CLASS NAME IN THE WORLD A quote of somebody else talking about your class! A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.
CLASS NAME IN THE GAME This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
Sample Encounter Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.
Namealignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
------------------------------------------------
Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills PossessionsEPIC CLASS NAME Hit Die: dx
Skills Points at Each Level : x + int
Class Ability Class AbilityBonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 20th