Author Topic: Sahuagin  (Read 3792 times)

Offline oslecamo

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Sahuagin
« on: December 28, 2011, 10:24:32 PM »
Sahuagin

Sahuagin Hunter
HD:d10
Level   BAB   Fort Save   Ref Save   Will Save   Special

1st      +1    +2    +2    +0    Blood frenzy, Sea born, Body of the deep, Speak with sharks, Rake, Aquaticic superiority, +1str, +1 Int
2nd      +2    +3    +3    +0    Tidal sense, Hunter Instinct, +1str, +1dex

Skills: 4+ int mod. A Sahuagin's class skills are Handle Animal, Hide, Listen, Move Silently, Profession, Ride, Spot and Survival.
Proficiencies: a Sahuagin is proficient with all simple weapons as well as nets and tridents.
features:
Body of the deep: The Sahuagin loses all other racial bonuses, and gains monstrous humanoid traits, the [aquatic] stubtype, a base speed of 30 feet, a swim speed of 60ft, two claw attacks and one bite attack dealing 1d4 damage each. He also gains a natural armor bonus equal to his own Con modifier.

Sea born: a Sahuagin can only survive out of water for a number of hours equal to Half his constitution score. In addition, a sahuagin fully immersed in fresh water must succeed on a DC 15 Fortitude Save or become Fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.

Speak with Sharks: a sahuagin can communicate telepathically with sharks at a range of 150ft. Sharks will not attack a sahuagin unless provoked and the sahuagin gains a +2 bonus on handle animal checks to train sharks, with an additional +1 bonus for every 4HD

Rake: If it is grappling or fighting underwater, a sahuagin gains two rake attacks that deal 1d4+1/2 str mod in damage

Blood frenzy: A sahuagin that takes damage in combat can fly into a rage on its next turn as a free action, gaining a +2 bonus to strength and constitution and taking a -2 penalty to AC until it or its opponent are dead. This ability is useable once per day at first level with an additional use per 4HD. If the sahuagin gains the barbarian rage ability, the bonuses and penalties granted by rage stack with those granted by blood frenzy

Aquatic superiority: a sahuagin fighting in water deep enough to swim in gains a +1 dodge bonus to AC for every 20ft by which their swim speed exceeds that of their opponent.

Ability Score Increase: the sahuagin gains +1 str at each level, +1 Int at first level and +1 Dex at second level for +2 Str, +1 Int, +1 Dex at second level.

Tidal Sense: At second level, a sahuagin learns to read the flow of water, gaining a +2 bonus on hide, listen, move silently and spot with an additional +1 bonus per 4hd, as well as blindsense 30ft, while underwater.

Hunter instinct: A second level sahuagin learns gains gains a favored enemy, as the ranger ability, but with a +3 bonus if the chosen creature type is humanoid. If the sahuagin takes levels in ranger, they stack add their sahuagin level for purposes of the favored enemy bonus, and the increased bonus for choosing a humanoid racial enemy applies to later choices.



Sahuagin Preist
HD:d6
Level   BAB   Fort Save   Ref Save   Will Save   Special

1st      +0    +0    +0    +2    Sea born, Body of the deep, Rake, Speak with sharks, Sea priestess, +1wis, +1int
2nd      +1    +0    +0    +3    Tidal sense, Tidal pulse, +1str, +1wis

Skills: 2+ int mod. A Sahuagin's class skills are Concentration, Listen, Knowledge(arcana, religion), Profession, Spellcraft, Spot and Survival.
Proficiencies: a Sahuagin is proficient with all simple weapons as well as nets and tridents.
features:
Body of the deep: The Sahuagin loses all other racial bonuses, and gains monstrous humanoid traits, the [aquatic] stubtype, a base speed of 30 feet, a swim speed of 60ft, two claw attacks and one bite attack dealing 1d4 damage each. He also gains a natural armor bonus equal to her own Con modifier.

Sea born: a Sahuagin can only survive out of water for a number of hours equal to half her constitution score. In addition, a sahuagin fully immersed in fresh water must succeed on a DC 15 Fortitude Save or become Fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.

Speak with Sharks: a sahuagin can communicate telepathically with sharks at a range of 150ft. Sharks will not attack a sahuagin unless provoked and the sahuagin gains a +4 bonus on handle animal checks to train sharks.

Rake: If it is grappling or fighting underwater, a sahuagin gains two rake attacks that deal 1d4+1/2 str mod in damage

Sea priestess: A sahuagin can cast spells as a cleric of their sahuagin level, including domains, but one of them has to be the Water domain.

Ability Score Increase: The Sahuagin gains +1 Wis at each level, +1 Int at first level, +1 Str at second level, for a total of +2 Wis, +1 Int, +1 Str at second level.

Tidal Sense: At second level, a sahuagin learns to read the flow of water, gaining a +2 bonus on hide, listen, move silently and spot with an additional +1 bonus for every 4hd, as well as blindsense 30ft, while underwater.

Tidal Pulse: A second level sahuagin can sacrifice a prepared spell slot to produce an underwater pulse. This pulse can take the form of a 5ft/caster level cone or a 10ft/caster level line. Anything within the area takes 1d6 points of bludgeoning damage per level of the spell slot sacrificed.

Done by Crafty_Cultist from GITP
« Last Edit: November 13, 2012, 06:14:18 PM by oslecamo »

Offline FireInTheSky

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Re: Sahuagin
« Reply #1 on: November 13, 2012, 01:20:10 AM »
Text doesn't say anything about Ability Score Increases (for either version).

Also, should these have the [Aquatic] subtype?  Or, at least, amphibious / breathing underwater?

For Sea Born, what happens if they're out of water altogether for more than their limit?  They straight-up die?  Fatigued (@1/2Con hrs) -> Exhausted(@Con hrs) -> Dead (@2Con hrs)?

What about requiring the Priest to take Water as one of its domains?  (Along the lines of the other discussion about slightly limiting Full Casting Monsters)
« Last Edit: November 13, 2012, 06:50:54 AM by FireInTheSky »

Offline oslecamo

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Re: Sahuagin
« Reply #2 on: November 13, 2012, 06:15:54 PM »
Text added, aquatic subtype added, Water domain limitation added.

If they cannot survive, they die, simple as that.