Finished Stats on the Wilderness Mage (but need to stat up a few wildshape forms):
"Half-Jotun" Frozen Wilderness Mage
Goliath Wizard 5/Frostmage 8//LA 1/Druid 12
Medium Giant
Hit Dice: 1d4 +12d8 +39 (95 hp) [109 hp]
Initiative: +1
Speed: 30 ft. [Longstrider 40 ft]
Armor Class: 18 (+4 Mage Armor, +1 Dex, +3 Natural Armor), touch 11, flat-footed 17
Base Attack/Grapple: +9/+16
Attack: Large Greataxe +12 melee (3d6+4 /x3) or Large Comp Longbow +10 ranged (2d6+3 /x3) [110 ft]
Full Attack: Large Greataxe +12/+7 melee (3d6+4 /x3) or Large Comp Longbow +10/+5 (2d6+3 /x3) [110 ft]
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Low-light vision, acclimated, mountain movement, powerful build, animal companion, nature sense, wild empathy, woodland stride, trackless step, resist nature's lure, Wild Shape 4/day (Tiny, Small, Medium, Large), venom immunity, Wild Shape (Earth), Summon Familar, Natural Armor Increase (+3), Resistance to Cold 10, Gain Knowledge (Conjure Ice Beast 1-3; animate snow)
Saves: Fort +11, Ref +5, Will +13
Abilities: Str 16, Dex 12, Con 16, Int 18, Wis 17, Cha 8
Skills: Concentration +19 [16], Jump +3 [0 ] (Longstrider +7), Kn (Arcana) +20 [16], Kn (Nature) +24 [16], Kn (Planes) +20 [16], Listen +15 [12], Spellcraft +22 [16], Spot +15 [12], Survival +11 [6], Survival (aboveground & other planes) +13; Wild Empathy +11
Feats: Scribe Scroll*, Snowcasting, Frozen Magic, Sudden Silent Spell, Natural Spell, Craft Wondrous, Piercing Cold*, Powerful Wildshape
Environment: Cold mountains
Organization: Solitary, gang (2-5), or hunting party (6-9 plus 35% noncombatants plus 1 adept or cleric of 3rd-5th level plus 2-4 winter wolves and 2-3 frost giants)
Challenge Rating: [GCR 13]
Treasure: Standard
Alignment: Chaotic neutral
Advancement: By character class
Level Adjustment: +1
Mountain Movement: can make standing long jumps and standing high jumps as if they were running long jumps and running high jumps. Can engage in accelerated climbing (climbing half his speed as a move action) without taking the -5 penalty on the Climb check.
Powerful Build: The physical stature of a goliath lets him function in many ways as if he were one size category larger. Whenever a goliath is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the goliath is treated as one size larger if doing so is advantageous to him. A goliath is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A goliath can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Spells:
Druid: CL 12th, DC 13+spell level (6/6/5/5/3/3/2)
0:
1: Entangle, Produce Flame, Pass w/o Trace, Lesser Vigor, Snowsight, Surefooted Stride
2: Heart of Air, Barkskin, Obscuring Snow, Lesser Restoration, Listening Lorecall
3: Heart of Water, Protection From Energy, Greater Magic Fang, Mass Lesser Vigor, Mass Resist Energy
4: Air Walk, Heart of Earth, Hibernal Healing
5: Wall of Thorns, Heart of Fire, Unicorn Blood
6: Antilife Shell, Transport Via Plants, Greater Dispel Magic (in Spellstaff)
Possibly put Obscuring Snow on a scroll, and prepare Blood Snow in its place.
Wizard: CL 13th, DC 14+spell level (4/5/5/5/5/3/2/1)
0:
1: Mage Armor, Ray of Enfeeblement, Shocking Grasp, Nerveskitter, Shield
2: Wraith Strike, Web, Scintillating Scales, Mirror Image, Glitterdust
3: Arcane Sight, Displacement, Vampiric Touch, Slow, Evard's Menacing Tentacles
4: Evard's Black Tentacles, Dimension Door, Enervation, Enervation, Polymorph Other
5: True Haste, Lightning Leap, Cloudkill
6: Ghorus Toth's Magnetism, Disintegrate, [Contingent Dimension Door - Trigger: casting Nerveskitter]
7: Prismatic Spray
Spellbook:
0: all core
1: Mage Armor, Expedition Retreat, Nerveskitter, Chill Touch, Ray of Enfeeblement, Magic Missile, Shocking Grasp, True Strike, Grease, Shield (2 extra)
2: Wraith Strike, Glitterdust, Web, Scorching Ray, Blur, Mirror Image, Scintillating Scales (3 extra)
3: Dimension Step, Arcane Sight, Clairaudience/Clairvoyance, Displacement, Ray of Exhaustion, Vampiric Touch, Slow, Evard's Menacing Tentacles, Fireball, Dispel Magic (6 extra)
4: Evard's Black Tentacles, Dimension Door, Enervation, Polymorph Self, Polymorph Other, Rary's Mnemonic Enhancer (2 extra)
5: Cloudkill, Prying Eyes, Lightning Leap, True Haste
6: True Seeing, Contingency, Disintegrate, Mage's Lucubration, Ghorus Toth's Magnetism (1 extra)
7: Prismatic Spray, Ethereal Jaunt, Bigby's Grasping Hand (1 extra)
Animal Companion is an advanced brown bear.
The Wilderness Mage's Brown Bear animal companion:
Brown Bear (Advanced, +4 HD)
Size/Type: Large Animal
Hit Dice: 10d8+40 (85 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 20 (-1 size, +2 Dex, +9 natural), touch 11, flat-footed 18
BAB/Grapple: +7/+21
Attack: Claw +16 melee (1d8+10)
Full Attack: 2 claws +16 melee (1d8+10) and bite +11 melee (2d6+5)
Space/Reach: 10 ft./5 ft.
Special Attack: Improved grab
Special Qual: Low-light vision, scent, share spells
Saves: Fort +11, Ref +9*, Will +4 [+4 vs Enchantment] *evasion
Abilities: Str 30, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Skills: Jump +14 [-], Listen +4 [3], Spot +11 [10], Swim +14 [-]
Feats: Endurance, Run, Track, 9th
Environment: Cold forests
Organization: Solitary or pair
Challenge Rate: 4
Advancement: 7-10 HD (Large)
Level Adjust: —
These massive carnivores weigh more than 1,800 pounds and stand nearly 9 feet tall when they rear up on their hind legs. They are bad-tempered and territorial. The brown bear’s statistics can be used for almost any big bear, including the grizzly.
Combat
A brown bear attacks mainly by tearing at opponents with its claws.
Improved Grab (Ex): To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Skills: A brown bear has a +4 racial bonus on Swim checks.
4 bonus HD (4d8) to 10 HD
+3 BAB
+2 Fort, +2 Ref, +1 Will
4 skill points
1 feat
+4 Natural Armor, +2 Str, +2 Dex, (+1 stat bump - Str), 3 bonus tricks (9 total)
Link, Share Spells, Evasion, Devotion (+4 vs. Enchantment)