Fire ElementalA mass of ambulatory flame races across the ground, seeming to flicker and spark from a central, humanoid-shaped conflagration. Like a living inferno, the fire-creature's burning dance of heat and flame brings it ever closer.Fire elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame.
Fire elementals speak Ignan, though they rarely choose to do so. When one speaks, its voice sounds like the crackle and hiss of a great fire.
Fire Elemental, SmallSize/Type: Small Elemental (Fire, Fluid, Extraplanar)
Hit Dice: 2d8 (9 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 15 (+1 size, +1 Dex, +3 deflection), touch 15, flat-footed 14
Base Attack/Grapple: +1/--
Attack: Burning touch +3 melee touch (1d6 fire)
Full Attack: Burning touch +3 melee touch (1d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn, fiery form, fire mastery
Special Qualities: Darkvision 60 ft., elemental traits, fluid traits, gaseous, immunity to fire, malleable form, vulnerability to water
Saves: Fort +0, Ref +4, Will +0
Abilities: Str --, Dex 13, Con 10, Int 4, Wis 11, Cha 16
Skills: Listen +2, Spot +3
Feats: Dodge, Improved Initiative (B)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Usually neutral
Advancement: 3 HD (Small)
Level Adjustment: --
Fire Elemental, MediumSize/Type: Medium Elemental (Fire, Fluid, Extraplanar)
Hit Dice: 4d8+8 (26 hp)
Initiative: +7
Speed: 50 ft. (10 squares)
Armor Class: 16 (+3 Dex, +3 deflection), touch 16, flat-footed 13
Base Attack/Grapple: +3/--
Attack: Burning touch +6 melee touch (2d6 fire)
Full Attack: Burning touch +6 melee touch (2d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn, fiery form, fire mastery
Special Qualities: Darkvision 60 ft., elemental traits, fluid traits, gaseous, immunity to fire, malleable form, vulnerability to water
Saves: Fort +3, Ref +7, Will +1
Abilities: Str --, Dex 17, Con 14, Int 4, Wis 11, Cha 17
Skills: Listen +3, Spot +4
Feats: Dodge, Improved Initiative (B), Mobility
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral
Advancement: 5-7 HD (Medium)
Level Adjustment: --
Fire Elemental, LargeSize/Type: Large Elemental (Fire, Fluid, Extraplanar)
Hit Dice: 8d8+24 (60 hp)
Initiative: +9
Speed: 50 ft. (10 squares)
Armor Class: 18 (-1 size, +5 Dex, +4 deflection), touch 18, flat-footed 13
Base Attack/Grapple: +6/--
Attack: Burning touch +10 melee touch (3d6 fire)
Full Attack: 2 burning touches +10 melee touch (3d6 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: Burn, fiery form, fire mastery
Special Qualities: Damage reduction 5/-, darkvision 60 ft., elemental traits, fluid traits, gaseous, immunity to fire, malleable form, vulnerability to water
Saves: Fort +5, Ref +11, Will +2
Abilities: Str --, Dex 21, Con 16, Int 6, Wis 11, Cha 18
Skills: Listen +5, Spot +6
Feats: Dodge, Improved Initiative (B), Mobility, Spring Attack
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 9-15 HD (Large)
Level Adjustment: --
Fire Elemental, HugeSize/Type: Huge Elemental (Fire, Fluid, Extraplanar)
Hit Dice: 16d8+64 (136 hp)
Initiative: +11
Speed: 60 ft. (12 squares)
Armor Class: 19 (-2 size, +7 Dex, +4 deflection), touch 19, flat-footed 12
Base Attack/Grapple: +12/--
Attack: Burning touch +17 melee touch (4d6 fire)
Full Attack: 2 burning touches +17 melee touch (4d6 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks: Burn, fiery form, fire mastery
Special Qualities: Damage reduction 5/-, darkvision 60 ft., elemental traits, fluid traits, gaseous, immunity to fire, malleable form, vulnerability to water
Saves: Fort +9, Ref +17, Will +7
Abilities: Str --, Dex 25, Con 18, Int 6, Wis 11, Cha 19
Skills: Listen +11, Spot +12
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative (B), Iron Will, Mobility, Spring Attack
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Usually neutral
Advancement: 17-20 HD (Huge)
Level Adjustment: --
Fire Elemental, GreaterSize/Type: Huge Elemental (Fire, Fluid, Extraplanar)
Hit Dice: 21d8+84 (178 hp)
Initiative: +12
Speed: 60 ft. (12 squares)
Armor Class: 24 (-2 size, +8 Dex, +8 deflection), touch 24, flat-footed 16
Base Attack/Grapple: +15/--
Attack: Burning touch +22 melee touch (4d6 fire)
Full Attack: 2 burning touches +22 melee touch (4d6 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks: Burn, fiery form, fire mastery
Special Qualities: Damage reduction 10/-, darkvision 60 ft., elemental traits, fluid traits, gaseous, immunity to fire, malleable form, vulnerability to water
Saves: Fort +11, Ref +20, Will +9
Abilities: Str --, Dex 27, Con 18, Int 8, Wis 11, Cha 26
Skills: Listen +14, Spot +14
Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative (B), Iron Will, Mobility, Spring Attack, Weapon Focus (burning touch)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Usually neutral
Advancement: 22-23 HD (Huge)
Level Adjustment: --
Fire Elemental, ElderSize/Type: Huge Elemental (Fire, Fluid, Extraplanar)
Hit Dice: 24d8+96 (204 hp)
Initiative: +13
Speed: 60 ft. (12 squares)
Armor Class: 25 (-2 size, +9 Dex, +8 deflection), touch 25, flat-footed 16
Base Attack/Grapple: +18/--
Attack: Burning touch +26 melee touch (4d6 fire)
Full Attack: 2 burning touches +26 melee touch (4d6 fire)
Space/Reach: 15 ft./15 ft.
Special Attacks: Burn, fiery form, fire mastery
Special Qualities: Damage reduction 10/-, darkvision 60 ft., elemental traits, fluid traits, gaseous, immunity to fire, malleable form, vulnerability to water
Saves: Fort +14, Ref +23, Will +10
Abilities: Str --, Dex 29, Con 18, Int 10, Wis 11, Cha 27
Skills: Listen +28, Spot +29
Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative (B), Iron Will, Mobility, Spring Attack, Weapon Focus (burning touch)
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Usually neutral
Advancement: 25-35 HD (Huge)
Level Adjustment: --
Fire Elemental, MonolithSize/Type: Gargantuan Elemental (Fire, Fluid, Extraplanar)
Hit Dice: 36d8+216 (378 hp)
Initiative: +13
Speed: 60 ft. (12 squares)
Armor Class: 29 (-4 size, +9 Dex, +14 deflection), touch 29, flat-footed 20
Base Attack/Grapple: +27/--
Attack: Burning touch +33 melee touch (6d6 fire/19-20)
Full Attack: 2 burning touches +33 melee touch (6d6 fire/19-20)
Space/Reach: 20 ft./20 ft.
Special Attacks: Burn, fiery form, fire mastery
Special Qualities: Damage reduction 15/-, darkvision 60 ft., elemental traits, fluid traits, gaseous, immunity to fire, malleable form, vulnerability to water
Saves: Fort +20, Ref +29, Will +18
Abilities: Str --, Dex 29, Con 22, Int 12, Wis 15, Cha 38
Skills: Balance +13, Diplomacy +16, Intimidate +27, Listen +28, Move Silently +23, Sense Motive +15, Spot +43, Tumble +24
Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge, Great Fortitude, Improved Critical (burning touch), Improved Initiative (B), Improved Natural Attack, Iron Will, Lightning Reflexes, Mobility, Spring Attack, Weapon Focus (burning touch), Whirlwind Attack
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 17
Treasure: None
Alignment: Usually neutral
Advancement: 37-54 HD (Gargantuan)
Level Adjustment: --
CombatA fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burning Touch (Ex): As an attack action, a fire elemental can make a touch attack that deals 1d6 points of fire damage. This attack deals an extra 1d6 points of damage for every size category larger than Small the fire elemental is.
A fire elemental's burning touch attack counts as a natural attack for the purpose of feats such as Weapon Focus and Improved Natural Attack.
Burn (Ex): Creatures hit by a fire elemental's burning touch attack must succeed on a Reflex save (DC 10 + 1/2 HD + the fire elemental's Constitution modifier) or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's burning touch attack, and also catch on fire unless they succeed on a Reflex save.
Fiery Form (Ex): A fire elemental's body consists of searing flames that illuminate the elemental's surroundings and burn all within reach. A Small or Medium fire elemental's body provides bright illumination out to 15 feet and shadowy illumination out to 30 feet. The radius of this illumination doubles for every size category larger than Medium the fire elemental is.
A fire elemental sets fire to any combustibles in a space it occupies or passes through. In addition, any creature that begins its turn in the same space as a fire elemental or attempts to pass through a fire elemental's space takes damage as though hit by the elemental's burning touch attack, and also catches on fire unless it succeeds on a Reflex save.
Finally, unlike most creatures with the fire subtype, a fire elemental is not vulnerable to cold damage. It takes normal damage from cold effects, rather than half again as much damage.
Fire Mastery (Ex): A fire elemental's burning touch attack and other fire effects ignore resistance to fire, and they still deal half damage to creatures with immunity to fire.
Fluid Traits: As a creature with the fluid subtype, a fire elemental is not subject to critical hits, flanking, nonlethal damage, or ability drain. Due to the fluid nature of its body, a fire elemental takes half damage from all weapons, though a weapon with a special ability such as
flaming or
frost deals its full energy damage with each hit.
A fire elemental cannot be tripped, grappled, or bull rushed (nor can it grapple opponents), and it automatically succeeds on Escape Artist checks made to escape from ropes, manacles, and tight spaces. A fire elemental is never staggered, but reducing it to 0 hit points causes it to lose integrity and break apart (though damage taken until that point does not degrade its ability to attack or resist attacks).
Gaseous: As a gaseous creature, a fire elemental has no Strength score, so its Dexterity modifier applies to both its melee attacks and its ranged attacks. It also has no weight and does not set off traps that are triggered by weight. A fire elemental is subject to the effects of wind, and it can't manipulate objects or activate items. A fire elemental can occupy the same space as a creature of any size, since its flows around its target, but remains a creature of its normal size.
A fire elemental crackles and pops as it moves, and can be heard normally with Listen checks. Nonvisual senses such as scent and blindsight are wholly effective with regard to a fire elemental.
Malleable Form (Ex): A fire elemental's control over its form allows it to flow through tiny cracks in objects and move through obstacles. A fire elemental moves at normal speed through terrain that slows movement. It can move through permeable objects at half speed, though it cannot move through completely solid barriers. For example, a fire elemental could flow through a wooden wall (igniting it in the process) by squeezing into cracks and channels, but it could not move through a wall of solid iron or rock.
Vulnerability to Water (Ex): A fire elemental is vulnerable to water, taking 1d6 points of damage per round of exposure, except in the case of total immersion, which deals 20d6 points of damage per round.
Damage dealt by weapons or attack forms made of water (such as a water elemental's slam attack) is not halved by a fire elemental's fluid nature; instead, such attacks deal half again as much (+50%) damage to a fire elemental. In addition, a
create water spell (or another spell that creates water) cast into a fire elemental's space deals 1d6 damage per caster level to the elemental. The fire elemental receives no saving throw against such a spell.