Author Topic: Sha'ir Binder - Lajal Dothel Barok [PEACH, WIP]  (Read 2231 times)

Offline 8wGremlin

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Sha'ir Binder - Lajal Dothel Barok [PEACH, WIP]
« on: January 29, 2013, 08:20:20 PM »
Lajal Dothel Barok
Prophet of the Devout, Jewel of the Desert, Merchant Prince of Deriobar
and I can do a very good deal on a camel

Sha'ir Binder

This is my Sha'ir/Binder/Anima Mage template
Sha'ir is from Dragon Magazine Compendium (WoTC print book)

Race
Human would be easiest, or  strong heart halfling
Stats
  • Str 10/Dex 12/Con 14/Int 12/Wis 08/Cha 18 (32 pt buy)

Build Notes
  • Keep Dipolomacy Maxed
  • Get Bluff, and Sense Motive to 4 Ranks ASAP
  • Get Spellcaft and Conentration next

Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1 Sha'ir 1 0 0 0 2 Bluff 4 , Diplomacy 4 , Knowledge (the planes) 4 Versatile Spellcaster, Arcane Preparation, flaw(Extend Spell), Summon gen familiar
2 Binder 1 0 2 0 2 Diplomacy 5, Intimidate 3 - Soul Binding (1 vestige)
3 Binder 2 1 3 0 3 Diplomacy 6, Intimidate 4, Bluff 5, Sense Motive 1 Improved Binding Pact augmentation (1 ability), suppress sign
4 Anima Mage 1st 0 0 0 2 - - Soul binding 1 , 1 level of existing arcane spellcasting class
5 Anima Mage 2nd 1 0 0 3 - - Exploit vestige, soul binding 2 , 1 level of existing arcane spellcasting class
6 Anima Mage 3rd 1 1 1 3 - x Soul binding 3, vestigial awareness , 1 level of existing arcane spellcasting class
7 Anima Mage 4th 2 1 1 4 - - Soul binding 4 , 1 level of existing arcane spellcasting class
8 Anima Mage 5th 2 1 1 4 - - Soul binding 5, vestige metamagic (1/day) , 1 level of existing arcane spellcasting class
9 Anima Mage 6th 3 2 2 5 - Persistent Spell Soul binding 6 , 1 level of existing arcane spellcasting class
10 Anima Mage 7th 3 2 2 5 - - Soul binding 7, vestige metamagic (2/day) , 1 level of existing arcane spellcasting class
11 Anima Mage 8th 4 2 2 6 - - Soul binding 8 , 1 level of existing arcane spellcasting class
12 Anima Mage 9th 4 3 3 6 - - Soul binding 9, vestige metamagic (3/day) , 1 level of existing arcane spellcasting class
13 Anima Mage 10th 5 3 3 7 - - Soul binding 10, vestige casting , 1 level of existing arcane spellcasting class


Build Continuation
  • Still have 7 levels to play with after this so can pick what ever extends spell casting the best...
  • Remember we are both divine and arcane
  • Look at leadership? 

Tricks
  • Sha'ir only retain spells retrieved in memory for Sha'ir class level/hours after this time the spell has to be fetched again. To get round this the feat: Arcane Preparation, can be used to fill the slots with any of the spells known list of the appropriate level, and these slots will not empty until cast
  • With Naberius bound, we get to take 10 on Diplomacy checks!
  • With Sense Motive and Bluff at Ranks 5 , we get 4 Synergy bonus to Diplomacy
  • Courtier's Obi (belt, 2k OA pg 140) 10 circumstance bonus to Dipolomacy
  • "FEZ"; Admirals Bicorne (Stormwrack, 50k) 5 unnamed bonus to Charisma rolls, 5 leadership, 5 Profession (sailor), 2 morale bonus to attacks, saves and skill checks, amplify your voice 100'.
  • With Astaroth bound You gain a 4 competence bonus on Bluff, Diplomacy, and Intimidate checks.
  • With Astaroth bound we gain a Magic Item Creation feat (swapable every time we bind Astaroth)
  • With Zceryll bound we get 100 feet Telepathy and the Mindsight feat
  • With Zceryll bound we get the pseudonatural template
  • With Zceryll bound we get to use Summon Monster I-VII list with the pseudonatural template 1/5 rounds
  • Use Heroics to get Martial Study
  • Persist 3 spells a day via vestige metamagic
  • oh and you have a familiar too...

Combat
Here you can pretty much pick what you need, as you can tailor your spells, and persist 3 of them.
I'm not goign to put much detail in here reguarding your spell choices, but depending upon what type of sorcerer/wizard you want you can tailor the spells to match, oh and swap out, if and when you need.

  • Polymorph - all binder effects are class features so transpose over
  • Draconic Polymorph in to a Hydra
  • Persist Draconic Polymorph (if Zceryll, your an Outsider, with the psudonatural template)
  • Persist Wraithstrike

Spells Known
  • Sha'ir can get use their slots to get any spell on the Sorcerer/Wizards spell list, and a from any of the following domains (which are cast as divine spells) Air, Chaos, Earth, Fire, Knowledge, Law, Luck, Sun, and Water.
  • Their spell known list only gives them a bonus on the Diplomacy check needed to get the spells.


Class Features
  • Soul Binding (EBL=14)

Typical binds
Naberius
  • Naberius 1st (DC 15, 4 ranks in Bluff or Knowledge or Profession skill)
  • Disguise Self (as spell, standard action)
  • Faster Ability Healing (1 damage / round, 1 drain in all abilities / hour)
  • Persuasive Words* (30', Command as spell, Suggestion at 14th, Will neg.)
  • Silver Toungue (can take 10 on any Bluff or Diplomacy check, even if threatened, and as a standard action and don't suffer -10 for rushed check)
  • Naberius's Skills (pick skills=Con that can't be used untrained, and can use them)

Zceryll, "The Star Spawn" - (http://www.wizards.com/default.asp?x=dnd/frcc/20070718)
  • Zceryll 6th (DC 25)
  • Alien form: While bound to Zceryll, you gain the pseudonatural template (page 161 of Complete Arcane).
  • Alien Mind: Your mind is alien and does not work like that of a normal mortal. You are immune to confusion, insanity, and weird spells. In addition, you receive a 1 bonus per four binder levels on saving throws against mind-affecting effects.
  • Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds.
  • Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list. You can only summon creatures that can be affected by the pseudonatural template. Once you have used this ability, you cannot do so again for 5 rounds.
  • Telepathy: You gain the telepathy ability with a range of 100 feet and the Mindsight feat (as described on page 126 of Lords of Madness).

Astaroth - (http://www.wizards.com/default.asp?x=dnd/we/20070307a)
  • Astaroth 4th (DC 22)
  • Angelic Lore: Astaroth constantly whispers the secrets of reality in the back of your mind, allowing you to draw on his own nigh-infinite knowledge. This functions as the bardic knowledge ability (PH 28), based on your effective binder level.
  • Astaroth's Breath: Once every 5 rounds, you can exhale a 60-foot cone of foul-smelling gas. Creatures within the cone must make a Fortitude save or be nauseated for 1 round and sickened for an additional 1d4 rounds. Those who make the save are merely sickened for 1 round. Creatures immune to poison or disease are immune to this effect.
  • Honeyed Tongue: You gain a 4 competence bonus on Bluff, Diplomacy, and Intimidate checks.
  • Master Craftsman: While bound to Astaroth, you gain a 4 competence bonus on all Craft checks. In addition, each time you bind with Astaroth, you may select one item creation feat as a temporary bonus feat. So long as you continue to bind with Astaroth, you may use that feat as though you possessed it normally; you must still spend all standard gold and XP for any item you create, and you must still provide all necessary spells for a given item. If your effective binder level is not at least as high as the necessary caster level to take a specific item creation feat, you cannot choose that feat. For instance, a 4th-level binder could not choose any item creation feat with a prerequisite of caster level 5th or higher.
  • Word of Astaroth: You may make a suggestion, as the spell, with a caster level equal to your effective binder level. You must wait 5 rounds before attempting another suggestion, and at any given time, you may only have a total number of people under the effects of this ability equal to your Charisma bonus.

Magic Items of note:
  • "FEZ"; Admirals Bicorne (Stormwrack, 50k) 5 unnamed bonus to Charisma rolls, 5 leadership, 5 Profession (sailor), 2 morale bonus to attacks, saves and skill checks, amplify your voice 100'.
  • Sudden Stunning Weapon
  • Courtier's Obi (belt, 2k OA pg 140) 10 circumstance bonus to Dipolomacy
  • The Veil of Allure (Sandstorm) grants a 2 save DC to all charisma-based supernatural abilities.
  • usual standard tombs and such

Cite
  • Sha'ir from dragon magazine compendium, p. 51


Diplomacy DC's
Spell Level Arcane/Divine Arcane Known Divine (unknown)
0 20 18 26
1 22 20 28
2 24 22 30
3 26 24 32
4 28 26 34
5 30 28 36
6 32 30 38
7 34 32 40
8 36 34 42
9 38 36 44

NB
  • -1 per Sha'ir level
  • 1 per increase in level caused by the use of a metamagic feat.
  • 2 per attempt after a failed check the gen makes to retrieve the same spell in the same day.

Spells per day

Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2 - - - - - - - -
2nd 5 3 - - - - - - - -
3rd 5 3 1 - - - - - - -
4th 5 4 3 - - - - - - -
5th 5 4 3 1 - - - - - -
6th 5 4 4 3 - - - - - -
7th 5 5 4 3 1 - - - - -
8th 5 5 4 4 3 - - - - -
9th 5 5 5 4 3 1 - - - -
10th 5 5 5 4 4 3 - - - -
11th 5 5 5 5 4 3 1 - - -
12th 5 5 5 5 4 4 3 - - -
13th 5 5 5 5 5 4 3 1 - -
14th 5 5 5 5 5 4 4 3 - -
15th 5 5 5 5 5 5 4 3 1 -
16th 5 5 5 5 5 5 4 4 3 -
17th 5 5 5 5 5 5 5 4 3 -
18th 5 5 5 5 5 5 5 4 4 3



Spells Known


Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 5 3 - - - - - - - -
2nd 6 3 - - - - - - - -
3rd 6 4 - - - - - - - -
4th 7 4 2 - - - - - - -
5th 7 5 3 - - - - - - -
6th 8 5 3 2 - - - - - -
7th 8 6 4 3 - - - - - -
8th 9 6 4 3 2 - - - - -
9th 9 7 5 4 3 - - - - -
10th 9 7 5 4 3 2 - - - -
11th 9 8 6 5 4 3 - - - -
12th 9 8 6 5 4 3 2 - - -
13th 9 9 7 6 5 4 3 - - -
14th 9 9 7 6 5 4 3 2 - -
15th 9 9 8 7 6 5 4 3 - -
16th 9 9 8 7 6 5 4 3 2 -
17th 9 9 9 8 7 6 5 4 3 -
18th 9 9 9 8 7 6 5 4 3 2
« Last Edit: January 29, 2013, 08:23:08 PM by 8wGremlin »

Offline awaken_D_M_golem

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Re: Sha'ir Binder - Lajal Dothel Barok [PEACH, WIP]
« Reply #1 on: February 01, 2013, 05:20:49 PM »
There is a guide for Sha'ir:
http://www.minmaxboards.com/index.php?topic=849

6) ... Craft Wondrous Item
12) ... pre-req for next PrC

Get your Camel (or "Camel") this way:
http://www.minmaxboards.com/index.php?topic=1300.0
Your codpiece is a mimic.

Offline 8wGremlin

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Re: Sha'ir Binder - Lajal Dothel Barok [PEACH, WIP]
« Reply #2 on: February 01, 2013, 06:14:16 PM »
There is a guide for Sha'ir:
http://www.minmaxboards.com/index.php?topic=849

6) ... Craft Wondrous Item
12) ... pre-req for next PrC

Get your Camel (or "Camel") this way:
http://www.minmaxboards.com/index.php?topic=1300.0

Great idea for the Camel!

I don't need any Item Crafting feats, as every time I bind 'Astaroth' I get to choose one. That coupled with the Sha'ir's spell list I can make a Lot of different items.

I agree with 12 level feat, but what to go in too, Any Ideas?