Author Topic: 3.P Build Help: Paladin/Monk for original setting.  (Read 2002 times)

Offline Kerrus

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3.P Build Help: Paladin/Monk for original setting.
« on: February 15, 2013, 09:39:35 PM »
Okay, so my IRL DM has finally gotten together that he wants to run a new game, and he's going to reinvent the whole points of light idea to do that- which I suppose isn't really important here.

We've moved over to the Pathfinder system, but all existing 3.5 material is still legal for our use. I'm not looking to break his game or anything, but I would like to make a character that is as self-reliant as possible, since he's notoriously stingy with loot because he feels it breaks his immersion or other ridiculous reasons. Now, there's the obvious vow of poverty for low loot settings, but that option is out of the picture for me, largely as I'm building this character to a pre-existing character concept, and not the other way around, as I usually do.


That concept however doesn't especially matter for build help, except in a couple specific parts.

Here are some guidelines before I get into what I have so far:


1. I intend to take Ascetic Knight to stack smite uses with flurry progression. It's a nice combo, particularly at early levels, and presents some solid options.

2. I'm also taking the Serenity Feat to re-key all my paladin attribs to wisdom from Charisma.

3. We're probably starting at level 3, and I intend to have two levels of paladin to get the basics, and one level of monk. Race is almost certainly going to be human, but I'm open to other options. I'd prefer PF stuff over native 3.5 though, and the more human-ish the better, as it's in theme.



Anyways, the basic char concept is that this character is a reincarnated goddess of the night/moon/wildnerness, and whenever she levels she's actually 'regaining' her pre-existing power. This campaign we're going to be paying more attention to alignments than usual, because our characters ideological views will matter.


Which brings me to the main point of interest:

I'm going to be a lawful good paladin of freedom. Yes, I already have DM dispensation for that little thing.


Essentially, where it comes down to it, my character has memories from a thousand years ago when she was a goddess and ruled over a great nation that was very progressive, even compared to now 'modernity', so they had laws about freedom of speech, ownership, inherent rights of sentient beings, and a right to be free to do what you will, unless you infringe on another sentient's rights by doing so.

So like modern western nations, as it were.

These beliefs are very much central to the character, and as a result, while she is disciplined and lawful, her belief in the system of law is in a system that otherwise doesn't exist in the world, and is essentially the system a paladin of freedom believes in.

Ergo, Paladin of Freedom.

Now theoretically she doesn't need to follow a code at all because she is her own deity, but I'd rather not get into that sort of semantics to be honest.




Now what I have so far is this:

Human, 2 levels in paladin, serenity feat to rekey to wis, ascetic knight to stack paladin and monk levels for smite evil uses and flurry progression. Two levels of paladin to get the good stuff, and one level of monk- then continuing on with monk.

We're cherry picking out of some of pathfinder's  class archetypes- not the general ones that replace multiple features at a time, but like one for one feature trades. In this particular case, we're using the third party PF 'hand of tyranny' monk archetype's first alternate class feature, which swaps stunning fist with 'unholy command', which works like stunning fist, except instead of stunning them you hit them with the Command spell (and later at level 8, the suggestion spell).

This is part of the core character thematic, representing a remnant of divine power and an inherited deference to that power that now exists in pretty much everyone descended from those ancient times.


Starting gear is none. No mundane gear or magical gear. Wizards don't even start with their spellbooks because my DM is crazy and we haven't talked him out of it yet.


As I'm relatively new to PF, I'm looking for suggestions for archetype feature or alternate class features to swap around to keep the build going strong and competative. I'm not asking to be tier one or two, of course, but any suggestions about what to take or the like would be appreciated. Feats, prestige classes, that sort of thing.


I've looked into the champion of irori, which I could conceivably get into, but I'm not sure it's actually that good outside of maybe a two level dip for the ki pool, ki smite, and the basic shit.


Anyways, that's what I have so far. This is going to be a long term game, I think, So I am looking for a full 1 to 20 progression.

Offline awaken_D_M_golem

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Re: 3.P Build Help: Paladin/Monk for original setting.
« Reply #1 on: February 17, 2013, 03:21:39 PM »
Amechra had this post (detailed) ... and
just about exactly what you're looking for.
iirc he's rather PF handy too.

http://www.minmaxboards.com/index.php?topic=1342.msg11737#msg11737
Your codpiece is a mimic.