SKRILL (large, strike)Skrill is the staple of the strike class. A cunning predator, and an agile flier, it is rarely seen, except during violent storms, which it chases to bask in their power.
<Creature>, <Class level> <Class> <Size> <Type> (<Subtypes>)
Hit Dice: <# of HD>d<Die size>+<(Con mod) x (# of HD)> (<average # of hp> hp)
Initiative: Speed: <#> ft. (<speed / 5> squares)
Armor Class: <#> (<AC bonus types>), touch <#>, flat-footed <#>
Base Attack/Grapple: <#>/<#>
Attack: <Melee Weapon> <AB> melee (<Weapon Damage>) or <Ranged Weapon> <AB> ranged (<Weapon Damage>)
Full Attack: <# of weapons> <Melee weapon> <ABs> melee (<Weapon Damage>) or <Ranged Weapon> <ABs> ranged (<Weapon Damage>)
Space/Reach: <#> ft./<#> ft.
Special Attacks: <>
Special Qualities: <>
Saves: Fort <#>, Ref <#>, Will <#>
Abilities: Str <#>, Dex <#>, Con <#>, Int <#>, Wis <#>, Cha <#>
Skills: <Racial class skills and modifiers>
Feats: <Bonus feat>B, <feats>
Environment: <climate> <terrain>
Organization: <>
Challenge Rating: <##>
Treasure: <>
Alignment: <>
Advancement: <>
Level Adjustment: +<#>
Combat: A skrill is one of the most feared dragons. It fights almost exclusively from the air, using a combination of great flying speed, coloration that blends with the stormy sky, and terrifying firepower. It can use its attacks with great precision, and its natural cunning makes it hard to lure one into a trap.
Breath attack: (4 shots) a lightning blast ( a line or a ranged touch) a skrill usually recharges from outside sources, usually lightning storms - 4 shots is as much energy as it can store for later, and the charge will dissipate if it is submerged in water.
Child of storms: A skrill attracts nearby lightning attacks, storing their energy. It suffers no harm from electricity attacks. Furthermore, it gains extra abilities while flying in a storm: it becomes a living lightning rod, and can use the extra energy in a number of ways.
Instant recharge: a skrill can recover spent breath attack charges by attracting a lightning onto itselt. It will spam ranged attacks in battle as long as recharge is available.
Supercharge: a skrill can harnass the power of a lightning bolt to empower a breath attack - it also adds 'cone' to available breath attack options.
Ride the lightning: a skrill can channel a lightning strike into an electromagnetic slingshot effect, propelling itself in a straight line so fast, it seems to be teleporting. The effect is straining for the skrill and will only be used once per encounter, often to escape if the battle is turning against it. The effect has a range of about a mile and is limited by line of sight.
Lightning field: a skrill can channel lightning along its wings, briefly projecting an energy field that shocks anyone who comes too close, and dissipates incoming energy attacks, protecting it from breaths of other dragons.
Training tips: a skrill is very hard to train - a viking must be able to survive long enough to gain its trust, and have anough of a personality to gain its obedience.
A skrill is able to hibernate, and can be frozen for decades without suffering visible harm.