Author Topic: Some Help with Weapons  (Read 1267 times)

Offline Sinfire Titan

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Some Help with Weapons
« on: March 29, 2013, 06:19:17 PM »
Hey everyone. I'm working on the Weapons Fix to upgrade it to v1.2, and would like some assistance in coming up with new ideas. Each individual weapon is getting overhauled (again) to be more competitively balanced (while my original fix did a nice job, there were still very big gaps between weapons, and exotic weapons were still not as viable as I wanted them to be).

What's causing me problems are the following:

Weapon special abilities.
Special materials.
Weapon modifications.
New augmentations.
Magical Ammunition.
"Unique" Weapons (really just a collection of premade weapons that have reduced augment slots in exchange for unusual special abilities).

New, from the top:

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I also wanted to work on Legacy Augmentations, but I don't even have a basic fix for Legacy Items in general (and I'd want to overhaul that system before I even started on specific item types).



Any ideas?
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