Author Topic: Varrangoin, Rager  (Read 1466 times)

Offline oslecamo

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Varrangoin, Rager
« on: October 08, 2018, 05:41:26 AM »
Varrangoin, Rager



Table:  Varrangoin, RagerHD: d10


Level
1
2
3
4
5
6
7
8
Base
Attack
Bonus
+1
+2
+3
+4
+5
+6
+7
+8

Fort
Save
+2
+3
+3
+4
+4
+5
5
+6

Ref
Save
+2
+3
+3
+4
+4
+5
5
+6

Will
Save
+0
+0
+1
+1
+1
+2
+2
+2


Special
Rager Varrangoin Body, Abyss Blindness, Rage, +1 Str, +1 Dex
Uncanny Dodge, Abyss Rend, +1 Str, +1 Con
Malevolent Tail, Abyss Wings, +1 Str, +1 Dex
Malevolent Hide, Abyss Wind +1 Str, +1 Con
Malevolent Bite, Abyss Wings, +1 Str, +1 Dex
Malevolent , Abyss Wind +1 Str, +1 Con
Malevolent Mind, Abyss Wings, +1 Str, +1 Dex
Malevolent Action, Abyss Wind +1 Str, +1 Con

Skills: 4+int modifier per level, quadruple at first level. Class skills: Bluff, Climb, Concentration, Jump, Intimidate, Knowledge(any), Hide, Listen, Move Silently, Sense Motive, Survival, Spot, Swim

Proficiencies: Only its natural weapons

Features:
Rager Varrangoin Body: The Varrangoin, Rager loses all other racial bonuses, and gains Magical Beast traits (darkvision 60 feet and low-light vision) with the Extraplanar subtype, a base speed of 20 feet and a flight speed of 20 feet with clumsy maneuverability, two natural claw attacks doing 1d6+Str mod each.  Lastly, it gains natural armor equal to 1+its Con bonus.

Rage: The  Varrangoin, Rager can rage as a Barbarian of its  Varrangoin, Rager level, stacking with actual barbarian levels.

Ability score increase: a Varrangoin, Rager gains +1 Str and Dex first level then +1 for every other level in this class, then +1 Dex at levels 3, 5 and 7 plus +1 Con at levels 2, 4, 6, 8,

For a total of  +8 Str, +4 Dex, +4 Con at 8th level.

Abyss Blindness: Exposure to bright light (such as sunlight or a daylight spell) blinds the Varrangoin for 1 round. Even after recovering from being blinded, they take a -1 circumstance penalty on all attack rolls, saves and skill checks while operating in bright light.

Uncanny Dodge: At 2nd level the Varrangoin, Rager gains Unanny Dodge as the barbarian ability.

Abyss Rend: At 2nd  level if the  Varrangoin, Rager hits a single target with both claws, it latches onto the opponent’s body and tears the flesh, automatically dealing 2d4 +1,5 Str mod points of damage.

Abyss Wind: At 3rd, 5th and 7th level flight speed increases by 10 feet.

Malevolent Tail: At 3rd level the  Varrangoin, Lesser gains a Tail Sting secondary natural attack that deals 1d4+1/2 Str mod damage and delivers a Poison for 1d6 Dex damage as primary/secondary effect, Fort DC 10+1/2 HD+Con mod.

Malevolent Hide: At 4th level the  Varrangoin, Lesser gains SR equal to 11+HD, DR/silver equal to ½ HD, and resistance against acid, cold, electricity and fire equal to 1+HD. In addition the  Varrangoin, Lesser may attack with both claws and the tail sting as a standard action.

Abyss Wings: At 4th, 6th and 8th level flight maneuverability increases one step, up to Good.

Malevolent Bite: At 5th level the Varrangoin, Lesser gains a Bite secondary Natural attack dealing 1d6+1/2 Str mod damage. In addition double the range of their breath weapon and as a fullround action the  Varrangoin, Lesser may use both Bite and Malevolent Breath. If it hits a victim with the bite, they don’t get a Reflex save against the Breath!

Malevolent Magic: At 6th level the  Varrangoin, Rager can use Dispel Magic and Fear as SLAs each 1/day per 4 HD, save DC 10+1/2 HD+Con mod. If  it has 11+HD, the Dispel Magic upgrades to Greater Dispel Magic. If it is raging, it can reduce rage time by 1 round to use one of those SLAs as a free action once at the start of either a Charge of fullattack.

Malevolent Mind:: At 7th level the Varrangoin, Rager becomes immune to mind-affecting spells and effects.

Abyss Action: At 8th level each round the Varrangoin, Rager can take an extra move or single attack action each round (basic attacks only, no maneuvers/spells/similar).

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