Author Topic: Scribing Spell Costs  (Read 1320 times)

Offline PlzBreakMyCampaign

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Scribing Spell Costs
« on: March 23, 2013, 03:04:49 PM »
In the spirit of the Shrodinger Wizard topic, I'd like to discuss Scribed spell costs and their balance. It's common knowledge that the RAW low costs allow wizards to hold every spell they could want in their spellbooks are higher levels.

Though I'm aware that a WBL hit is a bad way to balance higher level spells, I'd like to propose the following increased costs on scribing spells as a start. This serves as a targeted nerf on prepared casters and could be expanded even to other casters that know all their spells. I'm thinking either:

x sub n = x sub (n-1) * 3      or      x sub n = x sub (n-1) * 4

(click to show/hide)

It certainly obliviates the 'gotta catch'em all' mentality. Thoughts?

Offline awaken_D_M_golem

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Re: Scribing Spell Costs
« Reply #1 on: March 23, 2013, 04:09:24 PM »
(oh noes math class run away before it gets OUCH!!)

1e required a proto-type-ish of Spellcraft check,
to be able to learn any given spell, and had a
maximum # of spells known per level.
I mean it's rather arbitrary, like a Sorc.


I wonder how long the argument threads would
get on the old wotc junior boards, if a Sorc
got 2 spells known with 3 daily uses, versus
a Wiz getting 3 spells know with 2 daily uses.
I bet it'd be longer than the Paladins code threads.

Your codpiece is a mimic.