Author Topic: PEACH my Dungeon Revision: Slaughtergarde Laboratory (SGoS)  (Read 1962 times)

Offline Sinfire Titan

  • Hustler 3
  • Retired Admin
  • *****
  • Posts: 1443
  • You have one round to give a rat's ass.
    • View Profile
PEACH my Dungeon Revision: Slaughtergarde Laboratory (SGoS)
« on: March 25, 2013, 10:14:58 PM »
Hey everyone, been a while since I did any real DM-esque stuff. I've got a new group (all of them members of the Creative Writing course I'm taking), and most of them are relatively inexperienced (1 new player outright, 2 4E players who are trying out 3E for the first time, a guy who's only played Core-only 3.5). I've gone through the module several times with other groups, but none of them have made it past room L3 (due to real-life issues, not due to difficulty). So I wanted to run this by everyone. First, the important shit:

Major House Rules: My Armor, Weapons, and Skill fixes are in effect (armor provides minor DR but still has full AC bonuses, weapons I've touted around here before, and Skills are just largely consolidated). HP is max 1st level HD+Con score (so everyone has HP in the 20s), and negative HP works like 4E (so dying is harder).

(click to show/hide)

As for the dungeon, here's a link. The rooms themselves are unchanged, but the encounters within got an overhaul. I went a tad overboard on treasure, but it's not nearly enough to unbalance things (and most of it will be sold for half price anyway).
Concerned about how moderation works here? Please PM this account.

Offline Sinfire Titan

  • Hustler 3
  • Retired Admin
  • *****
  • Posts: 1443
  • You have one round to give a rat's ass.
    • View Profile
Re: PEACH my Dungeon Revision: Slaughtergarde Laboratory (SGoS)
« Reply #1 on: April 02, 2013, 12:51:31 PM »
Really? A week and nothing?
Concerned about how moderation works here? Please PM this account.

Offline Garryl

  • DnD Handbook Writer
  • ****
  • Posts: 4515
    • View Profile
Re: PEACH my Dungeon Revision: Slaughtergarde Laboratory (SGoS)
« Reply #2 on: April 02, 2013, 02:17:26 PM »
Well, you didn't actually ask a question. Plus, between the offsite information and the plethora of undefined house rules, it's hard to get a feel for it. What, specifically, are you looking for?

I can tell you from personal experience that Slaughtergarde was a lot of fun. I ran the laboratory straight with a standard unoptimized party (Barbarian, Rogue, Druid, Wizard; the Barbarian and Rogue started multiclassing into ToB classes around level 5 when they read through the book) and everything went just great.

Offline Sinfire Titan

  • Hustler 3
  • Retired Admin
  • *****
  • Posts: 1443
  • You have one round to give a rat's ass.
    • View Profile
Re: PEACH my Dungeon Revision: Slaughtergarde Laboratory (SGoS)
« Reply #3 on: April 02, 2013, 05:36:55 PM »
Well, you didn't actually ask a question. Plus, between the offsite information and the plethora of undefined house rules, it's hard to get a feel for it. What, specifically, are you looking for?

I can tell you from personal experience that Slaughtergarde was a lot of fun. I ran the laboratory straight with a standard unoptimized party (Barbarian, Rogue, Druid, Wizard; the Barbarian and Rogue started multiclassing into ToB classes around level 5 when they read through the book) and everything went just great.

All I need to know is if those encounters are a bit much. The party's level 1, with a slew of players who've never played before. The lab has a metric ton of encounters for an ECL1 party, and I feel my modifications may push this over the top.
Concerned about how moderation works here? Please PM this account.