Author Topic: Leomund's Tiny Hut vs. Supernatural Weather  (Read 2262 times)

Offline ksbsnowowl

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Leomund's Tiny Hut vs. Supernatural Weather
« on: April 20, 2013, 05:17:54 PM »
Leomund's Tiny Hut states:
Quote
The hut also provides protection against the elements, such as rain, dust, and sandstorms.
...
Although the force field is opaque from the outside, it is transparent from within. Missiles, weapons, and most spell effects can pass through the hut without affecting it...

Most spell effects can pass through the hut without affecting it...

What about supernatural weather, as described in Frostburn, etc?  Would that fall under "protection against the elements," or would it fall under "spell effects?"

More to the point as it applies to my situation.  The underworld of my game world is constantly shrouded in chilling mist, identical to a Kelgore's Grave Mist (PHB2), including allowing Spell Resistance to protect against the fatigue effect.  It isn't a spell per se, but it generally operates like it is.  However, it doesn't flow into buildings or caves; it is just outside, aboveground.

So, would you allow Leomund's Tiny Hut to protect against that?

I probably should, as my Players have been agonizing all week, as they went to this plane completely unprepared, and were in danger of dying when their resistance to cold spells wear off (before they have a chance to rest and prepare spells to deal with the environment they now find themselves in).

Also, if it makes any difference, the Tiny Hut will be made via Shadow Evocation.  I presume that they can all willfully fail their Will saves, and the Tiny Hut will function in all ways like the real spell would have.
« Last Edit: April 20, 2013, 05:22:23 PM by ksbsnowowl »

Offline PlzBreakMyCampaign

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Re: Leomund's Tiny Hut vs. Supernatural Weather
« Reply #1 on: April 20, 2013, 07:47:28 PM »
If they can first blow away the mist then, sure. But what about the partially real part...

Offline ksbsnowowl

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Re: Leomund's Tiny Hut vs. Supernatural Weather
« Reply #2 on: April 21, 2013, 03:33:10 AM »
If they can first blow away the mist then, sure. But what about the partially real part...
the partially real part for shadow evocation states if it doesn't have a numerical effect, it only has a 20% chance to affect the target if they make their will save.  So far as I can tell, the partially real part only has to do with creatures affected by the spell, not other phenomena.

Yeah, it's wonky and makes no logical sense.

Offline Kethrian

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Re: Leomund's Tiny Hut vs. Supernatural Weather
« Reply #3 on: April 24, 2013, 08:35:59 PM »
Since the Tiny Hut doesn't create an extradimensional space, they would probably need a way to clear the mist out of the hut first.  After that, it should keep it out.  I would also say that weather created by spells is still weather, and interacts with the hut as such.

As for the shadow evocation part ... since the whole spell relies on the caster, I'd say so long as he believes it is real and functional, it will work to protect the area against the weather.  For others, anyone who disbelieves it can ignore the concealment part of the hut, since that's the only part of the spell that will have any real effect upon them.
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Offline nijineko

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Re: Leomund's Tiny Hut vs. Supernatural Weather
« Reply #4 on: April 25, 2013, 02:38:06 PM »
for spell effects that are determined by the dm to exceed the vague definitions given for the hut, i would suggest an opposed caster level check. whatever the mist is decided to have versus whatever the hut caster has.

or, use rope trick instead so that you are clearly and cleanly isolated?