Command FlameSearing Flame (Incantation) [Fire]
Level: Least
Shaping Action: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One nonmagical fire source; see text
Duration: Concentration, up to 1 min./level; see text
Saving Throw: See text
Spell Resistance: No
You magically control the intensity or movements of one fire source. A nonmagical fire source can be controlled if it is equal to or smaller than the maximum size of fire you can control according to your shaper level, as noted on the accompanying table. You can freely switch control between fire sources, or change the nature of your control, while you maintain concentration, but only one specified change (lighting a fire, maintaining it, animating it, or altering its size) can be made to one fire source in a round. When your control over a fire source lapses, that fire immediately returns to its original state (or goes out if it has no fuel or has been moved away from its original location).
Lighting a Fire: This incantation can be used to make a combustible object burst into nonmagical fire, even if it is damp. Only unattended objects can be ignited in this way, and you can only ignite a combustible object that weighs no more than 25 pounds per shaper level. An object lit on fire in this way burns until it is consumed or someone puts out the fire.
You immediately gain control of a fire that you light in this way, as if you had used the incantation on a preexisting fire. This incantation can only be used to light a fire once per round.
Maintaining a Fire: With this incantation, you can artificially keep a fire burning that would normally expire for lack of fuel; even dousing a controlled flame with water does not put it out (though completely submerging the flame would). Normally, a creature at risk of catching on fire can avoid this fate by making a DC 15 Reflex saving throw, with success indicating that the fire has gone out. If the fire is one that has been kept burning by the use of this incantation, then the DC of the Reflex save needed to put out the flames increases to 25.
Animating a Fire: This incantation also enables you to make a fire move as if it were a living creature. You can animate only a naturally burning fire; if you attempt to animate one that has been increased or decreased in size by your use of this incantation, the fire immediately returns to its original size. An animated fire moves at a speed of 30 feet. A fire that moves away from its fuel or its original location dies as soon as your control over it lapses.
An animated fire can enter any square, even if a creature already occupies it. If an animated fire enters a square occupied by a creature, that creature can make a Reflex save to get out of the way (DC 11 + the number of dice of damage the fire does + your spellshaping ability modifier). A successful Reflex save moves the creature to the nearest unoccupied square. The flames deal the indicated damage to any creature that is either on fire or surrounded by the flames (in the fire's space); see the accompanying table.
An animated fire sets fire to any combustibles in a space it occupies or passes through. In addition, at the start of your turn, the animated fire deals damage to any creature in its space, and the creature catches on fire unless it makes a Reflex save (DC as noted above). A creature on fire takes 1d6 points of fire damage each round. Additional rounds in the same space as the animated fire occupies mean additional chances of ignition. It is possible to switch control from the animated fire (causing it to disappear) to intensify flames that are already burning (thus increasing the difficulty of Reflex saves made to extinguish the fire).
Altering a Fire's Size: With this incantation, you can increase or decrease the size of a fire you control by one step, up to the maximum size of fire you can control according to your shaper level. You can also choose to reduce a Tiny or smaller fire to nothing, extinguishing it. You can only alter a fire's size by one step each round.
Shaper Level | | Fire Size | | Example | | Damage per Round | | Space |
1st-2nd | | Fine | | Tindertwig | | 1 | | 1/2 ft. |
3rd-4th | | Diminutive | | Torch | | 1d3 | | 1 ft. |
5th-6th | | Tiny | | Small campfire | | 1d6 | | 2-1/2 ft. |
7th-8th | | Small | | Large campfire | | 2d6 | | 5 ft. |
9th-10th | | Medium | | Forge | | 3d6 | | 5 ft. |
11th-12th | | Large | | Bonfire | | 4d6 | | 10 ft. |
13th-14th | | Huge | | Burning shack | | 5d6 | | 15 ft. |
15th-16th | | Gargantuan | | Burning tavern | | 6d6 | | 20 ft. |
17th or higher | | Colossal | | Burning inn | | 7d6 | | 30 ft. |
Eye of FlameSearing Flame (Incantation) [Fire]
Level: Lesser
Shaping Action: 10 minutes
Range: Unlimited
Effect: Magical sensor
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No
You create a small floating sphere of flame that sends you visual information. You can create the Eye of Flame at any point you can see, but it can then travel outside your line of sight without hindrance. An Eye of Flame travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a human would (primarily looking at the floor) or 10 feet per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. You can switch back and forth between your own eyes and the viewpoint of the Eye of Flame as a free action.
An Eye of Flame has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you, but not spells or effects that emanate from you. The eye is treated as a separate, independent sensory organ of yours, and thus it functions normally even if you have been blinded or otherwise suffered sensory impairment. An Eye of Flame can see through normal smoke, fire, and fog as if they weren't there.
The eye can travel in any direction as long as the incantation lasts. Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter. The eye can't enter another plane of existence, even through a gate or similar magic portal.
You must concentrate to use an Eye of Flame. If you do not concentrate, the eye is inert until you again concentrate.
An Eye of Flame ignites flammable substances it touches and illuminates the same area as a torch would. The eye is visible, but not corporeal. Though an Eye of Flame is not subject to damaging effects, it can be dispelled normally.
This incantation is a divination (scrying) effect.
FlamewalkingSearing Flame (Incantation) [Teleportation]
Level: Greater
Shaping Action: 1 standard action
Range: Unlimited
Target: You and touched objects or other touched willing creatures
Duration: 1 round
Saving Throw: None
Spell Resistance: No
You can enter any normal fire (Medium or larger) and pass any distance to any other fire of Medium or larger size in a single round, regardless of the distance separating the two. The destination fire need not be in a place familiar to you. If you are uncertain of the location of a particular destination fire, you need merely designate direction and distance and the incantation moves you as close as possible to the desired location. If a particular destination fire is desired but the fire has been extinguished or it is not a viable destination (see below), the incantation fails and you are ejected from the entry fire.
If a fire's location doesn't offer enough space for you (for example, a fire contained inside a furnace to small to hold you or a fire already occupied by a big cauldron), it is not a viable destination and the incantation will not send you to that location. If a fire rests on a surface that can't support you, it is still a viable destination and you suffer the appropriate consequences if the incantation transports you to it. For example, if the closest viable destination fire is burning it a pit full of oil, you fall into the oil when you arrive there. This incantation provides no protection against fire, so it is advisable to obtain such protection before using the incantation.
You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three shaper levels. Use the following equivalents to determine the maximum number of larger creatures you can bring along: A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
Fire elementals and other fire creatures are not considered "fires" for the purpose of this incantation, nor are sources of great heat, such as pools of lava.
The extinguishing of an occupied fire slays you and any creatures you have brought along, and ejects the bodies and all carried objects from the fire.