SEVENFOLD SOLDIERBECOMING A SEVENFOLD SOLDIER How you would normally become a member of this prestige class.
ENTRY REQUIREMENTSAlignment: Cannot be True Neutral or any Evil
Base Attack Bonus: +5
Skills: Knowledge (Arcana) 8 ranks, Knowledge (Nature) 4 rank, and Spellcraft 8 ranks
Feats: Weapon Focus (Any)
Class SkillsThe Class Name's class skills (and the key ability for each skill) are...
Skills Points at Each Level 4+ Int modifier
Hit Dice: d6
Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Class Features | Spells per Day
|
1st | +0 | +0 | +0 | +2 | Sevenfold Initiation
| +1 of existing spellcasting class |
2nd | +1 | +0 | +0 | +3 | Sevenfold Armor
| +1 of existing spellcasting class |
3rd | +1 | +1 | +1 | +3 | Sevenfold Sword
| +1 of existing spellcasting class |
4th | +2 | +1 | +1 | +4 | Sevenfold Strike
| +1 of existing spellcasting class |
5th | +2 | +1 | +1 | +4 | Sevenfold Arrow
| +1 of existing spellcasting class |
6th | +3 | +2 | +2 | +5 | Sevenfold Resistance
| +1 of existing spellcasting class |
7th | +3 | +2 | +2 | +5 | Sevenfold Mastery, Sevenfold Shield
| +1 of existing spellcasting class |
Weapon and Armor Proficiencies: A Sevenfold Soldier gains no new proficiencies.
Sevenfold Initiation (Ex or Su): When a Sevenfold Soldier is inducted into the order, he gains a class feature determined by the color he chooses to exemplify. Refer to the table below.
Sevenfold Armor (Su): A Sevenfold Soldier's armor glows as a Prismatic Wall, blinding any creature he has line of sight to if it has less HD than his character level.
Sevenfold Sword (Su): A Sevenfold Soldier's weapon gains the Magic Weapon property listed under the table below, based on his color, so long as he holds it.
Sevenfold Strike (Ex): Once per day, a Sevenfold Soldier gains the ability to make a Sevenfold Strike, wherein he makes a single attack at his highest base attack bonus. If the attack hits, he deals twice his weapon's damage+twice his strength modifier, as if he rolled a critical hit. All subsequent attacks made against the same target take a -2 penalty. This attack cannot be delivered through a shield bash.
Sevenfold Arrow (Sp): A Sevenfold Soldier gains Prismatic Bow as a Spell-like ability. It can be used a number of times per day equal to 3+Charisma modifier.
Sevenfold Resistance (Su): A Sevenfold Soldier gains Spell Resistance equal to three times his class level.
Sevenfold Shield (Su): Once per day, a Sevenfold Soldier gains the ability to generate a shield, as the Shield spell. However, it is a modified Prismatic Wall, rather than a barrier of force. If an opponent makes an attack and fails to beat your armor class, you may make an attack of opportunity with this shield. It deals damage as a medium heavy shield, and the opponent is affected by the color that you devote yourself to.
Sevenfold Mastery (Ex or Su): A Sevenfold Soldier has reached the pinnacle of his ability. He may now make use of the last ability offered to the Sevenfold Soldier of his color, when using Sevenfold Strike. All saving throws have a DC of 10+one-half character level+Charisma modifier.
Color and Class Features
Color | Sevenfold Initiation | Sevenfold Sword | Sevenfold Mastery |
Red | Rage, as a Barbarian of your class level | Flaming | While raging and using Sevenfold Strike, target catches on fire, Reflex negates |
Orange | Sneak Attack, as Rogue of your class level | Corrosive | When making a Sneak Attack, and using Sevenfold Strike, the target's armor is weakened, reducing the AC bonus by one-half class level for an equal number of rounds, Reflex negates.
|
Yellow | Fast Movement, as Monk with HD equal to class level+5 | Shocking | If you moved this turn before you attacked, and you use Sevenfold Strike successfully, the opponent is paralyzed for a number of turns equal to class level, Fortitude Negates |
Green | Poison Use, as a Ninja | Keen | When using Sevenfold Strike, coat weapon with a magical poison (Death, 1d6 Constitution damage on a successful Fortitude Save)
|
Blue | Bardic Lore, as a Bard of class level+3 | Icy | When using Sevenfold Strike, if the opponent fails a Fortitude save, he is petrified, as the spell Flesh to Stone. |
Indigo | Steal Spell, as a Spellthief of Class level-1 | Spell Storing | When using Sevenfold Strike, if the opponent fails a Will save, he is affected as if by Insanity.
|
Violet | Two Weapon fighting style, as a Ranger of your Class Level | Throwing | When using Sevenfold Strike, if the opponent fails a Will save, he is sent to another plane. |
As you can tell, by the fact that this class is powerful(ish), it was designed for a gestalt campaign, but I figure it could be used in a normal campaign as well. I worked this up for a PbP campaign that fell apart. I want to put together a good list of skills for it.