Author Topic: Tony Stark is building his full plate - Your argument is invalid.  (Read 4244 times)

Offline 7h39

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Hello everyone! Thanks for the lastest film of IronMan and a new campaing approaching, i'm tempted to run a Artificier (his build is secondary at the moment) and build - at least - the Mark VII suit.

But first of all i have some questions for you.

1. Can an artificer imbue multiple spell effects into an armor?
2. Imbuing different effects on a single item has any Cost reduction/moltiplication? Sorry but SRD is very confusing about this
Quote from: SRD
Multiple Similar Abilities
For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.

Multiple Different Abilities
Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character’s body each additional power not only has no discount but instead has a 50% increase in price.
3. Can i add other powers to the sui..armor, after the crafting? if i can, what rules do i have to follow? Sorry but SRD is very confusing about this #2
Quote from: SRD
Adding New Abilities
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.
If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.

Ok let's start tinkering.

Prerequisites/Limitations: The campaing will begin @LV8, so the spells imbued will have a maximum of CL8 and the maximum GP cost (after reductuins :evillaugh ) will be under 27000gp (wealt by level set from THIS). The XP resevoir expendable on the armor, guessing that the character will begin to build his armor from lv5 when Artificier gains Craft Armor&Weapons, will be the sum of the craft reserve from LV5 to LV8 = 700XP. If the Character gains the Item Familiar feat (from UA) has an +10% of total XP bonus with Invest Life Energy (28000 @LV8) so +2800Xp...For a total of 3500XP.

Due to my lack of interpretation of the -multiple spell effect item cost- i will add each price without Bonus/Malus.

Base

Mechanus Gear (Planar Handbook) 1,750gp CA+10 DexMax+0 Penality–10 SpeedRed -15 ft (or simply the classic Full plate)
+ Mithril 9000gp DexMax +2 Penality -7 SpeedRed - 10 ft
+ Calling Enchantment (MiC) +2000gp

for who wants an extremis armor (if you read the comic you know what i mean) i suggest Tessellated Armor form Arms & Equipments guide.

Weaponry
Unibeam - Orb of Force SL4 CL8 50Charges = 4x8x750gp = 24000 gp
Laser - Schorching Ray SL2 CL7 50Charges = 2x7x750gp = 10500 gp
Repulsor - Bigby's Striking Fist SL2 CL8 50Charges = 2x8x750gp = 12000gp
MicroMissiles - Magic Missile SL1 CL7 50Charges = 1x7x750gp = 5250gp
Flares - Flare SL0 CL1 Command Word/At Will = 1/2x1x1800gp = 900gp

Total: 52650gp

It should be almost everything the suit has. However, despite the possibility of having other at will effects, i prefeer to have multiple 50charges effects, so when i burn it all (hoping to reach an higher CL meanwhile) i could re-enchant the armor with another 50charges of the same spell with an higher CL.

Software
Thermal - Darkvision SL2 CL3 Command Word - 2x3x1800gp = 7200gp
Aiming - Guided Shot SL1 CL1 Continuous - 1x1x2000 = 2000x4 = 8000gp
Scanner - See Invisibility SL2 CL3 Command Word - 2x3x1800gp = 7200gp
Allarm - Vigilant Slumber SL1 CL1 Command Word - 1x1x1800 = 1800gp
Radar - Dectect Magic SL0 CL1 Command Word - 1/2x1x1800 = 900gp

Total: 25100gp

Hardware
Vector Thrusters - Fly SL3 CL5 Command Word - 3x5x1800gp = 27000
Enhanced Exoskeleton - Fist of Stone SL1 CL1 Continuous - 1x1x2000gp = 2000x2 = 4000gp
Exoskeleton Overcharge - Bull’s Strength SL2 CL3 Command Word - 2x3x1800gp = 7200gp
Enhanced Joints - Expeditious Retreat SL1 CL1 Continuous - 1x1x2000gp = 2000x2 = 4000gp
Inertial Dumpers - Shiled SL1 CL1 Continuous - 1x1x2000gp = 2000x2 = 4000gp
Superhard Plates - Laeral's Cutting Hand SL1 CL1 Continuous - 1x1x2000gp = 2000x4= 8000gp

Total: 54200gp

It's about 145000gp (rounding), counting every enchantment without any malus/bounus. it's a lot, so here comes other questions to you

4. I found THIS on min/max that's very usefull, but somhow i want to ask if i could apply the Class / Skill restriction discount from DMG to an item crafeted by me. And if the wonderfull -75% cost reduction from Kaorti crafting stacks with or replaces the -50% discount from market price by crafting the item yourself.

5. Do you have any suggestion by RAW for stacking of all this spell effects (in the meaning of cost increase/multiplication - or adding effects on an existing item etc, as already written above)?

6. Guess to finally have craft this masterwork armor HOW DO YOU SUGGEST TO PROTECT IT? I think i'll experience so much hate for this jewel, i wish i'll do everything in my power to protect it from Shatter/Dispel/Disjunction...any ideas???


Thx so much for reading and helping (if you answer some questions :D ). Cya !

Offline Kasz

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Re: Tony Stark is building his full plate - Your argument is invalid.
« Reply #1 on: April 30, 2013, 05:39:35 AM »
I've done something similar in the past, I love Artificers.

I used Clockwork Armour as a base because it feels more tinkery and it increases your physical ability modifiers and speed, which replicates Ironman's suits more.

You just need to solve "the icing problem" by adding in an armour crystal or enchanting it to be immune to or highly resistant to cold. As a backup you can make yourself immune to or highly resistant to fire and have constant fire damage on yourself. Although the immunity to cold is a lot more sane with just having a backup firespell in a wand or something.

Also for authenticity's sake I built mine in a cave! WITH A BOX OF SCRAPS!

Offline Gazzien

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Re: Tony Stark is building his full plate - Your argument is invalid.
« Reply #2 on: April 30, 2013, 11:30:36 AM »
4. Yes, all of those cost reductions stack. Careful, though, because Kaorti makes it cost extra XP, if I recall correctly.

@Kasz and by "box of scraps" you meant your Portable Hole filled with Homunculii, Dedicated Wrights, and tons of extra items to break down for Crafting Reserve... right? :P

Offline Phoenix00

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Re: Tony Stark is building his full plate - Your argument is invalid.
« Reply #3 on: April 30, 2013, 12:44:10 PM »
Tesselated Armor is also pretty cool.  It is in the Arms and Equipment Guide and is 3.0, you armor is a box, but you speak the command word and the box disassembles itself and reassembles itself onto you as +2 full plate.

Offline Nunkuruji

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Re: Tony Stark is building his full plate - Your argument is invalid.
« Reply #4 on: April 30, 2013, 01:09:57 PM »
You could consider Heavy material armor out of Magic of Faerun, but I'm not sure if it's worth it, I've not looked much into it.

Offline awaken_D_M_golem

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Re: Tony Stark is building his full plate - Your argument is invalid.
« Reply #5 on: April 30, 2013, 08:37:58 PM »
 :-\ ... Kaorti makes it not look like Iron Man.



(tangent) about the Avengers:

Iron Man has the CLs + gold tricks, to build that armor
Thor could be a proxy DvR 1 = I'm bored.
Hulk has ~maybe A.H. strength (what is festering anger bob)
Captain American has one of Libertad's "overpowered" feats
... and Board without Sword ; which has to suck on multiple levels.
What's-His-Name is a toned down Carnivore Archer.
What's-Her-Name has a high Dex + Tumble, and is a Perform(PoutyMouth)-omancer.
 :D
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Offline 7h39

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Re: Tony Stark is building his full plate - Your argument is invalid.
« Reply #6 on: May 02, 2013, 11:51:08 AM »
Thx everyone for replying.
There is a mini update due to my personal research AND master's restrictions.

Restrictions are (as i've mentionated) starting lv 8 [27000gp / 28000xp] and only 3 books over the 3 core books. That was    
tough, but "When the going gets tough, the tough get going".

So i chose Eberron Capaign Settings (obv, for artificer) as #2 i was guessing FiendFolio for the Karoti discount, that's a too huge bonus vs Magical Artisan from forgotten realms capign settings
(sorry awaken dmgolem, what gold tricks are you talking about ? :D :D)
Iron Man has the CLs + gold tricks, to build that armor

And i was tinking about the #3 .. Unhearted Arcana for Item Familiar (xp bonus, skillpoints bonus, spell bonus, intelligent item before CL15 [@CL7]) and for using Craft Points rules [lol: matter creation and spark giving tecniques for the ultimate demiurge]

or Weapons of Legacy  for some more silliness.

I'm talking about WoL 'cose as everyone knows pre-legacy item has the +1/4000mo market price restriction when founding one..
Quote from:  WoL pg 181
Conversely, magic items that carry more than minor power do not make suitable candidates for legacy items. Therefore, weapons and armor with a +2 or higher effective enhancement bonus cannot become legacy weapons, nor can other magic items whose market price is above 4,000 gp. Weapons and armor made of special materials that increase their market price are still viable candidate items, as long as their initial enhancement bonus is no more than +1.
But there isn't any rule about interdiction for adding new powers later with normal crafting...

leaving the spell-effect things to core-only. What do you suggest?

Now talk about some tricks.
The Wight Thing: Master wants semi core-only? there is a nice trick to make XP cost obsolete: tame a wight as laboratory assistant
Quote from: Echoes on July 13, 2010, 01:05:31 AM
Step 1: Get level drained. This sets your XP exactly halfway between your current (pre-drained) level and your last level.
(click to show/hide)
The victim’s experience point total is immediately set to the midpoint of the previous level.
Step 2: Burn all of your available XP making stuff.
Step 3: Get a restoration cast on you, removing the negative level and resetting your XP to the minimum for your original level.
Repeat as necessary. This does cost you 100gp per casting, but that's a pittance compared to what you'll be saving by making all of your own gear.
Obw it needs some artificer juice to fit my portable hole with Omunculi:

Collar of apprentice wight
Command Undead  – Continuous [2x3x2000 x1/2] 6000gp
Bracelets of good undead
Halt Undead – Command W. 50 Char. [2x3x1800 x1/2 ] 5400gp





Imbue one to embue them all - aka: reducing "Multiple different abilities" cost increase Cost increase for adding properties/build object with different abilities is x1.5 ... stacking about 25 differetn enchatments with 1.5 cost increase was to expensive... Then arrived a flash of inspiration: by DND rules, body has 12 slots and Full plate cover all of them (rings exluded, btw) so i can apply "Multiple different abilities - Multiply lower item cost by 1.5" 12 time having the 12 most expensive enchantment not multiplied and charge items separated for replacing without spending x1.5 cost to add a new property.

Finally enchatments. Core only i couldn't find something better, if you know, please tell me :D

Weaponry - Ready to get Quikened :D
Missiles - M. Missile Empowered – 50 Charges [2+1x8x750] 18000gp
Unibeam - Lightning Bolt Empowered – 50 Charges 3/d [2+3x8x750 x3/5] 18000gp
Repulsor - Sorching Ray Empowered – 50 Charges [2+2x7x750] 21000gp
Static Charge - Invoke Lightning – Command Word 2/d [3x5x1800 x2/5] 10800gp
ECM - Dispel Magic - 50 Charges 3/d [3x8x750 x 3/5] 10800gp
Combat Exoskeleton - Divine Power – 50 Charges 3/d [4x7x750 x3/5] 12600gp

Shielding
Hardned Shield - Magic Immunity [Dispel Magic] – 50 Charges 3/d [4x8x750] 14400gp
Repulsor field - Magic Resistance 50 Charges 3/d  [4x7x750 x3/5] 12600gp
                      Shield – Continuous [1x1x2000 x2] 4000gp
                      Entropic Shield – Continuous [1x1x2000 x2] 4000gp
                      Shield of Faith – Continuous [1x1x2000 x2] 4000gp
                      Resistence – Continuous [1/2x1x2000] 1000gp

Software
Anti Thief - Sleep Symbol – Command Word 1/d [5x9x1800 x 1/5] 16200gp
                 Allarm – Command Word [1x1x1800] 1800gp
iFind my Owner - Localize Creature – Command Word 1/d [4x7x1800 x1/5] 10000gp
iCame to my Owner - Teleport – Command Word 1/d [5x9x1800 x2/5] 8100gp
Cloak Nanosuit - Invisibility – Command Word 3/d [2x3x1800 3/5] 6480gp
                        Alter Self – Continuous [1x1x2000 x2] 4000gp
Agumented Reality - True Seeing – Command Word 1/d [5x9x1800 x2/5]  8100gp
                              Detect thoughts – Command Word 2/d [2x3x1800 x2/5] 4350gp
                              See invisibility – Command Word 2/d [2x3x1800 x2/5] 4350gp
                              Detect Magic – Continuous [1/2x1x2000 x2] 2000gp

Hardware
Life Support - Restoration – Command Word 1/d [4x7x1800 x 1/5 + 50x100gp] 15080gp
                     Restoration, Lesser – Command Word [2x3x1800] 10800gp
                     Cure Light Wounds – Command Word [1x1x1800] 1800gp
Underwater System - Breathe Underwater – Command Word 1/d [3x5x1800 x 1/5] 5400gp
Self Propulsion - Fly – Command Word 2/d [3x5x1800 x2/5] 11200gp
                        Expeditous Retreat – Continuous [1x1x2000 x2] 4000gp
                        Unseen Servant – Continuous [1x1x2000] 2000gp
Fancy Arc Reactor Light - Light – Continuous [1/2x1x2000] 1000gp
« Last Edit: May 02, 2013, 05:52:25 PM by 7h39 »

Offline awaken_D_M_golem

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Re: Tony Stark is building his full plate - Your argument is invalid.
« Reply #7 on: May 02, 2013, 06:09:39 PM »
Oh right, Item Familiar because the Suit starts
to think for itself at some point in the comic.

You're throwing some FrankT exp tricks into this?
Naughty naughty ...  :)
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Offline Flay Crimsonwind

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Re: Tony Stark is building his full plate - Your argument is invalid.
« Reply #8 on: May 03, 2013, 06:08:52 PM »
If you need to get a few more of those effects added to the armor without actually drawing wands, dont forget to slap wand chambers onto everything. Gauntlets? Wand chambers. Buckler? Wand chamber. Armor spikes? Wand chambers.

For anything you might need to attack with, like magic missile wands or orb of force wands. Not sure if you found another way, but that's my 2 cents from playing a similar character....
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline phaedrusxy

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Re: Tony Stark is building his full plate - Your argument is invalid.
« Reply #9 on: May 04, 2013, 06:13:34 PM »
Reverse engineering the Tesselated property and adding it onto a suit of clockwork armor sounds perfect.
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