Author Topic: Noble Phantasms: Artifacts of Legend  (Read 2217 times)

Offline TravelLog

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Noble Phantasms: Artifacts of Legend
« on: April 09, 2013, 01:05:47 AM »
Inspired by Fate/Stay Night and Fate/Zero, I’ve decided to stat up some of the Noble Phantasms as powerful artifacts. These are meant to be used in high-power campaigns as significant MacGuffins, and should not be given out for just any reason. I have altered and/or expanded some of the abilities of the Phantasms, so please do not post anything like “But this wasn’t in the series!” I know that. This is a thematic translation, not a perfect-copy one.

Anyway, I’d love to hear what the Playground thinks. This is a work in progress, as there are a huge number of Phantasms, so I will be updating regularly. Let me hear which ones you think I should do next. The only exceptions are Ea, Enkidu, Excalibur, Ionioi Hetaroi, Unlimited Blade Works, and Gate of Babylon, which I am saving for later.


All Noble Phantasms are immune to rusting effects as well as sundering attempts, and can be summoned from the depths of their wielder’s soul as a swift action unless otherwise noted.


Rule Breaker
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Gáe Bolg
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God Hand
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Mono-hoshi-zao
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Invisible Air
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Knight of Honor/Arondight
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Gordius Wheel
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Prelati’s Spellbook
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First Folio
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For Someone’s Glory:
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« Last Edit: May 02, 2013, 10:16:52 AM by TravelLog »
Too much sanity may be madness and the maddest of all, to see life as it is and not as it should be.
--Miguel de Cervantes

Offline TravelLog

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Re: Noble Phantasms: Artifacts of Legend
« Reply #1 on: April 09, 2013, 01:06:05 AM »
To Do List
---Argon Coin
---Bellerophon
---Blood Fort Andromeda
---Breaker Gorgon
---Rho Aias
---Verg Avesta

More to be added to the list as I get through these.

And for commentary/changelog.
Too much sanity may be madness and the maddest of all, to see life as it is and not as it should be.
--Miguel de Cervantes

Offline veekie

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Re: Noble Phantasms: Artifacts of Legend
« Reply #2 on: May 02, 2013, 08:09:30 AM »
Rule Breaker:
I believe Rule Breaker might be somewhat overloaded on the special effects enhancements. As a weapon, it's supposed to be sub par, but with three major qualities.

You got, I think, half of the first one. The ability to cut enchantments properly speaking does not actually sever spells, it steals control of them on a touch, allowing them to be transferred to another subject, or to be discarded entirely.
So the full version would simply dispel whatever spell effect it strikes, and transfers control of the effect to the wielder. To do this, mechanically is just a touch attack against the effect(or summoned/called creature) or it's controller, upon which you roll a dispel, and a successful dispel gives you control, if it can be controlled.

The second part is that it ignores all defenses stemming from enchantments. Rule Breaker strieks as if all your magical AC sources and miss chances are nonfunctional unless they resist a dispel check.

The third is less quantifiable, since it's simply the "ability to break contracts, oaths and bonds", which in a loose sense means all the stuff Break Enchantment can do, and also cutting you loose, scot free from more mundane contracts and promises. What it needs to hit to do this is somewhat unclear though.

All told, Rule Breaker is about Medea comitting all the betrayals, and getting away clean with it in the end, though it never brought her any joy. Apollo comes down to take his grand-daughter off to Olympus in a golden chariot, and her home city made her a demigod.

Gae Bolg:
The rage aspect is a reasonable extrapolation, though not one supported by either legend or Nasu.
Heartseeking Strike is true to source enough, though it's supposed a Reflex save or die, with no attack roll involved. I can see why do it your way though. It's also supposed to be one of the cheapest Noble Phantasms to activate repeatedly
The vampiric effects of Gae Bolg is somewhat unwarranted as well, the mythic weapon is hungry, but it gives nothing to the wielder, while it's thrown aspect is missed. Nasu's Gae Bolg can be thrown to produce an Anti Army effect and unleash it's full power, which successfully penetrated all but one layer of Rho Aius. As a thrown weapon, legendarily it cannot miss, and explodes into thorns on impact.

Overall not a bad take on something that embodies the Hero of Ulster.

No comment on God Hand since it'd be a tough case to translate in any case. D&D doesn't handle that sort of invulnerability well. But you can kill Berserker more than once in a single attack, if it was powerful enough.

Mono-hoshi-zao: Pretty well done. Usage frequency is rather low though. Assassin practically spams the thing, since it costs no prana at all. It's pure skill.

Invisible Air: Pretty good as well, I think the sonic damage adder should be an easier fraction to apply. Not very convenient to quarter, or worse, apply two thirds to, damage and then add it right back.

Knight of Honor: Excellent. Minor quibble in that Arondight isn't transformed from the other weapons, but summoned from thin air. Small difference either way.

Gordius Wheel: Nice bulls.

Prelati's Spellbook: I think it's supposed to produce pseudonatural creautres, but this works just fine. Nothing for the greater summons? I believe the Thing From The Sea is supposed to be ridiculously tough, regenerate at a similarly absurd rate, and so large that it counts as a structure. That and it draws prana from what it eats, so the summoning is self sustaining as long as it has food.

First Folio: Not familiar enough with the Servant to say much about this one. No easy way to implement a reality warping book though.

For Another's Glory: Nothing on the ability to steal a creature's appearance?


Overall: Pretty cool, though these seem to be of pretty wildly variant power levels.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline TravelLog

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Re: Noble Phantasms: Artifacts of Legend
« Reply #3 on: May 02, 2013, 10:06:05 AM »
Glad you're interested. Part of the problem working through these was that the Phantasms themselves vary widely in power, so it was a choice of staying closer to source material or keeping with balanced. I chose to look at them as not all of equivalent power (Ea for example will likely be the most powerful for obvious reasons).

Usage wise, I didn't want them to be spammable, since as powerful as they are I'd prefer not giving a player an infinite-use "I win button".

I'll work on your suggestions. What would recommend for The Thing from the Sea though? I'm not sure what creature to base it on. Likewise, thoughts on a throwing ability for Gaé Bolg?

Also, when was Lancelot able to steal someone's appearance?

How's this for new Rule Breaker:
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« Last Edit: May 02, 2013, 10:18:07 AM by TravelLog »
Too much sanity may be madness and the maddest of all, to see life as it is and not as it should be.
--Miguel de Cervantes

Offline veekie

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Re: Noble Phantasms: Artifacts of Legend
« Reply #4 on: May 05, 2013, 03:22:33 PM »
I can certainly see the point about limiting usage, just that some of them are specifically noted as being cheap to activate(Gae Bolg I recall, is cheap to activate, but may not be spammable per se, as using it performs a deep attack which traps the weapon), and figured it was worth comment.

The Thing from the Sea I could see being based off Elder Evil's Leviathan-Section. Each section of the Thing is treated as an independent colossal creature whose movement is anchored to the main body, which constantly generates more body sections as it kills and devours victims. The main body meanwhile, would be buried in the mass, enjoying total cover from attacks until the surrounding bulk can be destroyed.


Gae Bolg's Death Flight is described as an Anti Army weapon(thus, large area of attack) which has the same perfect accuracy quality as it's melee version(thus, Ref half instead of an AC based attack), and inflicts much more damage(I'd go with inflicting the spear damage on the primary target, which is followed by a wide area Xd8 piercing damage attack from the point of impact), but does not specifically seek the heart. It requires a minimum distance and a certain amount of time(standard action) to throw, but has an effective range of several miles. As a cursed weapon, healing from it is difficult, but not impossible.

It's based off the mythological description of the thrown spear, which would fill its victim with thousands of spikes upon impact. Gae Bolg doesn't return to hand though, so you'd have to cut the weapon free.

Lancelot used Knight of Honor to disguise as Rider during Fate/Zero so as to steal Irisviel for Kotomine and set Saber on the wrong target.

Rule Breaker should work out, I think.

EDIT: Also, the thread probably needs a Nasuverse spoiler alert in the title, given what you're working with.
« Last Edit: May 05, 2013, 04:27:51 PM by veekie »
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.