Author Topic: Why do you homebrew/houserule?  (Read 4819 times)

Offline ImperatorK

  • Legendary Member
  • ****
  • Posts: 2313
  • Chara did nothing wrong.
    • View Profile
    • Kristof Imperator YouTube Channel
Why do you homebrew/houserule?
« on: May 05, 2013, 11:49:31 PM »
What are your (most common) reasons for homebrewing/houseruling something?
Sometimes I houserule when I simply don't like how something works. Most of my houserules are for the sake of my players, the rest are so that the game is more fun.
I rarely homebrew. A possible reason for me to homebrew something would be if I wanted to create an NPC but didn't have anything published that did what I wanted, so I would create it myself. For example a feat that changes a class ability or gives it some new unique option.
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
My YT channel - LoL gameplay

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #1 on: May 06, 2013, 12:16:30 AM »
Most of the houserules or other changes I'd put in place are because the published materials leave something to be desired.  A lot of published stuff can simply be spruced up, but there are times when the rules either screw up spectacularly or don't cover a niche, and that's when I'd homebrew.

Offline ketaro

  • Epic Member
  • ****
  • Posts: 4243
  • I'm always new!
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #2 on: May 06, 2013, 12:41:38 AM »
For me, because its interesting.

Don't even have to be a very good or overpowered kind of homebrew stuff. If its interesting, that's all I need. Second to that, I suppose I would need to keep an eye on how balanced or not it is.

Offline bhu

  • Uncle Kittie
  • DnD Handbook Writer
  • ****
  • Posts: 16306
  • Fnord bitches
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #3 on: May 06, 2013, 12:48:44 AM »
I don't houserule much really.  It's never come up in pbp, and my rl group only plays board/card games now because they've grown old and suddenly think rpg's are for kids because they aren't mentally agile enough to keep up anymore. 

I homebrew because it keeps me sane.  Life is complete and utter shit, and instead of cutting myself or other people I make things for games.  I also do it because there's something I want to do that can't be done via existing material or just to fool around with the system or quite frankly because I'm bored.

Edit: Also hope y'all realize I'm just being snarky and venting a little...
« Last Edit: May 06, 2013, 01:37:18 AM by bhu »

Offline FlaminCows

  • Hero Member
  • ***
  • Posts: 600
  • Push that button. Doo eeet.
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #4 on: May 06, 2013, 02:24:43 AM »
I houserule whenever I feel the normal rules didn't get things quite right, such as when a rule is unclear, doesn't make sense, interacts poorly with other rules, is too complicated/slows down the game, or is badly over- or under-powered. Designers are talented people and I respect their work, but no matter how good a games designer is they won't have the benefit of the massive amount of playtesting that years of public use will give a rulebook. Most rulebooks can be improved in one way or another.

I only homebrew if there is something I want in a game that isn't in the existing rulebooks. For D&D that means I don't homebrew at all because of the incredible amount of material available. If I can't find it in a WOTC book, I look in the magazines. If I can't find it in the magazines, I look in the 3rd-party books published by reputable companies. If I can't find it there, I look in the other 3rd-party books. If I can't find it in any book, and this has never happened, I would look at someone else's homebrew before I decide make my own.

The reason for all this is that I believe in a "unified game", wherein every person who joins the game knows more or less what to expect. By using existing material, even if it leaves something to be desired, a player who joins has a chance to look over the material before he uses it and to find material independently before bringing it to me. If someone asks for something unusual, I say "like page X in book Y, except..." and give the houserules. By using someone else's rules I gain the benefit of another headful of ideas to which I add my own improvements. If I have seen further it is by standing on the shoulders of giants.

Offline linklord231

  • Epic Member
  • ****
  • Posts: 3352
  • The dice are trying to kill me
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #5 on: May 06, 2013, 03:51:03 AM »
Pretty much what FlaminCows said.  I houserule only when the official rules are vague or stupid, and homebrew only when I can't find published material that already does what I wanted.  But I include the homebrews of authors that I trust when I say "published material", so there's that. 
I'm not arguing, I'm explaining why I'm right.

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1657
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #6 on: May 06, 2013, 01:50:31 PM »
I houserule when the published rules don't conform to what my group wants out of the game, and I homebrew when a specific character concept just doesn't exist.

Offline Jynxsilverfoot

  • Lurker
  • *
  • Posts: 4
  • Find more ways to say yes to your players!
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #7 on: May 06, 2013, 02:16:19 PM »
I houserule simply because I don't care for how some of the mechanics work. I usually rule in a way that speeds up the game and falls to the players favor. Our houserules change from game to game depending on the the players and characters in that specific campaign. Its not terribly difficult to keep track of.

I homebrew almost everything from NPC's, magic items, classes, to races. I love creating and crafting new things to intro into the world. I never make my own map of the world however, due to laziness. I use some of the published world settings for the map and populate it with my own machinations. If I didn't get to create new stuff for my games, I would feel storytelling is a bit of a chore. My games are also primarily run off the fly. Most of my game prep goes on a single index card, which only includes important plot points. I find ways to put it into the world as we are playing. This also means I have to keep a very detailed campaign journal for it though.

Offline veekie

  • Spinner of Fortunes
  • Epic Member
  • ****
  • Posts: 5423
  • Chaos Dice
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #8 on: May 06, 2013, 02:33:34 PM »
For me, houserules are aimed at shoring up the game where it's most inconvenient for the game, promoting a style of play or outcome second, then addressing balance third. The reasoning is simple, inconveniences waste table time, but can likely be resolved in a number of relatively simple rules(roll consolidation, skill consolidation, obviating wealth tracking).

Promoting playstyle meanwhile just acts to set game tone, whether to raise/lower lethality, mess with social interactions, enforce/ignore morality or to promote investigative play. It's of course, fraught with hazards, odds are this will have further knock on effects on balance, or require it's own subsystem(with it's own learning curve).

Improving game balance is last, because of the simple issue of 'where the hell do I stop?'. Game balance issues are systematic, changes are usually complex and interact with other problems, while also being harder to remember. At some point it goes past being a houserule into a fantasy heartbreaker project, which is further threatened by nobody being as good at balancing a game for both fun and challenges as they like to imagine.

Homebrew now is easier. I(or one of the people I collaborate with) have a seed idea, I spend my idle time fleshing out the idea for fun, then eventually clean it up, consolidate and post it somewhere. Or it sits in a notepad file/my head/chat log for months and vanishes into the huge sea of orphaned ideas.
« Last Edit: May 06, 2013, 02:43:10 PM by veekie »
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #9 on: May 06, 2013, 03:40:31 PM »
I houserule to make things more fun and interesting for non-casters, and to change/alter cruddy rules.

I homebrew because I have a FEVER and the only PRESCRIPTION is MORE HOMEBREW.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Jynxsilverfoot

  • Lurker
  • *
  • Posts: 4
  • Find more ways to say yes to your players!
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #10 on: May 06, 2013, 04:04:34 PM »
I homebrew because I have a FEVER and the only PRESCRIPTION is MORE HOMEBREW.

Agreed entirely. Two hours later I have 8 sheets of paper filled out in front of me, four books open on the table and a cup of coffee that needs refilling again. Now if I could only sketch the monster creations--then I would be in business. Artistic skills are limited to coloring in the lines with this guy.  :bigeyes

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #11 on: May 06, 2013, 04:07:10 PM »
I homebrew because I have a FEVER and the only PRESCRIPTION is MORE HOMEBREW.

Agreed entirely. Two hours later I have 8 sheets of paper filled out in front of me, four books open on the table and a cup of coffee that needs refilling again. Now if I could only sketch the monster creations--then I would be in business. Artistic skills are limited to coloring in the lines with this guy.  :bigeyes
Just... go look at the link in my sig. And follow some of those links.  You'll see what I mean.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10717
  • The iconic spambot
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #12 on: May 07, 2013, 12:11:10 AM »
I homebrew because I have a FEVER and the only PRESCRIPTION is MORE HOMEBREW.
:lmao Spoken like a true madman.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #13 on: May 07, 2013, 12:57:35 AM »
I houserule because I can't play by rules on the spot. It is a terrible affliction.

I homebrew because it is one of the few outlets for ideas that I have, and if I don't let them out, the men in black suits come along.

I don't want that happening again.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #14 on: May 09, 2013, 08:16:50 AM »
I tend to mess with the rules to try to get a different effect from the game. When I was younger (playing 2E and early in 3E), I used to alter stuff for REALISM, but it never turned out well. I eventually realized RAELIZARM wasn't all it was cracked up to be.

Now, I pretty much do the same thing, but I tend to aim more for goals like:
  • Keep classes interesting.
  • Make certain archetypes viable.
  • Make magic items more fun.

I will sometimes create a PrC from scratch for a player who has an idea that isn't currently supported (or supported well) by the system.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline ImperatorK

  • Legendary Member
  • ****
  • Posts: 2313
  • Chara did nothing wrong.
    • View Profile
    • Kristof Imperator YouTube Channel
Re: Why do you homebrew/houserule?
« Reply #15 on: May 09, 2013, 09:18:13 AM »
Magic is for weaklings.

Alucard: "*snif snif* Huh? Suddenly it reeks of hypocrisy in here. Oh, if it isn't the Catholic Church. And what's this? No little Timmy glued to your crotch. Progress!"
My YT channel - LoL gameplay


Offline Arturick

  • Full Member
  • **
  • Posts: 190
  • Ascended Fatbeard
    • View Profile
Re: Why do you homebrew/houserule?
« Reply #17 on: May 11, 2013, 08:59:51 PM »
I houserule for corner cases where the rules don't seem to adequately cover a situation.

I'm running my first homebrew world in quite a while and am revelling in my crappy maps.