Duskblade IS super simple - that's why I like it! =) I think as time goes on I may ease into stuff that totally makes me a god (as that guide puts it) but right now, I really don't mind being an intimidating enforcer-type attack dog sent to beat the stuffing out of enemies. Our group does a LOT of roleplaying, to the point that we often have nights which last 4+ hours without a single instance of combat, so I don't mind not being the BEST gish in the world (I don't think I ever said I wanted the most optimized build/character, just one that wouldn't become useless like my last fighter), because who my character IS will be just as important.
Which is why I would like to play a fey'ri - if you didn't see my earlier post, I cleared the LA adjustment with my DM by taking the "lesser planetouched" option in the Player's Guide to Faerun. The super short and simple story is that fey'ri are bad (like, super bad) but kind of like Revan from Knights of the Old Republic, my character got brainwashed into becoming a weapon against her own kind. She's an adjudicator and attack dog that the organization controlling her sends into the field when someone basically needs to be taught a lesson. Flavor is pretty much as important as (if not moreso than) combat effectiveness.
My CURRENT build (which is to say the one I created before this thread) is Fighter 2/Duskblade 18. Here are my stats again, so you don't have to flip back a page:
16 STR / 19 DEX / 13 CON / 19 INT / 14 WIS / 13 CHA
In my DM's version of FR, you get one free regional/racial feat; I chose Enervative Healing, since she gets enervation 1/day from being a fey'ri and as a 4th-level spell from being Duskblade. My other two starting feats are Power Attack and Weapon Finesse - I chose Power Attack because smashy-smashy, and Weapon Finesse because my weapon (an elven courtblade) is basically a greatsword that crits on 18-20 and can be Finesse'd.
No templates, no other special gear. Down the line I'd like to get some mithral full plate (since it counts as medium and Duskblade makes it so that there's no spell failure while wearing medium armor) with armor spikes, as suggested earlier, so that I could threaten in a 5' range (assuming I change to a reach weapon to take advantage of that full channeling at level 13 Duskblade).
The fact that fey'ri have wings is something I thought more people would be leaping at to take advantage of - Leap Attack combined with Flyby and Greater Flyby seemed pretty good in my mind, but maybe I'm not thinking of how they'd work in battle correctly? I think it would be cool (though I understand if the rules don't allow it) to be able to leap at an enemy, use my wings to get over any enemies in the way, and ram into them so hard with my weapon that it not only damages them, but knocks them down, and I could take any subsequent turns slashing the crap out of them as they try to get away or back up on their feet, my damage imbued with spells.
Maybe I just want too much? XD