Black Box of FrogsGlass Elevator (Strike)
Level: 6
Prerequisite: 2 Glass Elevator maneuvers
Initiation Action: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: 1 Large or smaller creature
Duration: See text
A giant black frog bursts from the ground, swallowing your opponent and dragging him underground. Your target makes a Strength check (DC 20) every round to break free, returning 5 feet from its original position (use the splash weapon scattering rules to determine the creature's location). While it is trapped, the subject cannot breathe, making Constitution checks for suffocation as necessary.
Butterscotch and ButterginGlass Elevator (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: 5 feet
Target: 1 creature
Duration: 1 round/level
You breathe a cloud of alcoholic fumes into your opponent's face, intoxicating it. Your target must make a Fortitude save vs poison (DC 10 + 1/2 Initiator level + your Charisma modifier) or take 1 point each of Dexterity and Wisdom damage. In addition, on a failed save, all future poison saves that the target makes for the duration suffer a cumulative -1 penalty.
Candy-Coated PencilsGlass Elevator (Counter)
Level: 4
Prerequisite: 1 Glass Elevator maneuver
Initiation Action: 1 immediate action
Range: Melee reach
Target: 1 creature
Duration: Instantaneous
Your opponent's weapon is suddenly coated with healing, nourishing chocolate. Initiate this maneuver in response to a successful melee attack which would deal damage to you. Make a Profession (Chocolatier) check; instead of taking damage from that attack, you instead heal a number of hit points equal to your check result.
Cavity-Filling CaramelsGlass Elevator (Counter)
Level: 1
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: Instantaneous
Your wounds are filled and patched with delicious melted sugar. You gain 1d4 + half your Initiator level (rounded down, minimum 0) temporary hit points.
Chocolate RiverGlass Elevator (Strike)
Level: 7
Prerequisite: 3 Glass Elevator maneuvers
Initiation Action: 1 standard action
Range: 60 feet
Area: 60-foot line, 10 feet wide and 10 feet deep, originating from a corner of your square
Duration: Instantaneous
You release a flood of viscous molten chocolate, filling the area with scalding-hot, thick, delectable cocoa. Creatures within the area take 1d4 damage per Initiator level, half of which is fire damage (Ref save DC 10 + 1/2 IL + Cha mod for half damage). Creatures who fail their Reflex saves must make a Swim check at the same DC or be submerged in the chocolate, suffering half the damage again the following round. Submerged creatures are also unable to breathe. A submerged creature can be rescued by spending three consecutive full-round actions scraping away the hardening chocolate.
Cotton Candy SheepGlass Elevator (Counter)
Level: 6
Prerequisite: 2 Glass Elevator maneuvers
Initiation Action: 1 immediate action
Range: Melee touch attack
Target: Touched creature
Duration: 1 round
You transform your target's outer layers into soft and wispy spun sugar. When you initiate this maneuver as immediate action, make a melee touch attack with your weapon against a creature. If you are successful, until the end of your next turn, that creature loses all damage reduction, hardness, natural armor bonus, and armor and shield bonuses to armor class. In addition, that creature must make a Will save (DC 10 + 1/2 Initiator level + Cha modifier) or be unable to take violent actions, as if affected by the
calm emotions spell, for the duration.
Eatable Marshmallow PillowsGlass Elevator (Stance)
Level: 5
Prerequisite: 2 Glass Elevator maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You consume a scrumdiddlyumptious candy, granting yourself a benefit. When you enter this stance, roll a d10 to determine a type of candy from the table below, and make a Profession (Chocolatier) check as part of the same action. At any time, you can exit this stance as an immediate action to gain the benefit of that candy. However, since we can't have you spoiling your appetite, you cannot enter this stance more often than once every 10 minutes.
Result | Candy | Benefit |
1 | Caramel | This chocolate has a very chewy and sticky center, which coats your internal organs and makes them resistant to damage. Use your Profession (Chocolatier) check result in place of a single Fortitude save. |
2 | Cordial | Emboldened by this chocolate's secret-recipe liqueur, you lash out quite aggressively. Use your Profession (Chocolatier) check result in place of a single attack roll. |
3 | Cluster | The nuts in this candy are shrouded in silky dark chocolate, little gems of inspiration. Recover an expended maneuver, even one that you initiated this round. |
4 | Cream | So light and smooth, this candy slides you right out of the way of danger. Use your Profession (Chocolatier) check result in place of a single Reflex save. |
5 | Crisp | The crunchy interior of this chocolate reinforces your bone structure. You gain temporary hit points equal to your Profession (Chocolatier) check result. |
6 | Ganache | The chocolate filling of this candy is quite flavorful and rich, repairing whatever it is that ails you. You heal an amount of damage equal to your Profession (Chocolatier) check result. |
7 | Marshmallow | You are protected by this candy's pillowy-soft center. Reduce the damage from a single attack by an amount equal to your Profession (Chocolatier) check result. |
8 | Nougat | You are quite upset that you happened to eat a nougat, and this gives you great resolve against whatever trials you face. Use your Profession (Chocolatier) check result in place of a single Will save. |
9 | Praline | Your abilities are enhanced by the addition of almonds and sugar. Use your Profession (Chocolatier) check result in place of a single skill check for any skill in which you have ranks. |
10 | Toffee | This crunchy candy invigorates you with its daring flavor. Use your Profession (Chocolatier) check result in place of a single initiative check. |
Elastic ForestGlass Elevator (Stance)
Level: 3
Prerequisite: 1 Glass Elevator maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While in this stance, you are quite malleable and stretchy. You have a percent chance to negate critical hits and precision damage equal to 10 + your ranks in Profession (Chocolatier), to a maximum of 100%, and gain a bonus to Escape Artist checks equal to your ranks in Profession (Chocolatier). In addition, you can move through cracks or holes as if you were two size categories smaller, and your melee reach increases by 5 feet when attacking (but not for the purposes of determining your threatened area).
Everlasting GobstopperGlass Elevator (Stance)
Level: 3
Prerequisite: 1 Glass Elevator maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You pop an Everlasting Gobstopper into your mouth, which sustains you indefinitely. While you are in this stance, you do not need to eat, drink, or sleep, and are immune to fatigue and exhaustion. Magic
sleep effects, however, affect you as they normally would.
Exploding CandyGlass Elevator (Strike)
Level: 9
Prerequisite: 4 Glass Elevator maneuvers
Initiation Action: 1 standard action
Your sugary trick explodes in your opponent's face. Choose a Glass Elevator strike which requires no more than a standard action to initiate. It need not be a maneuver you know, but must be one that you can otherwise initiate (e.g., there must be a valid target if the chosen maneuver requires one). You automatically initiate that maneuver, without needing to ready or expend it. In addition, make a Profession (Chocolatier) check as part of the same action. Any creature affected by the chosen strike takes additional fire damage equal to twice your check result as the candy explodes in their collective face.
Fizzy Lifting DrinkGlass Elevator (Boost or Strike)
Level: 2
Initiation Action: 1 swift action (boost) or 1 standard action (strike)
Range: Touch
Target: Creature touched
Duration: Concentration, up to 6 rounds
You pour a fizzy beverage into your target's mouth, and they lift into the air. Targeting a willing creatue with this maneuver is a boost, and requires a swift action, whereas targeting an unwilling creature is a strike, requiring a standard action, and allowing a Reflex save (DC 10 + 1/2 Initiator level + your Charisma modifier) to avoid the effects. An affected creature lifts 10 feet each round that you maintain concentration (which requires the same type of action that was used to initiate the maneuver), and suffers a penalty to attacks as per the
levitate spell. A floating creature can move 5 feet in any direction by making a DC 15 Swim check as a standard action, or 15 feet as a full-round action. Once you cease concentrating, or the duration expires, the target floats back down to the ground at the same rate as they rose; attack penalties remain until the creature reaches the ground once more.
Fragile EgosGlass Elevator (Boost)
Level: 4
Prerequisite: 1 Glass Elevator maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round or until discharged (D)
You recognize that those around you are simply not as self-assured as you are. It cannot be avoided. The next time before the beginning of your next turn that an action you take forces a non-willing creature to make a Will save, the DC of that save is increased by your Initiator level divided by three (rounded down, minimum +1). If the action forces more than one creature to make a Will save, the DC is only increased for one affected creature (your choice). If the creature fails the Will save altered by this maneuver, that creature is wracked with ego-shattering despair, and suffers a -3 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for a number of rounds equal to your Initiator level.
Fudge MountainGlass Elevator (Strike)
Level: 8
Prerequisite: 3 Glass Elevator maneuvers
Initiation Action: 1 standard action
Range: Medium (100 ft + 10 ft/level)
Area: 15-foot square column, 30 feet high, centered on a target creature
Duration: Instantaneous
You toss some Expanding Fudge into the air, which explosively decompresses and collapses onto your target. The target takes 1d8 bludgeoning damage per Initiator level (Reflex save DC 10 + 1/2 Initiator level + your Charisma modifier for half damage), and any other creature in the area takes 1d6 bludgeoning damage per two Initiator levels (Reflex save at the same DC for half damage). In addition, the target is immobilized within the column of semi-solid chocolate dessert, and may make a Strength check at the same DC to move 5 feet. If the target failed its Reflex save, it was completely unprepared for the assault, some of the fudge gets into its lungs, suffocating it. In such a case, the target must begin making Constitution checks as if it had already been holding its breath for 2 rounds times the target's Constitution score. Creatures outside the column can attack the chocolate (AC 5, hardness 2, hit points 60) to free a creature trapped inside; the trapped creature may also attack the chocolate column from the inside, but suffers penalties and restrictions when doing so as if grappled.
Glumptious GlobgobblersGlass Elevator (Strike)
Level: 2
Initiation Action: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: One creature
Duration: Instantaneous and 1 round/level
Your opponent's open mouth swallows the innocent-looking candy you toss in its direction, and suddenly its eyes bulge in ravenous hunger. The target must make a Will save (DC 10 + 1/2 Initiator level + your Charisma modifier) or immediately draw and consume a potion, poison, or alchemical item (the creature's choice) on its person as a free action, automatically failing the first save (if any) against the effect. If the creature consumes an alchemical item that is not intended for consumption, it must make a Fortitude save at the same DC or be sickened for 1 round/level. If the creature does not have a potion, poison, or alchemical item on its person to consume, it is nauseated for 1 round, then sickened for 1 round/level.
Golden EggGlass Elevator (Boost)
Level: 5
Prerequisite: 2 Glass Elevator maneuvers
Initiation Action: 1 swift action
Range: Touch
Target: Touched willing creature
Duration: 1 round
As you gently touch your target, one of their magic items glows golden, like it was filled with delicious chocolate and wrapped in foil. Your ally chooses one magic item it is wielding, wearing, or holding. Until the beginning of your next turn, the caster level for that magic item increases by an amount equal to half your ranks in Profession (Chocolatier) (rounded down, minimum +1), to a maximum of 20th level.
Hair ToffeeGlass Elevator (Strike)
Level: 5
Prerequisite: 2 Glass Elevator maneuvers
Initiation Action: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: One creature
Duration: See text
You spray a mesh of sticky, sugary strands at your opponent, which work their way into its clothing and equipment. The target must make a Reflex save (DC 10 + 1/2 Initiator level + your Charisma modifier) or suffer a -1 penalty to attack rolls, a -2 penalty to Dexterity, a -5 foot reduction to speed, and be unable to run or charge. In addition, an affected creature must make a Concentration check (DC 15 + spell level) to cast a spell. Whenever an affected creature performs any action other than free actions, the creature must make another Reflex save at the same DC, or the penalties increase by the same amount (another -1 to attack rolls, -2 to Dexterity, and -5 feet to speed). These penalties last until the creature spends 2 consecutive full-round actions removing the toffee from their person.
Has-BeansGlass Elevator (Counter)
Level: 5
Prerequisite: 2 Glass Elevator maneuvers
Initiation Action: 1 immediate action
Range: Touch
Target: Touched creature
Duration: See text
You drop a candy bean into your opponent's mouth, and suddenly it reverts to the awkward bumbles of childhood. Initiate this maneuver in response to an attack by a creature in your melee reach. With a successful touch attack, your opponent's build and equipment shrink, imposing a -8 penalty to Strength and reducing the base weapon damage by one size category for one attack. In addition, if the incoming attack is successful, it deals minimum damage.
Heart-Shaped LungsGlass Elevator (Boost)
Level: 8
Prerequisite: 3 Glass Elevator maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: See text
You swallow an elixir which transforms your lungs into a heart, granting you incredible resilience as long as you can supply them with air. Until the end of your next turn, you cannot die. You are immune to an effect which would directly cause your death (including Death effects), and your hit point total cannot drop below -9 (any damage in excess of this disappears). You can act without penalty while disabled or dying, and you automatically stabilize when below 0 hp. You are immune to ability damage or drain, poison, disease, and effects which would remove your mind or soul (including
magic jar,
mind switch,
microcosm, and similar effects) or destroy your body (such as
disintegrate). You gain the benefit of this maneuver for the duration as long as you are able to breathe (even effects which would remove your need to breathe cannot bypass this requirement).
Honeycombs and BrushesGlass Elevator (Counter)
Level: 4
Prerequisite: 1 Glass Elevator maneuvers
Initiation Action: 1 immediate action
Range: Close (25 ft + 5 ft/2 levels)
Target: 1 creature
Duration: 1 round
As your target approaches, the sweet scent of honey twines through its hair, calming it and making it regard you amicably. Your target must make a Will save (DC 10 + 1/2 Initiator level + your Charisma modifier) or treat you as an ally until the end of your next turn. You may move through an affected creature's threatened squares without penalty, and gain the benefit of any effect such a creature generates which affects its allies. Any hostile actions the creature takes cannot target you or include you in their area, if it is possible to avoid you. An affected creature whose action you interrupt with this counter must choose to change that action if it would negatively affect you.
Incompetent FoolsGlass Elevator (Strike)
Level: 3
Prerequisite: 1 Glass Elevator maneuver
Initiation Action: 1 standard action
Range: Medium (100 ft + 10ft/level)
Area: 30-foot-radius burst
Duration: 3 rounds
You toss a handful of chocolate coins into a group of your enemies, making them scramble for the faux funds. Creatures in the area must make a Will save (DC 10 + 1/2 Initiator level + your Charisma modifier) or be
confused (as the
confusion spell) for 3 rounds. On a successful save, affected creatures are instead dazzled for 3 rounds.
Invisible Chocolate BarsGlass Elevator (Counter)
Level: 3
Prerequisite: 1 Glass Elevator maneuver
Initiation Action: 1 standard action
Range: Personal
Target: You
Duration: 1 round
Removing your seemingly empty hand from a handy pouch, you pantomime eating something which isn't there -- and vanish. Until the beginning of your next turn, you are invisible, as the
greater invisibility spell.
Lickable WallpaperGlass Elevator (Boost)
Level: 6
Prerequisite: 2 Glass Elevator maneuvers
Initiation Action: 1 swift action
Range: 60 feet
Area: 60-foot-radius burst, centered on you
Duration: Instantaneous
You toss a bundle into the air, which unfurls into a giant sheet of wallpaper speckled with pictures of fruit, hanging above you. As part of initiating this maneuver, make a Profession (Chocolatier) check. Allies within the area may spend an immediate action to lick the snozzberries, healing an amount of hit point damage equal to your check result. In addition, each ally healed by this maneuver may choose to remove one of the following conditions they suffer from: blinded, dazzled, deafened, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, shaken, or sickened. Instead of requiring an immediate action, you may lick a snozzberry as part of the same action as initiating this maneuver.
Lickety-Split PeasGlass Elevator (Boost)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Munching on some vibrating green legumes, you feel your feet begin jiggling as well. Until the beginning of your next turn, you gain a bonus to your base speed equal to 5 feet times your Initiator level.
Lollipop BushGlass Elevator
Level: 2
Initiation Action: 1 standard action
Range: Personal
Target: You
Duration: 1 round
Around you sprouts a miniature forest of hard candies on sticks. At any time before the beginning of your next turn, any number of allies adjacent to you can spend an immediate action to eat a lollipop, healing 1d8 + your Initiator level hit points.
Luminous LolliesGlass Elevator (Strike)
Level: 1
Initiation Action: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: 1 creature
Duration: 1 round/level
You fling a glowing candy at your opponent, who instinctively snatches it out of the air. As part of initiating this maneuver, make a ranged touch attack against your target. If you are successful, your target is dazzled, as well as outlined in sparkling light as the
faerie fire spell, for the duration.
Magic Hand-fudgeGlass Elevator (Stance)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Your hands become coated with mystic chocolate, which you can use to damage your enemies. While in this stance, in place of a normal attack you may make a melee attack against your opponent's touch AC. If successful, such an attack deals 1d8 + your ranks in Profession (Chocolatier) damage due to the sugary richness overload, and your opponent suffers a (non-stacking) -1 penalty to saves against Glass Elevator maneuvers for 1 round.
Mechanical CloudsGlass Elevator
Level: 7
Prerequisite: 3 Glass Elevator maneuvers
Initiation Action: 1 standard action
Range: Medium (100 ft + 10ft/level)
Area: One 5-foot cube/level, which need not be contiguous
Duration: 1 round/level
You whip out a miniature vapor gun, and lay down a trail of gelatinous mist to slow down your enemies. Each cube you target when initiating this maneuver is filled with thick, gooey marshmallow vapor that functions as per the
solid fog spell. In addition, at the beginning of your turn each round, as a free action you may reposition the fog, shifting each cube by 5 feet in any direction.
Nice PlumsGlass Elevator (Strike)
Level: 1
Initiation Action: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: 1 creature
Duration: See text
The delicious sugared fruits you toss into your opponent's mouth bear an entrancing flavor which distracts your opponent. Your target must make a Will save (DC 10 + 1/2 Initiator level + your Charisma modifier) or be
fascinated for a number of rounds equal to your Charisma modifier, or until broken as normal for the
fascinated condition.
Rainbow DropsGlass Elevator (Strike)
Level: 7
Prerequisite: 3 Glass Elevator maneuvers
Initiation Action: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: Up to 7 creatures
Duration: Instantaneous
You suck down a serving of magical Rainbow Drops, and your teeth begin to emit a vibrant glow as you spit out seven globs of color. Each target you select is affected by one prismatic effect (assigned randomly), as per the
prismatic spray spell, and no two targets are affected by the same color. The save DC for any saves forced by this maneuver are equal to 10 + 1/2 your Initiator level + your Charisma modifier.
Root-Beer GogglesGlass Elevator (Stance)
Level: 8
Prerequisite: 3 Glass Elevator maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You place bottle-brown goggles on your face, and suddenly the world seems so clear -- and so beautifully effervescent. While in this stance, you can see things as they are, as per the
true seeing spell.
Scarlet ScorchdroppersGlass Elevator (Strike)
Level: 2
Initiation Action: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: 1 creature
Duration: Instantaneous
You toss a few bright red candies to your opponent, whose face quickly turns bright red as smoke streams from every orifice. Make a ranged touch attack against your target; if successful, the opponent takes 2d6 + your Initiator level fire damage.
Spewed DumplingsGlass Elevator (Strike)
Level: 4
Prerequisite: 1 Glass Elevator maneuver
Initiation Action: 1 standard action
Range: Melee touch attack
Target: Touched creature
Duration: Instantaneous and 1 round (see text)
Holding your nose, you force one of your most disgusting creations down your opponent's throat. As part of initiating this maneuver, make a Profession (Chocolatier) check and a melee touch attack against your opponent. If successful, your opponent takes acid damage equal to your check result as their bile attempts to escape their body. In addition, a creature who takes damage from this maneuver must make a Fortitude save (DC 10 + 1/2 Initiator level + your Charisma modifier) or be nauseated for 1 round. Creatures who are immune to the nauseated condition but not to the sickened condition are instead sickened for 3 rounds.
Square Candies that Look RoundGlass Elevator (Stance)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
As you place a few candies on your shoulders, they open their tiny sugar eyes, warning you if danger is near. While in this stance, you gain the Uncanny Dodge ability of a barbarian. If you already have Uncanny Dodge from another source, this stance grants you Improved Uncanny Dodge instead, using your Initiator level to determine the number of rogue levels which are required to flank you.
Three-Course Dinner Chewing GumGlass Elevator (Strike)
Level: 6
Prerequisite: 2 Glass Elevator maneuvers
Initiation Action: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: One creature
Duration: See text
Throwing caution to the winds, you feed your opponent a candy which has not yet undergone complete testing and development; as your opponent chews, it slowly inflates to spherical, and turns a violent shade of violet. As part of initiating this maneuver, make a ranged touch attack against your opponent. If you are successful, your opponent must make a Fortitude save (DC 10 + 1/2 Initiator level + your Charisma modifier) or turn into a giant blueberry. The target's speed in all modes are reduced to 0 feet, but it can roll 10 feet as a standard action. The expansion of the creature's body makes its limbs ineffectual, reducing the creature's reach to 0 feet and making it unable to wield manufactured weapons at all (though it can still hold them). The target loses its Dexterity bonus to armor class for the duration.
The target remains in this state until it has taken damage equal to your ranks in Profession (Chocolatier), at which point the blueberry juices burst out (dealing 5d6 additional damage), and the creature returns to normal.
Whipple-Scrumptious Fudgemallow DelightGlass Elevator (Boost)
Level: 7
Prerequisite: 3 Glass Elevator maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
You drench your candies with extra-delicious chocolate, enhancing their flavor to no end. Until the beginning of your next turn, whenever you make a d20 roll due to a Glass Elevator maneuver or stance, you roll twice and take the better result, and henever an opponent makes a d20 roll due to a Glass Elevator maneuver or stance, that opponent rolls twice and takes the worse result.
WonkavisionGlass Elevator
Level: 5
Prerequisite: 2 Glass Elevator maneuvers
Initiation Action: 1 standard action
Range: Medium (100 ft + 10 ft/level)
Target: You and touched objects or other touched willing creatures
Duration: Instantaneous
You whip out a camera and break yourself into a million pieces, flying across the ceiling to land on the other side of the room, or something. You teleport to any point in range, as per the
dimension door spell.
WonkawashGlass Elevator
Level: 3
Prerequisite: 1 Glass Elevator maneuvers
Initiation Action: 1 standard action
Range: Melee touch attack
Target: Touched creature
Duration: Instantaneous
You run your target through a mechanical cleaning apparatus, washing away a harmful situation. You remove any one of the following conditions from your target: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, or stunned.
Wriggle-SweetsGlass Elevator (Strike)
Level: 4
Prerequisite: 1 Glass Elevator maneuver
Initiation Action: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: One creature
Duration: Instantaneous
As you feed your opponent some wiggly candies, their equipment gets a giant case of the heebie-jeebies. Choose one piece of equipment your opponent is wielding or wearing (not including armor), and then make a disarm attempt (no touch attack required to initiate) against your target, using a Profession (Chocolatier) check in place of the attack roll. If the disarm check is successful, your opponent drops that piece of equipment, and you choose a new item to attempt to disarm, with a -2 penalty to your Profession (Chocolatier) check. Continue choosing items to disarm, at a cumulative -2 penalty each time, until you fail a disarm attempt.