Author Topic: Trying to Negate CON damage.  (Read 3626 times)

Offline Nytemare3701

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Trying to Negate CON damage.
« on: May 15, 2013, 11:13:30 PM »
Elan
Factotum/Telflammar Shadowlord (possible Soul Eater dip, hence Elan.)

(click to show/hide)
The ritual requires a piece of jet worth 500 gp or more and drains 2,000 XP from the recipient.

Cunning Surge->Shadow Walk->Shadow Pounce->Repeat.

I need to negate the CON damage, but the XP burn from this ritual already hurts, So Necropolitan is probably a bad idea.

Strongheart vest looks like it needs a very high character level, so that's out for now.

Starting at level 5, needs to be usable as early as possible.

EDIT: All books available, Injury Variant is in use.
« Last Edit: May 15, 2013, 11:15:22 PM by Nytemare3701 »

Offline Mithril Leaf

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Re: Trying to Negate CON damage.
« Reply #1 on: May 15, 2013, 11:51:35 PM »
Warforged? I forget if warforged are immune to ability damage or just poisons.

Offline linklord231

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Re: Trying to Negate CON damage.
« Reply #2 on: May 16, 2013, 12:08:31 AM »
Binder + Naberius?  Heal ability damage at 1/round. 
I'm not arguing, I'm explaining why I'm right.

Offline Nytemare3701

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Re: Trying to Negate CON damage.
« Reply #3 on: May 16, 2013, 12:23:02 AM »
Binder + Naberius?  Heal ability damage at 1/round.

That was the fallback plan, but with the injury system he's making a fortitude save right after the con damage, for every jump. With multiple jumps in a turn, he could end up killing himself easily.

Offline kitep

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Re: Trying to Negate CON damage.
« Reply #4 on: May 16, 2013, 01:15:16 AM »
Quote
EDIT: All books available, Injury Variant is in use.
What's the injury variant?  I'm unfamiliar with that.

Some spells to think about (from wand, item, friend, whatever)
Body Ward (Complete Champion) - absorbs the next 5/8/10 points of ability damage
Sheltered Vitality (SpC) - immune to ability damage
Undead Mask (Savage Species)  - immune to ability damage - it's a 3.0 book, so may not be allowed.  Also, it makes you immune to most things that requires a Fort save, so with the injury variant it may make you immune to the very power you want.

Good luck!


Offline Nytemare3701

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Re: Trying to Negate CON damage.
« Reply #5 on: May 16, 2013, 02:55:54 AM »
Quote
EDIT: All books available, Injury Variant is in use.
What's the injury variant?  I'm unfamiliar with that.

Some spells to think about (from wand, item, friend, whatever)
Body Ward (Complete Champion) - absorbs the next 5/8/10 points of ability damage
Sheltered Vitality (SpC) - immune to ability damage
Undead Mask (Savage Species)  - immune to ability damage - it's a 3.0 book, so may not be allowed.  Also, it makes you immune to most things that requires a Fort save, so with the injury variant it may make you immune to the very power you want.

Good luck!

http://www.d20srd.org/srd/variant/adventuring/injury.htm

^Get hit, make a fort save DC15+ 1/5th the damage taken. fail by 10 and you are downed. Each failure by LESS than 10 is an injury, giving you a stacking -1 to further injury saves.

In this case, he would Shadow walk, take con damage, take REAL damage, make a Fort save based on that damage with his newly damaged con score modifying it, then repeat as many times as he tries to shadow pounce.

EDIT: I'm a cleric, the other player is the factotum. I'll just use Sheltered Vitality on him when he novas.
« Last Edit: May 16, 2013, 04:16:43 PM by Nytemare3701 »

Offline JaronK

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Re: Trying to Negate CON damage.
« Reply #6 on: May 16, 2013, 05:10:25 PM »
By the way, where's that ritual actually from?

JaronK

Offline Nytemare3701

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Re: Trying to Negate CON damage.
« Reply #7 on: May 16, 2013, 05:21:23 PM »
By the way, where's that ritual actually from?

JaronK

Lords of Darkness, page 125.

This is why I wanted to pull all the info from "fun finds" and add it to the class boosters or a new index. This was in the first thread, in the first few pages.

Offline Garryl

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Re: Trying to Negate CON damage.
« Reply #8 on: May 17, 2013, 01:44:56 PM »
Strongheart vest looks like it needs a very high character level, so that's out for now.

What's wrong with Strongheart Vest? You don't need any of the chakra binds, so Shape Soulmeld + 1 essentia (from Extra Essentia or an Incarnum feat, most likely) is enough to negate the 2 Con damage from teleportation, and can be done as early as level 1.

If you wanted to hide in the shadow teleportation, you could negate its 4 Con damage at level 6 with Shape Soulmeld + 3 essentia (Extra Essentia and one more feat) and the Expanded Soulmeld Capacity feat.

Offline Nytemare3701

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Re: Trying to Negate CON damage.
« Reply #9 on: May 17, 2013, 02:38:53 PM »
Strongheart vest looks like it needs a very high character level, so that's out for now.

What's wrong with Strongheart Vest? You don't need any of the chakra binds, so Shape Soulmeld + 1 essentia (from Extra Essentia or an Incarnum feat, most likely) is enough to negate the 2 Con damage from teleportation, and can be done as early as level 1.

If you wanted to hide in the shadow teleportation, you could negate its 4 Con damage at level 6 with Shape Soulmeld + 3 essentia (Extra Essentia and one more feat) and the Expanded Soulmeld Capacity feat.

I'm not terribly familiar with Incarnum, so I was under the impression that you had to bind it somewhere. After looking at it again though, I see what you mean.