Author Topic: Greater Doppelganger  (Read 13979 times)

Offline oslecamo

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Greater Doppelganger
« on: October 19, 2012, 10:46:35 AM »
Greater Doppelganger


Prerequisites:
-All levels of Doppelganger
-Must have eaten the brain of a Medium-size or smaller Humanoid.

HD: d8

Level Bab Fort Ref Will Feature
1 +1 + 0 +2  +2Consume Identity, Adapt +1
2 +2 + 0 +3  +3Powerful Fist, Adapt +2
3 +3 + 1 +3   +3Polymorph Rend, Consume Exotic Identity, Adapt +3
4 +4 + 1 +4   +4Innocent Intentions, Double Fist, Adapt +4
5 +5 + 1 +4   +4Magic Item Use, Adapt +5
6 +6 + 2 +5   +5Quick Kill, Consume Exotic Identity, Adapt +6
7 +7 + 2 +5   +5Solitary Mind, Adapt +7
8 +8 + 2 +6   +6Snack Time, Adapt +8
9 +9 + 3 +6   +6Greater Weaver of Lies, Consume Exotic Identity, Adapt +9
Skills: 8+Int modifier per level. All skills are class skills for the Greater Doppelganger

Proficiencies: A greater doppelganger does not gain any proficiencies with weapons or armor. While wearing a consumed identity he gains that identity's proficiencies.

Features:

Consume Identity: A Greater Doppelganger is the paranoid's ultimate nightmare - a monster who can eat your best friend's brain and then not only look like him, but talk like him, have all of his memories, and wield all of his abilities.

A Greater Doppelganger who eats the full brain of a Medium-size or smaller humanoid victim within 1 hour of its death absorbs its identity and stores it away for later use. The greater doppelganger may choose to assume that creature's form with its Copycat ability (rather than just a generic member of its species), and does so with 100% accuracy, possessing the victim's memories, abilities and personality, though the doppelganger still possesses its original alignment (this includes all Ex, Su, feats and natural abilities, but not ability scores, HP, base saves, the doppelganger can use either its own skill points or those of the victim, whichever's better at the time, it must rest to recover spells in the case of spellcasters and similar). Spells, items and effects keyed to the worn identity treat the doppelganger as if it were the original creature (eg. if the doppelganger assumed the identity of a creature who had been designated as an allowed user of a phase door at casting time, it would be able to use the phase door as if it were that creature). When making a Bluff or Disguise check to impersonate the creature the Greater Doppelganger's racial bonuses are doubled, though this does not stack with the bonus from reading minds. Using Copycat in this manner does not expend a daily use of the ability.

The Greater Doppelganger can have a maximum of 3 identities consumed at once, +1 per 6HD. If it would gain an identity in excess of this amount, it must "forget" an existing identity in order to learn the new one. It cannot consume the identity of a creature with more HD than its greater doppelganger levels.

If the Greater Doppelganger "wearing" one of its consumed identities commits an act that runs against the identity's nature, it must make a Will save (DC = 10 + half the identity's HD + the identity's highest ability score modifier) or be forced into its natural form and lose access to its Copycat ability for 1d10 rounds.

Greater Adapt: The doppelganger gains a bonus to his ability scores equal to his class level, which can be divided among his ability scores in any way he wishes, though if he applies bonuses from Adapt and Greater Adapt to the same stat then they do not stack. He may reassign the bonuses from both Adapt and Greater Adapt as a single swift action.

Powerful Fist: A Greater Doppelganger forced back into its original form is still an enemy worthy of respect. At 2nd level the Greater Doppelganger's slam attack gains a +1 enhancement bonus per 5 HD, and a bonus on attack and damage rolls equal to his Int modifier. The doppelganger may also choose to spend some or all of its slam's enhancement bonus on weapon enchantments from the table below. It can reassign these bonuses as a swift or move action.
(click to show/hide)

Polymorph Rend: Greater Doppelganger are masters of form, and they don't like competition. At 3rd level the Greater Doppelganger is automatically aware if any creature inside its natural reach is in a form other than its own. As a melee touch attack you may inflict 1d6 damage to such a creature as you turn their fake form against them, +1d6 damage per 2 HD you possess. In addition, the subject must make a Fort save (DC = 10 + half your HD + your Int modifier) or be forced back into its original form; creatures with the shapechanger subtype gain a +4 bonus on saving throws against this effect.

Consume Exotic Identity: At 3rd, 6th and 9th levels pick one of the following types: Aberration, Animal, Giant, Magical Beast, Monstrous Humanoid or Outsider. You can now use Consume Identity on such targets as if they were Humanoids. In addition, you may now consume the identities of creatures of Large size or smaller.

Innocent Intentions: At 4th level the Greater Doppelganger is automatically aware of, and immune to, attempts to magically discern its alignment, though this does not provide it with knowledge of the effect's source. While wearing a consumed identity, it may choose to radiate the identity's alignment instead of blocking the effect.

Double Fist: At 4th level the Greater Doppelganger gains a second slam attack, which also benefits from Powerful Fist. Enchantments applied to its slam attack apply to both slam attacks.

Magic Item Use: At 5th level, when a Greater Doppelganger assumes a different form, its magic items continue to function even while melded into its body, though they continue to take up body slots. Any magic auras those items would normally have are concealed while melded into the Greater Doppelganger. It may choose to meld items into its body even if its new form is capable of wearing them normally. The Greater Doppelganger cannot "remove" melded items without returning to its natural form, though it may still wear items over them (which suppresses the melded item's effects, as normal for wearing two magic items in the same slot). A Greater Doppelganger is always capable of fine manipulation, even if its current form has no suitable limbs.

Quick Kill: At 6th level the Greater Doppelganger can perform a coup de grace as a standard action. If this slays the target, the Greater Doppelganger can choose to create one of the following effects:
  • For 1 hour, the victim remains appears to be alive (in a posture of your choice) when viewed from more than 5ft away. A successful Spot check opposed by your Disguise check uncovers the ruse.
  • The victim appears to have been killed by a specific method. A successful Heal check opposed by your Disguise check uncovers the ruse.

Solitary Mind: At 7th level the Greater Doppelganger becomes immune to mind-affecting effects, as well as any divination effects to reveal its true identity (such divinations always portray the Greater Doppelganger as what it appears to be); this does not affect true seeing and similar effects which do not target the doppelganger directly.

Snack Time: At 8th level, after a successful coup de grace the Greater Doppelganger can eat the victim's brain as a free action. In addition, it may choose to ruin the body in such a way it cannot be raised, animated and/or used for divination effects like speak with dead. This ability may be combined with Quick Kill.

Greater Weaver of Lies:  At 9th level the Greater Doppelganger's Consume Identity can affect victims of maximum HD equal to its own HD -3. While wearing a consumed identity, its diguise cannot be pierced by true seeing and similar effects. Finally, it may use its Copycat ability as a swift or move action rather than a standard action.

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« Last Edit: October 30, 2012, 06:49:04 AM by oslecamo »

Offline Prime32

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Re: Greater Doppelganger
« Reply #1 on: October 19, 2012, 10:33:56 PM »
Let me take a stab at editing.

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« Last Edit: October 19, 2012, 10:38:19 PM by Prime32 »

Offline oslecamo

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Re: Greater Doppelganger
« Reply #2 on: October 20, 2012, 07:51:10 PM »
Put your version on the 1st post, agree with pretty much all the changes and the cleaning up of the more poorly worded abilities was pretty nice as well.

As for the magic items, the concealing aura option is a good idea so added it in as well.

Offline DavidWL

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Re: Greater Doppelganger
« Reply #3 on: October 26, 2012, 07:31:05 PM »
Question:

Doppelganger 3/Greater Doppelganger 9/Paragon 6

Let's say I have 6 forms memorized:
- Wizard 15
- Sorcerer 15
- Cleric 15
- Psion 15
- Angel 15

Can he cast the whole complement of spells each day for each class?  Does he have to spend 1 hour prepping, but can he use the same "8 hours of rest" for all of them, and "1 hour of prep" required for each that requires?

Comment

Mindstealer Drone gets the majority of the good stuff in 3 levels rather than in 12.  I'd think either that has to be made weaker, or this stronger, for even a semblance of internal balance.

Best,
David

Offline oslecamo

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Re: Greater Doppelganger
« Reply #4 on: October 26, 2012, 07:50:02 PM »
You can memorize 6 fullcasters allright, but since you can only be in one of their shapes at a time your rest will only count towards the one you're currently turned into.

Mindstealer drone is better at stealing minds yes. But the doppelganger gets a bunch of other stuff between all skills as class skills, lots of skill points, Adapt, extra stealthiness, super fists, anti-transformation, etc.

Offline DavidWL

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Re: Greater Doppelganger
« Reply #5 on: October 27, 2012, 03:53:19 AM »
You can memorize 6 fullcasters allright, but since you can only be in one of their shapes at a time your rest will only count towards the one you're currently turned into.

Mindstealer drone is better at stealing minds yes. But the doppelganger gets a bunch of other stuff between all skills as class skills, lots of skill points, Adapt, extra stealthiness, super fists, anti-transformation, etc.

So you have to sleep in the form that you want to use casting?

Also, what do you get from consume identity?  I assume you get most of the capabilities ... but do you get saves?  Ability scores?  HP?  Any and all Ex, Sp and Su abiltiies?  Etc.

Best,
David

Offline oslecamo

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Re: Greater Doppelganger
« Reply #6 on: October 27, 2012, 06:47:47 PM »
Clarified.

Offline DavidWL

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Re: Greater Doppelganger
« Reply #7 on: October 28, 2012, 03:22:00 AM »

Offline oslecamo

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Re: Greater Doppelganger
« Reply #8 on: October 30, 2012, 06:48:36 AM »
Hmm, why not? Feats as well.

Also Bab also raised to full.

Offline Mithril Leaf

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Re: Greater Doppelganger
« Reply #9 on: November 06, 2013, 03:00:31 AM »
The final level of this class actively weakens the player by imposing HD limits where none existed before.

Offline oslecamo

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Re: Greater Doppelganger
« Reply #10 on: November 06, 2013, 04:15:25 AM »
They already existed.

Quote from: Consume Identity
The Greater Doppelganger can have a maximum of 3 identities consumed at once, +1 per 6HD. If it would gain an identity in excess of this amount, it must "forget" an existing identity in order to learn the new one. It cannot consume the identity of a creature with more HD than its greater doppelganger levels.

Offline Mithril Leaf

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Re: Greater Doppelganger
« Reply #11 on: November 07, 2013, 10:23:51 PM »
They already existed.

Quote from: Consume Identity
The Greater Doppelganger can have a maximum of 3 identities consumed at once, +1 per 6HD. If it would gain an identity in excess of this amount, it must "forget" an existing identity in order to learn the new one. It cannot consume the identity of a creature with more HD than its greater doppelganger levels.

Is it merely intended to continue the scaling then, since you already can do one up to your HD -3 (assuming you enter immediately following Doppelganger)?

Offline oslecamo

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Re: Greater Doppelganger
« Reply #12 on: November 10, 2013, 07:50:32 AM »
Correct. That way if you want Consume Identity to keep scaling on the long run, you need to take all Greater Doppelganger levels.