That it will, and I was debating on Savage Progression, and I think it might be viable (and to a decent result). Something along the lines of the following as an example:
Animal "Class" (Tiger): Level +1
Savage Progression (Weretiger): LA +2
Feral Template: LA +1
Example Adjustments (Minus Class Features/Adjustments)Total Character Level (without player class): 4
Levels Effectively Lost (Grant no HD/BAB/Saves/etc): 2
HD: 2d10? (According to Feral template all dice are converted to d10s)
Ability Score Adjustments: +6 Str, -2 Dex, +2 Con, -4 Int, +4 Wis
Natural Armor: +6 (or +10? +4 Natural AC already present from previous Savage Progression/Animal Class)
Movement: +10 ft
Special Features:
- Shapechanger Subtype
- Monstrous Humanoid Type
- Low-Light Vision
- Dark Vision (60ft)
- Fast Healing 2
- Damage Reduction: 5/Silver
- Claw 1d8 (2d6 w/ Imp. Natural Attack [Claw])
- Claw 1d8 (2d6 w/ Imp. Natural Attack [Claw])
- Bite 1d8 (2d6 w/ Imp. Natural Attack [Bite])
- Imp. Grab
- Tiger Empathy
Bonus Feats:
- Alertness
- Improved Natural Attack [Bite]
- Improved Natural Attack [Claw]
Bonus Skills:
+4 racial bonus on Balance, Hide, and Move Silently checks (When in tiger form and in areas of tall grass or heavy undergrowth, his Hide bonus improves to +8.)
Save Adjustments:
-Fortitude +2
-Reflex +2
Question(s):
1. Is the above correct? What errors (if any) are there?
2. What exactly does Improved Unarmed Strike improve for this sort of character? I'm just curious as to what exactly it effects. Do the claw/bite attacks provoke?
3. Given Imp. Grapple, does this wind up making features like Imp. Grab irrelevant (aside from boosting the grapple check itself?)
4. Is Barbarian
the way to go for a claw/bite melee character, with access to grapples and grabs? Should I dip another class with it, and if so, which?
5.
If you're looking for natural attacks and such, perhaps Totemist would work for you?
- Possibly, I'll have to look into it, but I'm open to suggestions.
-
Edit: Totemist looks particularly interesting, I just need read more about how exactly all of it works, and how it would interact with the overall idea of a melee grappler/pouncer/striker, all of which it seems to do well. I'm just not familiar enough with Incarnum to fully know what it does (Chakras, Essentia, etc).