The
Keysword is based off of Sora's Keyblade from Kingdom Hearts. It's a minor artifact and key-shaped +4 longsword which grants wielders the ability to cast Knock and Arcane Lock at will. It is designed to fight creatures with no souls, and ignores damage reduction of all undead and constructs. It's said to be the key to unlocking a "kingdom hearts" where all souls-to-be lie.
Sort of underwhelming for an artifact, but it can be a good primary weapon for a heroic sort of PC (like in the aforementioned game).
The
Mushroom of Extra Life is the quintessential 1-Up Mushroom seen in all those Mario games. To outward non-magical detection it appears as a Mushroom Growth, but anybody who eats it will have True Resurrection cast upon them if they die within the hour. If they survive beyond that the Mushroom has no effect.
Overall it's worse than the Mirror of Restoration: its nature can't be easily discerned, its duration is limited, and it can't be 'updated.' I wouldn't put it on artifact-level status.
The
Ribbon of Protection is named after the
Ribbon equipment from the Final Fantasy series. When worn as a bracelet, it provides immunity to all forms of poison and disease, petrification, mind-affecting and death effects, ability damage and drain, and unwilling polymorph effects. Just like the video game one.
I don't know if I'd make it an artifact, but few pieces of equipment in other sourcebooks provide this much protection.
The
Seven Gems of Chaos derive from the Chaos Emeralds of the Sonic the Hedgehog series. They were created by an unknown deity of Chaos long ago, and the full extent of their power is accessible only when all of them are together (left to the DM).
Individually, a Gem of Chaos grants a wielder command over time and space, with the haste, slow, dimension door, and time stop a limited number of times per day with the command word "Chaos Controlled!" Spellcasters can apply the Quicken Metamagic feat to spells 3/day without increasing their level or casting time.
Additionally, a Gem can be embedded (removable) into a magic item with charges, effectively granting it infinite uses due to the seemingly limitless power of raw Chaos.
Finally, a magic item worthy of the title artifact!
The
Thriforce is a major artifact based off of the Triforce from the Legend of Zelda series. It's imbued with the power of three creator goddesses, of Wisdom, Courage, and Power. Each individual Thriforce can meld with wielders who represent virtues closest to them, manifesting as a mark on the back of their left hand.
Each Thriforce grants the wielder +20 bonus to 2 ability scores (Str and Con for Power, Dex and Cha for Courage, Int and Wis for Wisdom), and makes all saves as Fort/Ref/Will saves (Power/Courage/Wisdom respectively), among other things.
The Thriforce of Power represents strength. It grants proficiency with EVERYTHING, DR 20/epic, and can act normally at -1 to -9 hit points. Surprisingly the least versatile and powerful of the three.
The Thriforce of Courage represents skill and hope, and is traditionally wielded by history's greatest heroes. It grants a +10 bonus on all skill checks, immunity to mind-affecting effects, Spell Resistance 20 + HD, and improved evasion and improved uncanny dodge. Better than Power, but not as good as Wisdom.
The Thriforce of Wisdom is a spellcaster's dream come true. They can automatically use all magical devices and artifacts successfully, can cast spells in anti-magic fields, +10 to concentration and 0% arcane spell failure, and 3 bonus spells per day per spell level (including any granted from the ability score increase). If the wielder is not a spellcaster, they cast spells as a sorcerer equal to their HD, but substitute Wisdom for Charisma as their key spellcasting ability score. This blows the other Thriforces out of the water.
If united, the Thriforce's abilities are unknown but said to be great.
Overall I like the Thriforces, but Shane forgot to add in the most iconic ability. If anybody can unite all three together, they gain one wish. But if one with an evil heart has his wish granted, the world will fall into ruin. Of course this never manifested in the game series, though.
Yenova's Corpse is based off of the monster Jenova from Final Fantasy Seven (three items from the series, somebody's a big fan!). A minor artifact, Yenova was an evil entity from beyond the stars which sought to absorb all the magic from the world before a band of heroes slayed her. Even as a corpse her body appears freshly dead. Any spell cast on her corpse is automatically absorbed, and anyone who attempts to attack her is afflicted with a random stored spell (there's millennia worth of spells inside her). Its real power is that anybody who touches the body gains the Heir of Yenova template. Heirs are beings with immense magical powers but in telepathic contact with Yenova, which erodes their sense of will over time until they become a slave to her.
We are provided with the template. In short, they gain a bunch of spell-like abilities which increase in number and power with Hit Dice, Spell Resistance, ability to ignore magical forms of protection with a special application to attack rolls, and turn Neutral Evil and serve Yenova on a failed Will Save, which is rolled whenever they advance in hit die or level.
The entry contains two pictures, which I don't see as related to Yenova or her minions at hand:
I really love the mechanics and flavor of Yenova. It provides a great long-term enemy for campaigns.
Final Thoughts: Overall I like Video Game Magic Items. Most of their entries are faithful replications of their original appearances, and the selection is varied and interesting enough to fit well in most campaigns to override the "silliness factor" of some of them.
I'd recommend this as a purchase.