Author Topic: [PF] Symbionts Making a Scene  (Read 4343 times)

Offline Deviston

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[PF] Symbionts Making a Scene
« on: June 03, 2013, 07:36:46 AM »
NOTE!!!  This was done as a entry to a competition, and the theme was video games.  So all symbionts have that word changed to "symbiont".  A rose by any other name still gives you benefit when it attaches.


Legacy of Legaia

The knowledge of where symbiont come from is unknown in recent times.  As far as those who know of them are concerned, symbiont have always been about in the world.  However, this is not so.  Symbiont came into the material plane untold eons ago from a plane adjacent to the material.  For centuries they were outsiders, and then true to their evolving nature they slowly became a part of the material world.  Now most symbiont are aberrations, and if their evolution continues, they may in fact become even more attuned to the material plane and eventually become a natural beast.  Regardless of past or future, symbiont are here now and many take advantage of their utility even with the stigma that comes with a creature that prefers to take sustenance from another.  The symbiont come in many shapes and with many different abilities.  As such, very few people cannot find a symbiont that fits their needs or desires.
 
There are several different types of symbiont as well.  The basic symbiont is known to most men.  To some, another type called the ra-symbiont is known.  This is an evolved symbiont with greater purpose and power.  For those who seek to manipulate and control the creatures, a magically augmented sim-symbiont has been created.  Wholly evil due to the magics that have warped their minds, these creatures are almost always subservient to their vile masters.  Some have even rumored to have seen or heard tale of a sim-ra-symbiont, a being whose evolution was propelled forward with magic and purpose is considered on par with demons or devils in its evil intent.


Symbiont Subtype
(click to show/hide)



Table 1: Symbiont as Treasure
 
Symbiont | GP Equivalent

Angel Claw|8,000
Breed Leech|2,000
Carapace Shell|1000
Cladonil|8,000
Control Slug|8,000
Clockwork Herald|2,000
Crawling Gauntlet|2,000
Detection Worm|2,000
Dockman|4,000
Eldritch Claw|15,000
Flame Glove|2,000
Heart Scarab|10,000
Hulk Skin|No gp value*
Jade Sludge|2,000
Keratin Sage|6,000
Perception Tentacle|2,000
Restless Armor|500
Shadow Sibling|8,000
Skewer Ant|750
Sob Sister|6,000
Spellfilter Claw|8,000
Spellknight|15,000
Spellwurm|8,000
Skull Mantle|15,000
Sky Scourge|15,000
Stormstalk|4,000
Swiftjerkers|10,000
Tentacle Whip|8,000
Tongueworm|25,000
Throwing Scarab|1,000
Winter Cyst|4,000

* Minor Artifact level Symbiont


Angel Claw
(click to show/hide)
Breed Leech
(click to show/hide)
Carapace Shell
(click to show/hide)
Cladonil
(click to show/hide)
Control Slug
(click to show/hide)
Clockwork Herald
(click to show/hide)
Crawling Gauntlet
(click to show/hide)
Detection Worm
(click to show/hide)
Dockman
(click to show/hide)
Eldritch Claw
(click to show/hide)
Flame Glove
(click to show/hide)
 
Heart Scarab
(click to show/hide)
Hulk Skin
(click to show/hide)
Jade Sludge
(click to show/hide)
[/td][/tr][/table]

Offline Deviston

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Re: [PF] Symbionts Making a Scene
« Reply #1 on: June 03, 2013, 07:37:26 AM »
Keratin Sage
(click to show/hide)
Perception Tentacle
(click to show/hide)
Restless Armor
(click to show/hide)
Shadow Sibling
(click to show/hide)
Skewer Ant
(click to show/hide)
Sob Sister
(click to show/hide)
Spellfilter Claw
(click to show/hide)
Spellknight
(click to show/hide)
Spellwurm
(click to show/hide)
Skull Mantle
(click to show/hide)
Sky Scourge
(click to show/hide)
Stormstalk
(click to show/hide)
Swiftjerkers
(click to show/hide)
Tentacle Whip
(click to show/hide)
Tongueworm
(click to show/hide)
Throwing Scarab
(click to show/hide)
Winter Cyst
(click to show/hide)

Offline Deviston

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Re: [PF] Symbionts Making a Scene
« Reply #2 on: June 03, 2013, 07:38:01 AM »
Viguro
(click to show/hide)

Orb
(click to show/hide)

Freed
(click to show/hide)

Kemaro
(click to show/hide)

Barra
(click to show/hide)

Gimard
(click to show/hide)

Nighto
(click to show/hide)

Hurn
(click to show/hide)

Jedo
(click to show/hide)

Mehtah
(click to show/hide)

Mul
(click to show/hide)

Otezma
(click to show/hide)

Palma
(click to show/hide)

Terah
(click to show/hide)

Offline Deviston

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Re: [PF] Symbionts Making a Scene
« Reply #3 on: June 03, 2013, 07:38:38 AM »
Page reserved for fture material.

Offline Deviston

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Re: [PF] Symbionts Making a Scene
« Reply #4 on: June 03, 2013, 07:39:05 AM »
Last reserve page, feel free to post from here on.  Many thanks :)

Offline veekie

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Re: [PF] Symbionts Making a Scene
« Reply #5 on: June 05, 2013, 07:00:42 PM »
Wouldn't it be simpler if the symbionts inherited all the qualities of equipment for the purpose of being targeted? These rules would seem to make a symbiont headcrab more vulnerable to accidental harm than a magical tiara.

Share spells present the usual hijinks, particularly with the PF revision to Share Spells. The various <foo> Shape spells would turn one character with a large number of symbionts into a large number of dangerous creatures. It might be better to use the PF version of Share Spells(which allows you to choose the symbiont as the target in place of the owner) and then inherit magic item meld/resize rules.

Also, what about violent removal of a symbiont without destroying it?
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.