We all know that 3.0 content that was never re-printed is 3.5 legal, but are there rules for un-updated content that cover conflicting mechanics?
My reason to ask is my recent fascination with the half-golem templates. While they were updated in the
update booklet, the ones in the web enhancement are left un-altered. I have almost finished deciphering exactly how the half-golem templates work, but I am currently stuck at the damage reduction. A brass half-golem has DR 25/+2. Since DR was drastically changed in 3.5 this is a little obsolete ....but since it was never updated, this template should be rules legal, correct?
So does anyone know how to change this without a houserule or homebrew?
Oh and one more question about half-golems, in the update booklet. At the beginning of the booklet the format for the updated monsters is shown as this:
Monster: Type (Subtype); Space/Reach; Damage Reduction; Skills;
Feats; Level Adjustment (LA); Notes.
Then the half-golem entries:
Half-Golem, Clay: Construct; 5 ft./5 ft.; LA —; Hit Dice: The character
gains bonus hit points according to his size: one-half the bonus construct
hit points for his size if he keeps his original type, or all the bonus
hit points if he is now a construct. For the sample half-golems, change
HD to 1d10+20 (25 hp). Magic Immunity (Ex): A half-golem is immune to
any spell or spell-like ability that allows spell resistance. In addition, certain
spells and effects function differently against the creature, as noted
in the appropriate golem descriptions. See Monster Manual for revised
golem special attacks (note the change to clay golem's cursed wound).
Half-Golem, Flesh: Construct; 5 ft./5 ft.; 5/adamantine; LA —.
Half-Golem, Iron: Construct; 5 ft./5 ft.; LA —.
Half-Golem, Stone: Construct; 5 ft./5 ft.; LA —.
Is this suppose to mean that now
ONLY the
Half-Golem, flesh has damage reduction? Or does it mean that only the
Half-Golem, flesh has updated DR and the rest stay the same?