Some Additional Resources
Other Useful Class Features:Spontaneous Divination ACF (CC) – give up 5th level bonus feat to spontaneously cast divination spells, not too shabby
Feats to give you more spells known:Greyhawk Method (DragMag #315) – can be used with prestige classes advancing spellcasting, gets four spells known per level instead of the normal Wizard 2, does not stack with Collegiate Wizard -
though there is some debateAerenal Arcanist (PGtE) – gain one additional spell known when gaining a level of wizard
Nexus Method (DragMagazine #319) – spontaneously cast Summon Monster I – IX, very nice
Arcane Disciple (CD) – need a decent Wis score to be useful
Bloodline feats – varies depending on the Bloodline
Other Feats:Reserve Feats: Acidic Splatter, Invisible Needle, Winter's Blast, or Fiery Burst (CM) – gives you a damaging option every turn in combat if you start to run low on spells, sometimes better than using a weapon
Summon Elemental (CM) - reserve feat that gives you a pet elemental, can be useful for in and out of combat
Eschew Materials (PHB) – no need for spell components if you choose the right spells
Vow of Poverty (BoED) – Easy Bake combined with Eschew Materials and other feats can make a spellcaster that can be mostly gear independent. That said, I would only suggest this option in a campaign with little access to magic items
Obtain Familiar (CArc) / Improved Familiar (MM) – gain a familiar with double the benefits thanks to Elf Wizard racial sub or gain a tougher familiar that scales with your level even if you take a prestige class (as long as it advances your caster level)
Alacritous Cogitation (CM) – This gives you the ability to leave one slot open when preparing spells so that you can cast any spell you know of the slot's level or lower
Uncanny Forethought (EoE) – requires Spell Mastery which is next to useless for Easy Bake. Basically Alacritous Cogitation except Int mod number of slots instead of only one with a small penalty to CL when casting them or standard action cast a spell from the spells chosen with Spell Mastery
Faerie Mysteries Initiate (DrgMag #319) – if going with Gray Elf you might as well have decent HP and an excuse to take Nymph's Kiss (BoED)
Affiliations and Magical Locations:The One and the Five (PHBII) - Affiliation score of 11-20 (Of the Mind) nets you three spells instead of two when you gain a level of Wizard
Blackstaff Academy (CoS:W) - nets you three spells instead of two when you gain a level of Wizard, requires Favored in the Guild feat.
I have heard that there might possibly some more guilds, organizations, or magical locations that can give you spells known. If anyone finds any please post a comment in the
Easy Bake Wizard Handbook: Discussion page.
SymbiontSpellwurm (MoE) - grants you the ability to prepare the spells Mage Armor, Ancient Knowledge, and Blur without the aid of a spellbook.