Author Topic: Alternate Persistent Spell  (Read 2756 times)

Offline Amechra

  • Epic Member
  • ****
  • Posts: 4560
  • Thread Necromancy a specialty
    • View Profile
Alternate Persistent Spell
« on: August 02, 2013, 10:54:43 AM »
Persistent Spell [Metamagic]
You have learned how to greatly extend the durations of your spells.
Prerequisites: Extend Spell
Benefits: You may apply Extend Spell multiple times to the same spell; remember that two doublings is a tripling, and so on and so forth.

Thoughts? A similar feat could be made for Enlarge Spell or Widen Spell.
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1657
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Alternate Persistent Spell
« Reply #1 on: August 02, 2013, 02:52:06 PM »
Since Persistent spells are generally used for buffs, could we just skip the middleman and create a version where spells are an innate part of the character? (Sacrifice a spell level +X slot permanently to keep the spell active, and dispelling just disables the spell temporarily?)

I know it's not exactly what you were going for, but this seemed like a good topic for it.

Offline Agita

  • He Who Lurks
  • Moderator
  • *****
  • Posts: 2705
  • *stare*
    • View Profile
Re: Alternate Persistent Spell
« Reply #2 on: August 02, 2013, 05:42:27 PM »
Since Persistent spells are generally used for buffs, could we just skip the middleman and create a version where spells are an innate part of the character? (Sacrifice a spell level +X slot permanently to keep the spell active, and dispelling just disables the spell temporarily?)

I know it's not exactly what you were going for, but this seemed like a good topic for it.
There's an epic feat for something like this, but not quite as broad.
Please send private messages regarding board matters to Forum Staff instead.

Offline Bauglir

  • Hero Member
  • ***
  • Posts: 629
  • Constrained
    • View Profile
Re: Alternate Persistent Spell
« Reply #3 on: August 02, 2013, 05:44:18 PM »
This isn't actually a metamagic feat, because it doesn't actually do anything to spells, so I think you'll have to drop the Metamagic tag. Also, time wouldn't fall under D&D multiplication, since it's a real value and not an abstraction. Not really an issue, and the feat itself seems just fine. I was originally going to edit it into a standalone feat that just can't be applied to extended spells, but I couldn't figure out a way to do that that doesn't read like ass. So that awkward little Special line worked its way in.

Persistent Spell
You have learned how to greatly extend the durations of your spells.
Prerequisites: Extend Spell
Benefits: You may apply Extend Spell multiple times to the same spell. Instead of doubling the spell's duration for each additional application of Extend Spell, increase the duration by whatever the spell's duration would have been prior to any metamagic feats.
Special: Persistent Spell is considered a metamagic feat for the purposes of selecting bonus feats and meeting prerequisites.
« Last Edit: August 03, 2013, 12:14:09 AM by Bauglir »

Offline VennDygrem

  • Epic Member
  • ****
  • Posts: 4587
  • Exceptionally Average
    • View Profile
Re: Alternate Persistent Spell
« Reply #4 on: August 02, 2013, 06:59:42 PM »
There was another Persistent Spell fix I sort of liked, which instead extended the duration to the next tier of duration per level. IE: rounds->minutes, minutes->10 minutes, 10 minutes->hours, hours->24 hour static duration. It doesn't completely resolve the issues with the original feat, but it's far less broken or cheesy.

Offline Nytemare3701

  • DnD Handbook Writer
  • ****
  • Posts: 1657
  • 50% Cripple, 50% Awesome. Flip a coin.
    • View Profile
Re: Alternate Persistent Spell
« Reply #5 on: August 02, 2013, 07:36:38 PM »
Since Persistent spells are generally used for buffs, could we just skip the middleman and create a version where spells are an innate part of the character? (Sacrifice a spell level +X slot permanently to keep the spell active, and dispelling just disables the spell temporarily?)

I know it's not exactly what you were going for, but this seemed like a good topic for it.
There's an epic feat for something like this, but not quite as broad.

How hard would my version break the game? (Keep in mind that the group I play with allows things like Naberius+Con Damage loops removing the cost from persistent spell.)

Offline DavidWL

  • Hero Member
  • ***
  • Posts: 506
    • View Profile
Re: Alternate Persistent Spell
« Reply #6 on: August 03, 2013, 02:49:43 AM »
There was another Persistent Spell fix I sort of liked, which instead extended the duration to the next tier of duration per level. IE: rounds->minutes, minutes->10 minutes, 10 minutes->hours, hours->24 hour static duration. It doesn't completely resolve the issues with the original feat, but it's far less broken or cheesy.

I agree.

A 3rd level spell that is rounds/lvl should not be a 9th level spell that is 7*rounds/level.  However, an ~8th? level spell that is 24 hours ... sure.

Best,
David