Hello Again, bros!
I'm coming again, to get help with another build.
I'll play an another game [another DM, another players and so on...], and my group currently are:
- An Human Beguiller, mainly focused in Enchantment School;
- And a Wilder/Incarnate [that I doesn't know anything, because I'm completely noob on Magic of Incarnum].
I'll adopt an Paladin NPC, to minimize the impact of the currently game [because, is an little troubling to put an new character, because of the place of the campaign...].
She is an Paladin of Heironeus, and She's currently an 3rd level character. And the DM allowed me to alter his sheet, if just doesn't change the flavour. [so, no deity change, no background change, and so on...], and doesn't kill the levels of paladin.
So, I'll make her an Paladin 1/Crusader 1/Paladin +1. He outright ban RKV, because of Abuse of a Player previously, in another campaign, so, Ignore RKV, unfortunately.
I'm thinking to make an Aggro/Tank Build. But, I'm currently new in Tome of Battle, and I don't know how to make it effective. My plan is to make an very strong tank. I don't care about Spells in that current moment, but I'm currently open about spells, of course.
I've just already searched the
Paladin Handbook, and the
Crusader Handbook, to pick ideas, but I just doesn't capable to make an effective paladin/crusader that is focused in tanking.
The Character in my Mind, is an Sword and Board character, using the shield to protect the Allies, and attracting the attention of the enemies, for the protection of the frail members of group.
In the moment, the build I'm planning is on this:
Paladin 2/Crusader1/Paladin +2/Crusader 16
Str 16, Dex 15, Con 16, Int 10, Wis 10, Cha 16
83 points, 1 for 1, to generate attributes.
1st: Shield Specialization
Human: Stone Power
Flaw 1 (murky-eyed): Law Devotion
Flaw 2 (shaky): Knight Training (Eberron; allowing me to pick 1 level in Crusader, and come back to Paladin)
3rd: Shield Ward
6th: Divine Shield
9th: ????
12th: ????
15th: ????
18th: ????
Initial Money: Level 1 + 100 GP.
No Idea after that. Oh, and yes, he doesn't allow anything about Forgotten Realms.
Some suggestion about Feats [you
can alter the feats that I've already picked, because the game doesn't already is on.] and Stances/Maneuvers [White Raven Tactics and Thicket of Blades, of course].
Can you help me?
Oh! And sorry about my bad english, not my first language!