Yuki-On-NaHD:d6
Level | Bab | Fort | Ref | Will | Feature | Maneuvers Known | Maneuvers Readied | Stances Known |
1 | +0 | + 0 | +2 | +2 | Snow Woman Body, Maneuvers, Icy Lips, Snow Woman Magic, +1 Cha | 2 | 2 | 1 |
2 | +1 | + 0 | +3 | +3 | Lose the Way, +1 Cha | 3 | 2 | 2 |
3 | +1 | + 1 | +3 | +3 | Deceiving Beauty, +1 Cha | 4 | 3 | 2 |
4 | +2 | + 1 | +4 | +4 | Paralyzing Glance, +1 Cha | 4 | 4 | 2 |
Skills:6+int modifier per level, quadruple at firt level, Class skills are: Apraise, Bluff, Craft(any), Concentration, Diplomacy, Disguise, Escape Artist, Intimidate, Hide, Listen, Knowledge(any), Move Silently, Perform(any), Profession(any), Sense Motive, Spot, Survival, Swim
Proefeciencies: Simple Weapons
Features:Snow Woman Body: The Yuki-On-Na loses all other racial traits and gains fey traits (basically low light vision) plus the Cold subtype. She's a medium sized creature with base speed of 30 feet.
In addition she gains a Natural Armor bonus equal to her Cha mod.
Maneuvers: the Yuki-On-Na learns and readies maneuvers of the
Crystalized Silver and
Border of Life schools as shown in the table. Her iniator level is equal to her Yuki-On-Na level and she can only learn maneuvers of a level no bigger than half (IL+1). Whetever good or evil, a Yuki-On-Na is a random spirit and thus at the start of her turn she can choose to attempt to recover her maneuvers. Roll a 1d4:
1-All maneuvers recovered but the Yuki-On-Na performs a complex dance and only take a 5-feet step until the end of her turn.
2-Half expended maneuvers recovered, rounded up, the Yuki-On-Na makes a moderate dance and cannot take her standard action for the turn.
3-Half expended maneuvers recovered, rounded down, the Yuki-On-Na makes a simple dance and cannot take her move action for that turn.
4-One expended maneuver recovered, the Yuki-On-Na can take all her normal actions for that turn, just taking a few simple dance steps.
At 4th level, the Yuki-On-Na can swap one of her older maneuvers with a new one she qualifies for from the Crystalized Silver or Border of Life schools.
If a Yuki-On-Na multiclasses into
Eternal Royal and picks Crystallized Silver, both classes stack for IL purposes. However, she replaces the Eternal Royal recovery method with the Yuki-On-Na one.
Maneuvers Readied: The Yuki-On-Na can choose and prepare her readied maneuvers with 5 minutes of meditation. After each battle, 1 minute of meditation is enough to recover her maneuvers if no victims are at hand to freeze.
Icy Lips: The mouth of a Yuki-On-Na may look inviting at distance, but will deliver cold death to those that get too close. Either as a standard action, aoo, or at the end of a charge she can make a melee touch attack that deals 1d10 cold damage. At 5 HD and for every other 5 HD the Yuki-On-Na has, this cold damage increases one size category (2d8 at 5 HD, 3d8 at 10 HD, and so on).
Ability Increase: The Yuki-On-Na gains a permanent +1 to Charisma at each level, for a total of +4 charisma at 4th level.
Snow Woman Magic: The Yuki-On-Na can use Disguise Self, Comprehend Languages and Detect Toughts as SLAs each 2/day per HD, save DC 10+1/2 HD+Cha mod.
Lose the Way: At 2nd level once per hour, a Yuki-On-Na can touch a victim and make him or her completely unable to find his way anywhere for the next 3d6 hours. The Yuki-On-Na must succeed on a melee touch attack as with her Cold Touch. The affected character cannot use the intuit direction aspect of the Survival skill to avoid becoming lost. The victim cannot even find her way out of a closet whitout assistance, just moving in circles inside the same area if left to themselves, though she is perfectly capable of following other characters she can view.
At 5 HD racial abilities like a dwarf's stonecunning or an elf's detect secret doors stop working as well for the duration.
At 9 HD even magic divinations fail to show any path.
At 14 HD supernatural abilities to find the way fail as well. If the victim isn't found by some friendly creature before the duration is over then they disapear forever unless the Yuki-On-Na wishes otherwise.
At 20 HD the victim can only follow somebody else if they remain adjacent and even then moving at half speed. Racial, magic and supernatural abilities are unable to find those creatures positions from more than 1 mile away unless the Yuki-On-Na wishes to.
If all Yuki-On-Na levels were taken, she can use this ability one more time per hour at 6 HD and another use per hour for each extra 4 HD from there.
Deceiving Beauty: Snow may be pretty, but it will take your life and that of your companions if you're not careful. At 3rd level the Yuki-On-Na gains a Deflection bonus to AC equal to her Cha mod while while both unarmored and either unarmed or weilding the favored weapon of one of her martial disciplines. In addition the Yuki-On-Na can now perform a coup-de-grace with her Icy Lips as a standard action whitout provoking attacks of opportunity.
Paralyzing Glance: A yuki-on-na can paralyze creatures with a look. This is similar to a gaze attack, except that the yuki-onna must take a standard action, and those merely looking at her are not affected. Anyone the yuki-on-na targets
must succeed on a DC 10+1/2 HD+Cha mod Will save or be affected as though by a Hold Monster spell with CL=HD. The ability has a range of 30 feet plus another 5 feet for each HD taken from here. Whenever an opponent sucessfully saves against Paralyzing Glance or proves immune to it, the Yuki-On-Na can recover one expended maneuver of her choice.
At 13 HD even creatures normally immune can be affected by this, but they gain a +5 bonus on their saves.
Anomander's a pretty nice guy that helped me in a lot of my online D&D stuff, so his requests get priority.
He already had requested the Frostwind Virago so I guess he has a weak spot for ice chicks.
Well, the Yuki-On-Na is literally the original snow woman from Japanese folklore, luring people into snowstorms for them to get lost and die or ambushing them herself, and that's when she isn't simply going all the way to your house and either convincing you to open the door or taking it dow herself to turn you into cold bodies. However she also seems to have a more motherly side, having a weak spot for young pretty boys and actually sparing loving dads. Legends aside, Oriental Adventures and Frostburn didn't gave her much on the way of stats,with just Paralyzing Glance being her main combat ability, followed by a 1d10 cold touch and a flavourful ability for making others get lost that is denied by having a buddy nearby.
Maneuvers for the rescue! Crystallized Silver seemed like a natural, and then added Border of Life to spice it up, due to the whole “person who died on a snow storm rises as a Yuki-On-Na to inflict the same fate on others”. Angry spirits and stuff. Eternal Royal sinergy to round it up with +4 Charisma, strong skills and a couple good saves.
The Frostwind Virago doesn't have the pesky fire vulnerability, her Luring Call actually has uses in combat and and has broader acess to Crystallized Silver thanks to Winter Inspiration.
So if you want to play a spirit from the cold and death, the A Yuki-On-Na's for you!