Cannomorph, VultivorExtra cool pic made by C2ndy2c1d from DevianartHD:d6
Level | BAB | Fort | Ref | Will | Feature |
1 | +1 | +2 | +2 | +0 | Vultivor Body, Humanoid Form, Shadow Leap, +1 Dex |
2 | +2 | +3 | +3 | +0 | Scent, Sneak Attack, +1 Con, +1 Dex |
3 | +3 | +3 | +3 | +1 | Opportunistic Trip, Patient Murderer, +1 Dex |
4 | +4 | +4 | +4 | +1 | In a Mission from The Abyss, Command Vorr, +1 Con, +1 Dex |
Skills: 6+int modifier per level, quadruple at first level. Class skills: Apraise, Balance, Bluff, Climb, Craft, Disguise, Intimidate, Gather Information, Hide, Jump, Knowledge(any), Listen, Move Silently, Profession, Spot, Survival, Use Rope, Tumble
Proficiencies: Simples weapons, Light Armor, one martial weapon of its choice plus its own Natural Weapons.
Features:Vultivor Body: The Cannomorph, Vultivor loses all other racial bonuses, and gains outsider traits (basically darkvision 60 feet) and the extraplanar subtype. It is medium outsider with a base speed of 40 feet and, a primary natural bite attack dealing 2d4+Str mod damage and two secondary claw attacks dealing 1d3+1/2 Str mod damage each. It also gains gains natural armor bonus equal to its Con bonus.
Humanoid Form: At will as a move action the canomorph can assume small or medium humanoid form at will. It retains its ability scores, extraordinary abilities and supernatural abilities and gains a +10 racial bonus to Disguise checks to pass as a humanoid. It loses its natural attacks and any extra movement speeds besides base speed, which becomes 30 feet for a medium form, or 20 feet for a small form. Equipment doesn't change along you.
Shadow Leap: A Vultivor can travel between shadows as if by a Dimension Door spell. The starting and ending point of the jump must be in shadow and must be at least 10 feet apart. This is a standard action, and can be used for a total of 15 feet per HD per hour. Unlike a regular Dimension Door spell, the Vorr can still take any remaining actions it has left after the jump.
Ability Score Increase: The Cannomorph, Vultivor gains +1 Dex at all levels and +1 Con at levels 2 and 4, for a total of +4 Dex, +2 Con at 4th level.
Scent: At 2nd level the Vultivor gains the Scent extraordinary ability.
Sneak Attack: At 2nd level the Vultivor gains the Sneak Attack ability as a rogue. This starts at 1d6 extra damage, and increases to 2d6 at 4th level. This stacks with Sneak Attack from other sources.
Opportunistic Trip: At 3rd level a Vultivor that hits with a bite attack can attempt to trip the opponent as a free action whitout making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip back. In addition the Vultivor can now use its Dex mod instead of its Str mod in all Trip checks. Flying creatures tripped by the Vultivor cannot move from their current position in the next round, even if they have magic flight. This cannot be used in Humanoid form.
Patient Murderer: At 3rd level, while on humanoid form, the Vultivor gains a racial bonus on Survival checks when tracking by Scent equal to its Vultivor level plus its HD. In addition while in humanoid form as a swift action it can pick up a target. For every round the Vultivor spends whitout attacking the target, it gains a patience charge, up to twice the amount of Sneak Attack dice it has. When it attacks the target, if it hits with a light melee weapon or rapier and it would be a sucessfull sneak attack, it deals an extra 1d6 of damage per patience charge it had acumulated and then loses all of them. This extra damage counts as sneak attack damage. The Vultivor may choose to swap up to half those extra d6 of damage for the following effects on a 1-to-1 basis. None may be chosen more than once unless otherwise noticed.
-The target becomes shaken for 1 hour.
-The target becomes sickened for 1 hour.
-The target becomes fatigued for 1 hour.
-The target's movement speeds are reduced by 5 feet for 1 hour (can be picked more than once)
-The target becomes Confused for 1 minute.
-The target becomes Slowed for 1 round.
Those alternative effects are not blocked by sneak attack immunity. If the attack misses, the Patience charges are wasted.
In a Mission from The Abyss: Created by Demon Princes to serve as intelligent trackers and guardians, canomorphs ofteny journey to the Material Plane to undertake demonic missions for their infernal masters. At 4th level pick one of the following options. You can pick the other options by spending a feat in a 1-by-1 basis.
Shadow Shape- 1/day per 4HD, the Vultivor can assume the form of a living shadow for up to 1 hour per HD as a swift action (another swift action dismisses the effect). For the duration, the Vorr can move at normal speed on any surface, including walls and ceilings, and even across liquids. This also grants the Vultivor a circumstancial bonus on Hide and Move Silently checks equal to its HD. Effects that detect thoughts, life, or presences (including True Seeing) must succeed on a CL check with DC 5+HD+Dex mod otherwise they fail to notice the Vorr's presence.
In addition while in Shadow Form the Vultivor also gains DR/magic and good equal to 1/2 its HD and becomes immune to blindness, critical hits, damage to ability scores, deafness, disease, drowning, poison and stunning. It only takes half damage from Fire and Acid.
Bring Their Heads-The Cannomorph, Vultivor can move at normal speed whitout penalty while Hiding and Moving Silently, or at twice his normal speed with just a -10 penalty, and adds its Dex mod to Spot, Listen and Gather Information checks. Whenever it kills a creature with Sneak Attack, it may intantly remove a body part of its choice as a free action from the victim and pocket it in, as long as it isn't heavier than half its light load. In addition he can use Plane Shift as a SLA 1/day per 4 HD, but only between the material plane and the Abyss. Only willing creatures may be transported by this. In addition the Vultivor has 11 HD or more, it can use this Plane Shift to go to any plane.
Daring Escape-Vultivors are content to remain in hiding and let their more agressive kin tear at others. When using the Double Move or Whitdraw action in humanoid shape, the Vultivor may change into its “natural” shape and make an Hide and Move Silently attempts as free actions, even if being observed. In addition while hiding, if the target of its Patient Murder target is fighting somebody else, the Vultivor gains Patience charges at double rate.
Command Vorr: At 4th level at will a Cannomorph, Vultivor can use Greater Command, except it only works against Vorrs. Save DC 10+1/2 HD+Dex mod. In addition Vors will never voluntarily attack the Cannomorph, Vultivor from now on.
The second Cannormorph, this one suposed to be more of the coward stealthy assassin.
Pretty much like the Haraknin, the original one was basically a walking infernal beast . A Vorr Hound that can turn into humanoid with some rogue levels.
Fluff stilll cool, so I went with the whole "assassin from the Abyss” aspect. Unlike the Hell Hound, the Vorr side actually already provides quite a nice array of abilities by itself. Made them a bit weaker than what the actual Vorr gets, like shorter shadow jump and shorter duration shadow form (on top of lower HD), but the Vultivor gets a bunch of extras to make up for it.
Only one cannorph left to do, but that one will demand making the Shadow Mastiff first. Also finding a badass picture, since the book only shows the Haraknin.
So if you want to play an antropormhic Vorr the Cannomorph, Vultivor's for you!