Author Topic: Half-Golem  (Read 35267 times)

Offline WarHunter

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Re: Half-Golem
« Reply #60 on: December 01, 2018, 10:47:28 AM »
I was wondering if you had plans to add more options to this, not that it already doesn't have plenty. I was wondering if you had plans to include gargoyles, the constructs of thoon, or shard soul slayer?

Offline oslecamo

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Re: Half-Golem
« Reply #61 on: December 01, 2018, 08:26:02 PM »
It's not a high priority but yes would be nice to further expand with more materials from other constructs.

Not gargoyles though since those aren't constructs or even elementals, they are actually fully living beings that bleed and stuff.
« Last Edit: December 01, 2018, 08:28:50 PM by oslecamo »

Offline WarHunter

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Re: Half-Golem
« Reply #62 on: December 22, 2018, 11:17:28 PM »
Maybe it's just my phone but Half-Golem Suplement III descriptions for material and weapon look a little messy suddenly like large chunks have been deleted, in the past their was a ruby "ruby" and it's gone- I think 7 or more options have been removed but the names got added together.

Offline ketaro

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Re: Half-Golem
« Reply #63 on: December 22, 2018, 11:29:20 PM »
I was wondering if you had plans to add more options to this, not that it already doesn't have plenty. I was wondering if you had plans to include gargoyles, the constructs of thoon, or shard soul slayer?

Thoon Constructs have entries in here actually.
http://minmaxforum.com/index.php?topic=18130.0
http://minmaxforum.com/index.php?topic=11592.0
http://minmaxforum.com/index.php?topic=18191.0

Offline oslecamo

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Re: Half-Golem
« Reply #64 on: December 22, 2018, 11:57:23 PM »
Maybe it's just my phone but Half-Golem Suplement III descriptions for material and weapon look a little messy suddenly like large chunks have been deleted, in the past their was a ruby "ruby" and it's gone- I think 7 or more options have been removed but the names got added together.
Don't see them either up front in my laptop but if you quote the post the original text should still there, just that the forum code suddenly doesn't seem to recognize certain special characters, showing them as  "�" and "deletes" stuff between them. Here's hoping the mods will fix it otherwise I'll need to do some deep cleaning up when I have the time (don't have it now).

I was wondering if you had plans to add more options to this, not that it already doesn't have plenty. I was wondering if you had plans to include gargoyles, the constructs of thoon, or shard soul slayer?

Thoon Constructs have entries in here actually.
http://minmaxforum.com/index.php?topic=18130.0
http://minmaxforum.com/index.php?topic=11592.0
http://minmaxforum.com/index.php?topic=18191.0

I think Warhunter meant thoon constructs as half-golem pieces.

Offline WarHunter

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Re: Half-Golem
« Reply #65 on: December 23, 2018, 02:28:43 AM »
Ok that's fine, I was worried they were entirely deleted and I know how much that sucks.

Offline WarHunter

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Re: Half-Golem
« Reply #66 on: January 30, 2019, 11:17:46 AM »
I can't find it in any d&d source but could there be a jade half golem? I am in a l5r campaign so if having jade arm to fight oni with.

Offline oslecamo

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Re: Half-Golem
« Reply #67 on: January 31, 2019, 06:40:34 AM »
There seems to be a Jade Golem in the Terrors of Atha supplement from the Athas official site. Petrification gaze and not much else unique. That sounds good or would you rather an half-jade golem to do something specific?

Offline WarHunter

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Re: Half-Golem
« Reply #68 on: February 04, 2019, 06:00:17 AM »
no sure if this comes up with the half Adamantine golem but would attacking with that limb/weapon count for over coming damage reduction of oni in the half jade golems case or well there are a lot of this with damage reduction over come with Adamantine isn't there? I don't need anything more special than that, i mean stat bonuses are nice for balancing or whatever. I wouldn't presume to know your method of doing this

Offline oslecamo

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Re: Half-Golem
« Reply #69 on: February 05, 2019, 07:07:56 PM »
Well you did post a significant number of monster classes. :p

Jade golem material and golemaic weapon added to the last post.

(and no, an adamantine golem's natural attacks don't actually count as adamantine per RAW, and I don't feel like changing it here since "counts as adamantine" is a pretty massive advantage early game and this already giving plenty of goodies).

Offline WarHunter

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Re: Half-Golem
« Reply #70 on: February 06, 2019, 01:35:59 PM »
Yes but since I might try to use this jade option for my current character I wouldn't want that to influence the bonuses of this, besides apparently being a weakness of oni all I know about jade is you can tell real jade from fake jade by it being constantly cold to the touch. (My character build is Dexterity, Constitution, Charisma) so I glad it's not tailored for my character (also sense it's from athas, dark sun so it wouldn't make sense to have anything to do with cold damage)

Offline oslecamo

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Re: Half-Golem
« Reply #71 on: February 09, 2019, 10:42:03 AM »
Fair enough, glad everything turned out ok.