Author Topic: E6 Optimization Challenge - "Welcome to the Salty Spitoon. How tough are ya?"  (Read 6981 times)

Offline 7h39

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Defeat Him

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The rules

1a) You can submit a party up to 4 components. Less, the better.
1b) Real party. You must use a party that uses the four traditional roles of Warrior, Skill Monkey, Primary caster, and Secondary caster.
2) You must follow "official" E6 Rules and Extra Feats. Psionic/Magic trasparency apply (also for extra feats).
3) Feats. Your characters have earned the XP of a 20th level character. Although they cannot advance past 6th level, they can gain an extra feat for every 5,000 XP they earn past 6th level. Your characters have 35 bonus feats apiece plus whatever they would normally earn from levels 1-6. Remember you still need prereqs, and many feats are no longer attainable because 6th level char's can't make the prereqs.
4a) Items. Your characters can each have up to 760,000 gp worth of gear, however, only gear built with with level 3 spells or lower is priced (and built) normally.
4b) For Items built with 4th level spells or  and/or CL7 the market price is doubled (only an artificer can build them) and items with higher cl/spell level are unobtainable (unless you build a dedicated artificer/other crafter with an adequate CL).
4c)Custom items are not allowed.
5) Explain. You must detail your party (as much or little detail on builds as you feel is important) and explain how your party can defeat the Archdevil.
6a) All 3.5 books are legal (unless in conflict with e6 rules) + E6 Extra Feats [No Dragon Magazine stuff].
6b) Material from Unearthed Arcana is restricted to: Race Chapter, Classes Chapter Flaw & Traits.
6c) Anti-Cheese Rulings: In general, if your build simply uses a rules exploit by combining abilities from different sources, I consider it acceptable. If however it uses the same rules exploit over and over in a loop to gain much higher results than a simple use of the exploit could provide, your level of cheese is too much for this contest.
7b) Encounter will be into a infinite and neutral plane with regular time settings.

Come on MinMaxers take the Archdevil down and rule the 9 hells!
This post is inspired by Optimize or Die, Playgrounders! [E6 Balor Challenge Thread]
« Last Edit: February 19, 2014, 07:30:00 AM by 7h39 »

Offline 7h39

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Reserved for Winning Builds

Offline Nunkuruji

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At a glance

I think this can be won fairly straightforward with the usual Leadership chain & Circle Magic (ghostwalk, Galaedros wins)

Largely why I grossly limit caster level and metamagic under my E6 ruleset.

Offline TiaC

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Killing him is too easy.

Old Unseelie fey gnome savage ghost 4 Gnome paragon 3/Cleric 1/Warblade 1/Tattooed monk 1
Str —(1), Dex 7, Con —, Int 10, Wis 10, Cha 19.
Visit the Worm of Minaros for +1 Cha.
Buy a cloak of charisma +6 (-72,000gp)
Buy wand of Devil's Ego (-11,250gp)
Buy wand of Inner Beauty (-42,500gp)
Domains: Charm, Pleasure
Take lifesight, travel devotion, Ability Training/Advancement in charisma, Ability Focus(Malevolence) and Quicken Manifestation

He cannot see you while you are ethereal. Get close, use your wands and domain power. Next round, Travel devotion to move next to him, Manifest as a free action, activate your tattoo, then move into his square. He has to make a DC 39 will save with a -22 penalty or be possessed.

Offline X-Codes

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Um, yeah... OP needs to look at the Elder Evils book and check out the immunities those things have.  That's a *starting point* for challenging any sort of high-optimization party.

Offline TiaC

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Um, yeah... OP needs to look at the Elder Evils book and check out the immunities those things have.  That's a *starting point* for challenging any sort of high-optimization party.

Think I could kill the elder evils with my hell-lord puppet?

Offline X-Codes

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Don't think so.  I'm pretty sure they're immune to possession.  AFB, though, so someone else will have to confirm.

Offline TiaC

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No, I don't want to possess them, I want to possess something big and scary and beat on them.

Offline X-Codes

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No, I don't want to possess them, I want to possess something big and scary and beat on them.
Oh, I see what you mean, now.

Well, they're almost certainly immune to Chill Gaze, and definitely the Fear and Weakness gaze, Aura of Submission, and the Aura of Might from the rod.  They're also immune to most of the spell list and highly resistant to any forms of damage your puppet can dish out.  They might have difficulties overcoming his Regeneration, though.  Off the top of my head, Atropos just outright murders him, then you, then every other living thing on the planet and the rest of the planes.  Atropos is, however, the strongest of the Elder Evils by far.  I'd say if your puppet used his Summon ability to grab a couple of reasonably OP aspects and took some time preparing a decent spell list for the fight, he would have a fighting chance against the others.

Offline SorO_Lost

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*Disclaimer, items used may require spells above the 3rd level, guess how little I care*
Use it as a guide if you must complain.
Risky
Dragon Born Water Half-Orc
Base Abilities (PB 32): Str 16+1+4+4, Dex 18, Con 12+4+4, Int 10, Wis 8, Cha 8 (while raging).
Paladin 5 / Lion Totem Barbarian 1
Feats (two flaws, one trait): Aggressive, Battle Jump, Power Attack, Improved Bull Rush, Improved Initiative, Shock Trooper.
Equipment (WBL 13,000gp)
   +1 Valorous Halberd (8,310gp)
   Wand of Waithstrike, 1 charge (15gp)
   Wand of Guidance of the Avatar, 1 charge (90gp) x 3
   Single +1 Eager Warning Shuriken (366.2gp)
   4038.8gp left over.
Initiative: +17 = 4 (feat) + 2 (eager) + 5 (warning) + 4 (dex) + 2 (aggressive)
Damage: +35 = 7 (str+thf) + 15 (charging smite) + 12 (pa6+thf) + 1 (enhance)
Modifier: x4 (dive + battle jump + valorous)
Attack: +12/+7 touch melee (4d10+140), 294 avg after DR if both hit putting the Balor at -4 (helpless).

Risky's plan is to solo Balors during a weekend to power level and though his contacts in his Church of Heironous and his remaining gold he sets up a bet. The terms are simple, I bet you I can beat a Balor. He UMDs the skill boosting wand while the summoning spell is being cast there by ensuring his UMD check for Waithstrike works without fail. For the fight it's self he charges in and uses both his Smite Evils and hits the Balor so hard he falls over. Knock out in one round. But the Balor didn't die yet so no big boom, instead the Balor is at -4 HP, a 60% chance he'll die if left alone. Risky simply walks away and chucks stuff at him until the Balor explodes.
:cheers
Risky already wins Initiative (+17 vs +9), we just need to improve his attack and damage with items!

#1. Buy him a Belt of Battle, add Furious, some str boosts, a Noble Pennon, a Scroll of True Strike, and upgrade his weapon.
#2. He UMDs a scroll of True Strike and uses the Belt to recover the lost action.
#3. His weapon is now a +5 Valorous Collision Morphing Gloryborn Manyfanged Dagger in the shape of a Halberd.
Str: 36 (+13) = 16 (base) + 1 (level) + 2 (horc) + 5 (inherent) + 6 (enhance) + 6 (greater rage)
Damage: 63 = 13 (str) + 6 (thf) + 5 (enhance) + 5 (collision) + 1 (gloryborn) + 21 (smite:[5+2]*3) + 12 (pa)
Multiplier: x7 = x4 (manyfanged) + x2 (valorous) + x2 (battle jump) + x2 (dive)
+40 Touch Melee (7d10+441) hits on a roll of 5 and deals on average 479.5 damage. After DR it's 459.5 and Asmodeus has 432 HP putting him at -27 and dead in one hit.

Alternatively. Roof-Jumper and a flying mount from the edge of space for a couple thousand d6s.
« Last Edit: February 19, 2014, 10:31:12 AM by SorO_Lost »

Offline Empirate

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Killing him is too easy.

Old Unseelie fey gnome savage ghost 4 Gnome paragon 3/Cleric 1/Warblade 1/Tattooed monk 1
Str —(1), Dex 7, Con —, Int 10, Wis 10, Cha 19.
Visit the Worm of Minaros for +1 Cha.
Buy a cloak of charisma +6 (-72,000gp)
Buy wand of Devil's Ego (-11,250gp)
Buy wand of Inner Beauty (-42,500gp)
Domains: Charm, Pleasure
Take lifesight, travel devotion, Ability Training/Advancement in charisma, Ability Focus(Malevolence) and Quicken Manifestation

He cannot see you while you are ethereal. Get close, use your wands and domain power. Next round, Travel devotion to move next to him, Manifest as a free action, activate your tattoo, then move into his square. He has to make a DC 39 will save with a -22 penalty or be possessed.

Love the idea, although minor nitpicks: the cloak of cha+6 and the inner beauty spell are not available in E6: the former requires CL 8 (not obtainable in E6), and the latter is a Bard 4 spell, which doesn't exist in E6. So the save DC would be a little lower. Still a very likely one-shot.


Offline phaedrusxy

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CL is easy to boost, especially since circle magic is available. And spells higher than 4th level are also available, per the OP (I didn't double-check if he factored in the extra cost, though).
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline SorO_Lost

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CL, as in your effective CL, of 8 is easily obtainable in E6 with hardly any effort.

Technically speaking and based off of those shitty threads we've had where people say they need a Gestated Spellcaster with 9th level Spells in an E6 game, True Dragon Aging puts every Spell on the table. The thread rules may disallow it (actually, you have 4th + w/e you can make anyway), but you referenced E6.

Offline SorO_Lost

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True Dragon Aging puts every Spell on the table.
But how I say!

Quote
Adamantine
A two year old Lore Drake Steel Dragon (air)
Class: Dragon 4 / Sorcerer 1 / LA 1 (la-buyoff)
Feats: Reserves of Strength, Elder Giant Magic.
Spells: River's Ravages (dragonlance is 3.5 official 2nd party).

Adamantine casts River's Ravages using Elder Giant Magic & Reserves of Strength, his effective CL is 10 meaning he ages him self twenty years. This makes him Young and grants him 6 HD as well (total 11) as four levels of Sorcerer progression (total 8), as one of his HD greanted Feat choices he takes Practiced Spellcaster.

Using his new and improved CL (17), he recasts River's Ravages again. The spell doesn't stack into it's self and the +34 year effect replaces the last. He is now Juvenile and he gains another 3 HD (14 total) as well as another two levels of Sorcerer progression (total 10).

He now casts Bestow Curse as a normal 4th level Sorcerer Spell and per the BoVD chooses to age him self one age category making him a Young Adult. 17HD, 12th level Sorcerer, possible CL of 22. He takes Snowcasting, Frozen Magic, and Draconic Power for Feats and flies to a winter environment. There he recasts River's Ravages again with a CL of 25 replacing the prior Spell.

The 52 year old Young Adult Dragon then applies that previously cast Bestow Curse effect in the most favorable order. He is now an Adult. He has 20 HD and 14 Sorcerer levels. If you rob off other Spell Lists, Greater Bestow Curse is a 4th level Demonologist Spell, and while the names and functionality are close they are two different Spells. On the same token, so is Greater River's Ravages. Using either one he progresses to the next Age Category and is now capable of casting Hasten the End while allows him to continually age him self so long as he concentrates (which is a swift action through extraordinary concentration). Per the Epic Level Handbook he is now a Colossal True Dragon with 38HD and 24th level Epic Spellcasting.

Total Feats used: Reserves of Strength, Elder Giant Magic, Practiced Spellcaster, Snowcasting, Frozen Magic, Draconic Power, Extraordinary Concentration. We don't even need Flaws or Epic granted Feats to take them all.

Aspect of Asmodeus is killed by default.
« Last Edit: February 19, 2014, 12:46:14 PM by SorO_Lost »

Offline X-Codes

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OP seems to have abandoned thread.  I wonder if he maybe didn't realize where he was posting this "challenge?"

Offline awaken_D_M_golem

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Possible strateegery #1 for Asmo ...  :D

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Possible strateegery #2 for Asmo ...  :smirk

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I know, I'm sorry, I'll go back to my corner now ...  :(
« Last Edit: February 19, 2014, 05:39:01 PM by awaken_D_M_golem »
Your codpiece is a mimic.

Offline SorO_Lost

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OP seems to have abandoned thread.  I wonder if he maybe didn't realize where he was posting this "challenge?"
Probably.

Offline TiaC

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Admittedly, there are not too many people who look at a CR 27 monster in E6 and decide "That's too easy."

Offline Nunkuruji

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E6 perhaps doesn't break if you restrict it to core + Dirty Trick Handbook Fixes.

Obviously it needs additional rules if allowing additional sources if one wants to retain some sort of 'balance', as per my earlier comment.

Perhaps then, you might actually need to spec more than just 1 person of the party :)