Author Topic: Tactics Handbook  (Read 1230 times)

Offline Captnq

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Tactics Handbook
« on: February 21, 2014, 07:46:49 PM »
I'm looking for a tactics handbook. Know where to find one?

No, not, how to build the ultimate X, or cool combos. But, If you have six fighters, you want to line up in a straight line at a 45 degree angle. This allows you to...

Basically, I'm trying to work out some notes for Noob DMs on how to handle waves of NPC mooks. I've narrowed it down to a number of basic Formations. I was wondering if anyone already worked on this so I might steal from them.

If you don't know where to find one, what would you suggest for the basic formations availible for say... 8-10 fighter mooks.

For example:

Skirmish Line - A line of fighters with space inbetween so you can manuver around as needed.
Solid Line - A line of fighters with no space so you can focus your attacks on who ever you encounter.
Grinding line - A light of fighters at a 45 degree angle, so named because if you look at the board at a 45 degree angle, it looks like a set of teeth. The goal being to have your fighters in a stair-like pattern so that you can catch the enemy in the "teeth" of the grinding line. This allows you to have up to 3 fighters on one target, yet only the front two fighters are exposed to a counter attack by up to 3 fighters. the back fighter can be the weakest of the fighters, or you can have the fighters exchange positions to move the most wounded fighter to the back of the line and protect them the most.

Flying V - This involves a V formation, sort of like two grinding lines. The point of the grinding line is your "tank". His goal is to move through your enemy line, typically to get behind them and enable flanking. Requires that the group have NPCs that use flanking often.
True V - A True V is two straight lines that moves at a 45 degree angle. Not the best choice, due to the lost of movement when going diagonal. The goal is often the same as a flying V, but is best when used defensively.
Pincer - You move the group to split down the middle and move to engulf the enemy from the flanks. This doesn't work well in D&D because in D&D you need to concentrate your damage, not spread it out.

L Ambush - The L Ambush usually involves a line to draw out the enemy, then a small group on one flank, typically 3, attacks whoever is most exposed on the side it approaches from. The goal is to have the main line soak up damage, while the three man unit on the side moves from single target to single target, focusing everything until the target is down.

Like I said, looking for work other people have done along this line so I can write up some examples.
If you have questions about 3.5 D&D, you might want to look at the:
Encyclopedia Vinculum Draconis

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Offline Arz

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Re: Tactics Handbook
« Reply #1 on: February 22, 2014, 04:12:03 PM »
I linked the sparta crusaders when I did Wall of Inlindl if that helps.