Author Topic: Owen KC Stephens strikes again! Horrifically Overpowered Mythic Feats!  (Read 2651 times)

Offline Libertad

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It's been awhile since I reviewed these, and an even longer time since the last one was released.

Now that Mythic Adventures is out and offers souped-up versions of normal PHB feats, Stephens decided to one-up Paizo at their own game and combine the two systems (Horrifically Overpowered and Mythic) for some out-of-this-world feats.

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When the first book of Horrifically Overpowered feats was released on April 1st, 2012, we expected to hear a lot of  cries of, “What were you thinking?!” Instead we  mostly heard, “When will you release more?!” So, we  released the book of More Horrifically Overpowered  feats, and the main comment we received was “These  really aren’t THAT overpowered.”

Challenge accepted!


With the addition of the mythic rules from Mythic Adventures, some campaigns have found Horrifically Overpowered feats normalizing somewhere close to  “reasonable.” Obviously, we can’t allow mythic-level  power creep to make our Horrifically Overpowered  line become anything like mainstream. So, there was  only one thing to do: Make Horrifically Overpowered  Mythic feats, and Mythic Horrifically Overpowered  feats, and release them on April 1st, 2014.

But first, a warning. Horrifically Overpowered Feats, as the name  might suggest, are not balanced. They are, in fact,  imbalanced in three ways. First, each one represents  an uptick in power larger than a typical feat (and in  most cases—dare we say all cases?—larger than  even the most powerful “vanilla” feats). Second,  each one has the potential for being combined with  class features, spells, tactics, and other feats  to create an even stronger effect than normal,  causing them to skew how big a boost in power  they represent depending on the circumstances.  Third, conceptually, many of them bend the  logic of the core rules, allowing warriors to cast  spells, spellcasters to become weaponmasters,  and well-designed characters to be much, much  more effective than characters that have not  been optimized.

Given the long list of problems with Horrifically  Overpowered Feats, it may sound as if these  rules are unusable. That’s not true, at least not  strictly speaking. Each feat is designed to give  all the rules needed to use it in a campaign, and  to be consistent and logical within the frame of  reference of being Horrifically Overpowered. It’s  just that the feats themselves are intentionally too  much to reasonably be added to a typical game.  In short, don’t use these for any reason.

These feats come in two categories. The first are  Horrifically Overpowered Mythic (HOM) feats. These are follow-up feats to mythic feats from  Mythic Adventures, specifically designed to take  the mythic rules to an illogical conclusion beyond  their intended scope. Second (and listed in their  own alphabetical order after all the HOM feats)  are the Mythic Horrifically Overpowered (MHO)  feats. These take already-extant Horrifically  Overpowered feats and tack on the power boost  of having Mythic versions available. All these  feats follow all the rules and restrictions of mythic  feats, they are just horrifically overpowered when  compared to “normal” mythic feats. Adding any of  these to a campaign is likely to break it.

Seriously, don’t use these.


Oh man, the OKC just issued a challenge!  It's on like Donkey Kong now.  Or it would be, when I get my next paycheck at the end of the month and buy this product.  Until then, stay tuned for another Courtroom Reviews!
« Last Edit: April 13, 2014, 02:14:29 PM by Libertad »

Offline Raineh Daze

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So, taking bets on how many of them will actually deserve the name this time? :lmao

Offline Gazzien

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So, taking bets on how many of them will actually deserve the name this time? :lmao
... A fifth? I expect at least a couple caster goodies.

Offline Keldar

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I'll wager, only the caster ones.   :rolleyes

Offline Kasz

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I use Mythic Feats, I DM and I give them to my BBEG and his important minions. The players aren't allowed to take them...but I've hinted at letting them earn them.

This is in E6.

Players are having a hard time killing the immortal BBEG, it's a riot.