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Arx Spells [Arx]
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Topic: Arx Spells [Arx] (Read 2065 times)
Stratovarius
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Posts: 7691
Arhosan Emperor
Arx Spells [Arx]
«
on:
March 15, 2014, 12:44:36 PM »
Spells
Level 1 Arx
Boost Allies
Level:
Arx 1
Runes:
Mega, Morte
Casting Time:
1 standard action
Range:
20ft
Area:
One creature/level in a 20-ft.-radius burst centered on you
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
All allied creatures in the area gain +4 bonus to strength and +2 temporary hit points per hit dice.
Douse
Level:
Arx 1
Runes:
Nhi, Yok
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Targets:
One item/level in a 20-ft.-radius burst
Duration:
Instantaneous
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
All torches and other burning objects in the area are extinguished.
Ignite
Level:
Arx 1
Runes:
Aam, Yok
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Targets:
One item/level in a 20-ft.-radius burst
Duration:
Instantaneous
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
All torches and other unattended flammable objects in the area are set alight.
Knock
Level:
Arx 1
Runes:
Mega, Spacium
Spell Effect:
As per the spell.
Longstrider
Level:
Arx 1
Runes:
Tera, Movis
Spell Effect:
As per the spell.
Magic Missle
Level:
Arx 1
Runes:
Aam, Taar
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Target:
One creature
Duration:
Instantaneous
Saving Throw:
None
Spell Resistance:
Yes
Spell Effect:
You deal 1d4 points of damage per level to your target.
Magic Sight
Level:
Arx 1
Runes:
Mega, Vista
Casting Time:
1 standard action
Range:
Touch
Target:
Living creature touched
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures. You also gain the effects of darkvision.
Magic Weapon
Level:
Arx 1
Runes:
Stregum, Cosum
Spell Effect:
As per the spell.
Obscuring Mist
Level:
Arx 1
Runes:
Aam, Folgara
Spell Effect:
As per the spell.
Restoration, Lesser
Level:
Arx 1
Runes:
Nhi, Rhaa
Spell Effect:
As per the spell.
Silent Image
Level:
Arx 1
Runes:
Vista, Comunicatum
Spell Effect:
As per the spell.
Level 2 Arx
Armour
Level:
Arx 2
Runes:
Mega, Kaom
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One living creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
The affected creature gains a deflection bonus to AC equal to your caster level.
Blur
Level:
Arx 2
Runes:
Kaom, Tempus
Spell Effect:
As per the spell.
Level:
Arx 2
Detect Trap
Level:
Arx 2
Runes:
Morte, Cosum, Vitae
Casting Time:
1 standard action
Range:
Personal
Targets:
You
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
You gain intuitive insight into the workings of traps. You can use the Search skill to detect traps just as a rogue can. In addition, you gain an insight bonus equal to your caster level (maximum +10) on Search checks made to find traps while the spell is in effect.
False Life
Level:
Arx 2
Runes:
Morte, Vitae
Spell Effect:
As per the spell.
Harm
Level:
Arx 2
Runes:
Rhaa, Vitae
Casting Time:
1 standard action
Range:
Personal
Target:
One creature/level in a 20-ft.-radius burst centered on you
Duration:
Instantaneous
Saving Throw:
Fortitude negates
Spell Resistance:
Yes
Spell Effect:
All enemies in the area are damaged for 2d4+2 points per level.
Heal
Level:
Arx 2
Runes:
Mega, Vitae
Casting Time:
1 standard action
Range:
Personal
Target:
One creature/level in a 20-ft.-radius burst centered on you
Duration:
Instantaneous
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
All allies in the area are healed for 2d4+2 points per level.
Locate Object
Runes:
Cosum, Comunicatum
Spell Effect:
As per the spell.
Lower Armour
Level:
Arx 2
Runes:
Rhaa, Kaom
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One living creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
Yes
Spell Effect:
The affected creature takes a penalty to AC equal to your caster level.
Scorching Ray
Level:
Arx 2
Runes:
Yok, Taar
Spell Effect:
As per the spell.
Speak with Dead
Level:
Arx 2
Runes:
Morte, Comunicatum
Casting Time:
1 standard action
Range:
10 ft.
Target:
One dead creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
The touched corpse is affected by
speak with dead
.
Level 3 Arx
Create Food
Level:
Arx 3
Runes:
Aam, Cosum, Vitae
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Effect:
Food and water to sustain three humans or one horse/level for 24 hours
Duration:
Instantaneous
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
The food that this spell creates is simple fare of your choice - highly nourishing, if rather bland.
Daylight
Level:
Arx 3
Runes:
Stregum, Yok
Spell Effect:
As per the spell.
Dispel Illusion
Level:
Arx 3
Runes:
Nhi, Stregum, Vitae
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Area:
20-ft.-radius burst
Duration:
Instantaneous
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
Make a dispel check against every illusion spell in the area. If you succeed, those spells are cancelled.
Fireball
Level:
Arx 3
Runes:
Aam, Yok, Taar
Casting Time:
1 standard action
Range:
Long (400 ft. + 40 ft./level)
Area:
20-ft.-radius burst
Duration:
Instantaneous
Saving Throw:
Reflex half
Spell Resistance:
Yes
Spell Effect:
Every creature in the area takes 2d6 fire damage per level.
Ice Projectile
Level:
Arx 3
Runes:
Aam, Fridd, Taar
Casting Time:
1 standard action
Range:
Long (400 ft. + 40 ft./level)
Area:
20-ft.-radius burst
Duration:
Instantaneous
Saving Throw:
Reflex half
Spell Resistance:
Yes
Spell Effect:
Every creature in the area takes 2d6 cold damage per level.
Invisibility Sphere
Level:
Arx 3
Runes:
Stregum, Vista, Rhaa
Spell Effect:
As per the spell.
Scrying
Level:
Arx 3
Runes:
Vista, Comunicatum
Spell Effect:
As per the spell.
Slow Down
Level:
Arx 3
Runes:
Rhaa, Movis
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One creature
Duration:
1 min./level
Saving Throw:
Will negates
Spell Resistance:
Yes
Spell Effect:
The target becomes slowed.
Speed
Level:
Arx 3
Runes:
Mega, Movis
Casting Time:
1 standard action
Range:
Touch
Target:
One living creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
The touched creature is affected by
haste
.
Vampiric Touch
Level:
Arx 3
Runes:
Morte, Mega, Vitae
Spell Effect:
As per the spell.
Level 4 Arx
Bless
Level:
Arx 4
Runes:
Mega, Stregum, Vitae
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One living creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
The affected creature gains a +1 bonus to its ability scores for every two levels.
Cold Protection
Level:
Arx 4
Runes:
Fridd, Kaom
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One living creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
Cold protection grants temporary immunity to cold. When the spell absorbs 12 points per caster level of cold damage, it is discharged.
Curse
Level:
Arx 4
Runes:
Rhaa, Stregum, Vitae
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One living creature
Duration:
1 min./level
Saving Throw:
Will negates
Spell Resistance:
No (harmless)
Spell Effect:
The affected creature gains a -1 penalty to its ability scores for every two levels.
Death Ward
Level:
Arx 4
Runes:
Nhi, Morte
Spell Effect:
As per the spell.
Dimension Door
Level:
Arx 4
Runes:
Tempus, Movis
Spell Effect:
As per the spell.
Dispel Field
Level:
Arx 4
Runes:
Nhi, Spacium
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Area:
20-ft.-radius burst
Duration:
Instantaneous
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
Make a dispel check against every spell in the area. If you succeed, those spells are cancelled.
Fire Protection
Level:
Arx 4
Runes:
Yok, Kaom
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One living creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
Fire protection grants temporary immunity to fire. When the spell absorbs 12 points per caster level of fire damage, it is discharged.
Holy Sword
Level:
Arx 4
Runes:
Cosum, Aam, Rhaa
Spell Effect:
As per the spell.
Stoneskin
Level:
Arx 4
Runes:
Tera, Kaom
Spell Effect:
As per the spell.
Telekinesis
Level:
Arx 4
Runes:
Nhi, Spacium
Casting Time:
1 standard action
Range:
Long (400 ft. + 40 ft./level)
Targets:
See text
Duration:
Concentration (up to 1 round/ level) or instantaneous; see text
Saving Throw:
None
Spell Resistance:
Yes (object); see text
Spell Effect:
As per the
telekinesis
spell.
Level 5 Arx
Cure Poison
Level:
Arx 5
Runes:
Nhi, Cetrius
Casting Time:
1 standard action
Range:
Touch
Target:
One living creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
You detoxify any sort of venom in the creature or object touched. A poisoned creature suffers no additional effects from the poison, and any existing effects are ended. The creature is immune to any poison it is exposed to during the duration of the spell.
Dominate Person
Level:
Arx 5
Runes:
Comunicatum, Tempus
Spell Effect:
As per the spell.
Flesh to Stone
Level:
Arx 5
Runes:
Tera, Cosum, Morte
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Target:
One creature
Duration:
Instantaneous
Saving Throw:
Fortitude negates
Spell Resistance:
Yes
Spell Effect:
As per the spell.
Levitate
Level:
Arx 5
Runes:
Mega, Spacium, Movis
Casting Time:
1 standard action
Range:
Touch
Target:
One living creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a levitate spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a levitate spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears. Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall.
Permanency
Level:
Arx 5
Runes:
Stregum, Tempus
Spell Effect:
As per the spell.
Poison Projectile
Level:
Arx 5
Runes:
Aam, Taar, Cetrius
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Target:
One creature
Duration:
Instantaneous
Saving Throw:
Fortitude negates
Spell Resistance:
Yes
Spell Effect:
You poison your target, as per the
poison
spell.
Righteous Might
Level:
Arx 5
Runes:
Mega, Vitae, Spacium
Spell Effect:
As per the spell.
Rune of Warding
Level:
Arx 5
Runes:
Aam, Morte, Cosum
Casting Time:
1 standard action
Range:
Touch
Target:
Object touched or up to 5 sq. ft./level
Duration:
Permanent until discharged
Saving Throw:
See text
Spell Resistance:
No (object) and Yes; see text
Spell Effect:
This spell functions like glyph of warding, except that it can only be used to create a blast glyph that deals 10 damage per level.
Repel Undead
Level:
Arx 5
Runes:
Morte, Kaom
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Area:
20-ft.-radius burst
Duration:
1 min./level
Saving Throw:
Will negates
Spell Resistance:
Yes
Spell Effect:
You cause all undead in the area to flee from you until they can no longer see you. They must continue to flee every time they see you for the duration of the spell.
Stone to Flesh
Level:
Arx 5
Runes:
Tera, Cosum, Vitae
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Target:
One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long
Duration:
Instantaneous
Saving Throw:
Fortitude negates (object); see text
Spell Resistance:
Yes
Spell Effect:
As per the spell.
Wall of Stone
Level:
Arx 5
Runes:
Tera, Cosum
Spell Effect:
As per the spell.
Level 6 Arx
Acid Fog
Level:
Arx 6
Runes:
Aam, Cetrius, Taar
Spell Effect:
As per the spell.
Create Field
Level:
Arx 6
Runes:
Aam, Kaom, Spacium
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Effect:
One wall
Duration:
1 round/level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
You create a
wall of force
, as per the spell.
Disarm Trap
Level:
Arx 6
Runes:
Nhi, Morte, Cosum
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Targets:
One trap/level in a 80-ft.-radius burst
Duration:
Instantaneous
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
Traps in the area are disarmed and rendered inert.
Freezing Sphere
Level:
Arx 6
Runes:
Fridd, Movis, Taar
Spell Effect:
As per the spell.
Globe of Invulnerability
Level:
Arx 6
Runes:
Stregum, Mega, Kaom
Spell Effect:
As per the spell.
Paralyze
Level:
Arx 6
Runes:
Nhi, Movis
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One creature
Duration:
1 round/level
Saving Throw:
None
Spell Resistance:
Yes
Spell Effect:
The target becomes paralysed.
Raise Dead
Level:
Arx 6
Runes:
Aam, Morte, Vitae
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Effect:
One summoned creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
You summon a single skeleton with a CR of your level - 2 or less.
Scrying, Greater
Level:
Arx 6
Runes:
Mega, Vista, Comunicatum
Spell Effect:
As per the spell.
Stone Tell
Level:
Arx 6
Runes:
Comunicatum, Tera
Spell Effect:
As per the spell.
Word of Recall
Level:
Arx 6
Runes:
Spacium, Tera
Spell Effect:
As per the spell.
Level 7 Arx
Confuse
Level:
Arx 7
Runes:
Aam, Fridd, Spacium
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Targets:
All creatures in a 30-ft. radius burst
Duration:
1 min./level
Saving Throw:
Will negates
Spell Resistance:
Yes
Spell Effect:
Any enemy creature in area becomes confused.
Destruction
Level:
Arx 7
Runes:
Morte, Cetrius, Taar
Spell Effect:
As per the spell.
Ice Field
Level:
Arx 7
Runes:
Aam, Fridd, Spacium
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Effect:
Opaque sheet of snow and ice up to 20 ft. long/level, 20 ft. high
Duration:
1 min./level
Saving Throw:
Reflex half
Spell Resistance:
Yes
Spell Effect:
Any creature in area takes 50 cold damage per round.
Fire Field
Level:
Arx 7
Runes:
Aam, Yok, Spacium
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Effect:
Opaque sheet of flame up to 20 ft. long/level, 20 ft. high
Duration:
1 min./level
Saving Throw:
Reflex half
Spell Resistance:
Yes
Spell Effect:
Any creature in the area takes 50 fire damage per round.
Flying Eye
Level:
Arx 7
Runes:
Vista, Movis
Casting Time:
1 standard action
Range:
Unlimited
Effect:
Magical sensor
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
Creates a flying eye, as per the
arcane eye
spell.
Force Cage
Level:
Arx 7
Runes:
Fridd, Cosum, Stregum
Spell Effect:
As per the spell.
Lightning Blast
Level:
Arx 7
Runes:
Aam, Folgara, Taar
Casting Time:
1 standard action
Range:
Long (400 ft. + 40 ft./level)
Area:
20-ft.-radius burst
Duration:
Instantaneous
Saving Throw:
Reflex half
Spell Resistance:
Yes
Spell Effect:
Every creature in the area takes 4d4 electricity damage per level.
Mage's Sword
Level:
Arx 7
Runes:
Cosum, Vitae, Stregum
Spell Effect:
As per the spell.
Phase Door
Level:
Arx 7
Runes:
Aam, Spacium, Tera
Spell Effect:
As per the spell.
Whirlwind
Level:
Arx 7
Runes:
Folgora, Mega, Movis
Spell Effect:
As per the spell.
Level 8 Arx
Chaos
Level:
Arx 8
Runes:
Aam, Mega, Morte
Casting Time:
1 standard action
Range:
Long (400 ft. + 40 ft./level)
Area:
20-ft.-radius burst
Duration:
Instantaneous
Saving Throw:
Fortitude negates
Spell Resistance:
Yes
Spell Effect:
Every enemy in the area takes 3d8 damage per level.
Earthquake
Level:
Arx 8
Runes:
Tera, Spacium, Rhaa
Spell Effect:
As per the spell.
Enchant Object
Level:
Arx 8
Runes:
Mega, Aam, Yok
Casting Time:
1 standard action
Range:
Touch
Target:
One item
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
The touched item gains special abilities with a total bonus increase of +5. Thus, you could choose to add anarchic, axiomatic, and defending to a sword, or heavy fortification to an armour, as examples.
Incendiary Cloud
Level:
Arx 8
Runes:
Yok, Folgora, Movis
Spell Effect:
As per the spell.
Invisibility
Level:
Arx 8
Runes:
Nhi, Vista
Casting Time:
1 standard action
Range:
Touch
Target:
One living creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
The touched creature becomes ethereal, as per the
ethereal jaunt
spell, and invisible, as per the
greater invisibility
spell.
Iron Body
Level:
Arx 8
Runes:
Vitae, Kaom, Tera
Spell Effect:
As per the spell.
Life Drain
Level:
Arx 8
Runes:
Vitae, Movis
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One creature
Duration:
1 round/level
Saving Throw:
Fortitude negates
Spell Resistance:
Yes
Spell Effect:
You heal 3d8 points per round, and damage the target for the same amount.
Mana Drain
Level:
Arx 8
Runes:
Stregum, Movis
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Target:
One creature
Duration:
1 round/level
Saving Throw:
Will negates
Spell Resistance:
Yes
Spell Effect:
You recover 2d4 mana points per round.
Polar Ray
Level:
Arx 8
Runes:
Fridd, Folgora, Taar
Spell Effect:
As per the spell.
Venom Cloud
Level:
Arx 8
Runes:
Aam, Cetrius, Morte
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Effect:
Cloud spreads in 20-ft. radius, 20 ft. high
Duration:
1 min./level
Saving Throw:
Fortitude partial; see text
Spell Resistance:
Yes
Spell Effect:
This spell generates a bank of fog, similar to a
fog cloud
, except that its vapors are yellowish green and poisonous. These vapors automatically kill any living creature with 6 or fewer HD (no save). A living creature with 7 to 15 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud). A living creature with 16 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one’s breath doesn’t help, but creatures immune to poison are unaffected by the spell. Unlike a fog cloud, the venom cloud moves away from you at 10 feet per round, rolling along the surface of the ground. Figure out the cloud’s new spread each round based on its new point of origin, which is 10 feet farther away from the point of origin where you cast the spell. Because the vapors are heavier than air, they sink to the lowest level of the land, even pouring down den or sinkhole openings. It cannot penetrate liquids, nor can it be cast underwater.
Level 9 Arx
Astral Projection
Level:
Arx 9
Runes:
Tempus, Movis, Stregum
Spell Effect:
As per the spell.
Etherealness
Level:
Arx 9
Runes:
Tempus, Stregum, Comunicatum
Spell Effect:
As per the spell.
Foresight
Level:
Arx 9
Runes:
Vista, Tempus, Kaom
Spell Effect:
As per the spell.
Imprisonment
Level:
Arx 9
Runes:
Tera, Spacium, Nhi
Spell Effect:
As per the spell.
Incinerate
Level:
Arx 9
Runes:
Aam, Mega, Yok
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Effect:
One creature
Duration:
1 min./level
Saving Throw:
Reflex half
Spell Resistance:
Yes
Spell Effect:
The target takes 5d4 fire damage per caster level, each round.
Mass Paralyze
Level:
Arx 9
Runes:
Nhi, Movis
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Targets:
One creature/level in a 40-ft.-radius burst
Duration:
1 round/level
Saving Throw:
Will negates
Spell Resistance:
Yes
Spell Effect:
The targets become paralysed.
Meteor Swarm
Level:
Arx 9
Runes:
Yok, Cosum, Nhi
Spell Effect:
As per the spell.
Negate Magic
Level:
Arx 9
Runes:
Nhi, Strgum, Spacium
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Effect:
Opaque sheet of magical energy up to 20 ft. long/level, 20 ft. high
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
Yes
Spell Effect:
No spells may be cast in, into, or through the area, and all magical items cease to function, as per
Anti-magic field]
.
Reverse Gravity
Level:
Arx 9
Runes:
Tera, Aam, Nhi
Spell Effect:
As per the spell.
Summon Creature
Level:
Arx 9
Runes:
Aam, Vitae, Tera
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Effect:
One summoned creature
Duration:
1 min./level
Saving Throw:
None
Spell Resistance:
No (harmless)
Spell Effect:
You summon a single outsider with a CR of your level - 2 or less.
Level 10 Arx
Antipathy
Level:
Arx 10
Runes:
Mega, Aam, Spacium, Tera
Spell Effect:
As per the spell.
Control Demon
Level:
Arx 10
Runes:
Movis, Comunicatum
Casting Time:
1 standard action
Range:
Close (25 ft. + 5 ft./2 levels)
Targets:
One outsider
Duration:
1 min./level
Saving Throw:
Will negates
Spell Resistance:
Yes
Spell Effect:
The target outsider becomes dominated.
Elemental Swarm
Level:
Arx 10
Runes:
Folgora, Yok, Fridd, Vitae
Spell Effect:
As per the spell.
Freeze Time
Level:
Arx 10
Runes:
Nhi, Tempus
Casting Time:
1 standard action
Range:
Personal
Target:
You
Duration:
1 round/level
Saving Throw:
None
Spell Resistance:
Yes
Spell Effect:
Time freezes, as per the
time stop
spell.
Implosion
Level:
Arx 10
Runes:
Morte, Nhi, Rhaa, Cetrius
Spell Effect:
As per the spell.
Mass Incinerate
Level:
Arx 10
Runes:
Mega, Aam, Taar, Yok
Casting Time:
1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Effect:
Opaque sheet of flame up to 20 ft. radius/level, 20 ft. high
Duration:
1 min./level
Saving Throw:
Reflex half
Spell Resistance:
Yes
Spell Effect:
Any creature in area takes 5d4 fire damage per caster level, each round.
Mass Lightning Strike
Level:
Arx 10
Runes:
Mega, Aam, Taar, Folgora
Casting Time:
1 standard action
Range:
Long (400 ft. + 40 ft./level)
Area:
20-ft.-radius burst
Duration:
Instantaneous
Saving Throw:
Reflex half
Spell Resistance:
Yes
Spell Effect:
Every enemy in the area takes 4d6 + caster level in damage per caster level.
Storm of Vengeance
Level:
Arx 10
Runes:
Folgora, Mega, Morte, Cetrius
Spell Effect:
As per the spell.
Sympathy
Level:
Arx 10
Runes:
Nhi, Aam, Spacium, Tera
Spell Effect:
As per the spell.
Wish
Level:
Arx 10
Runes:
Stregum, Tempus, Comunicatum, Vista
Spell Effect:
As per the spell.
«
Last Edit: April 12, 2014, 08:20:40 PM by Stratovarius
»
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Stratovarius
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Posts: 7691
Arhosan Emperor
Re: Arx Spells [Arx]
«
Reply #1 on:
March 28, 2014, 10:20:44 PM »
Added a bunch of spells. Goal is to have 100 spells total over 10 spell levels (certain pairs of spells only count as 1 spell). Slowly snagging SRD spells and turning them into Arx ones.
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Stratovarius
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Posts: 7691
Arhosan Emperor
Re: Arx Spells [Arx]
«
Reply #2 on:
March 29, 2014, 12:29:55 AM »
Make that not so slowly. Got the first 100 spells in place. Now to create the basic rules.
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Arx Spells [Arx]