Author Topic: Beastland Ferocity Spell  (Read 1398 times)

Offline kitep

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Beastland Ferocity Spell
« on: April 07, 2014, 02:17:37 PM »
Beastland Ferocity
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You cast the spell and lay your hand upon your ally, and beneath your glowing fingers, give him a mixed gift—the ability to fight on, but at the cost of not knowing when to stop.

The subject becomes such a tenacious combatant that it continues to fight without penalty even while disabled or dying. While between —1 and —9 hit points, the creature gains a +4 enhancement bonus to Strength. If the creature is reduced to —10 hit points, it dies normally.

Can the target do other things than fight, eg heal herself?



Offline Jackinthegreen

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Re: Beastland Ferocity Spell
« Reply #1 on: April 08, 2014, 12:13:37 AM »
The general rule for spells as best I know is unless it specifically says it limits the character's ability to perform, it doesn't.  So yes, it could heal itself, or perform most any other action, even though the fluff runs somewhat counter to that idea.

Offline kitep

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Re: Beastland Ferocity Spell
« Reply #2 on: April 08, 2014, 08:38:40 AM »
Thanks